How to get Blender weight painting to work smoothly in Unity?
Here’s my workflow:
-Do weight painting in Blender.
-Do animations in Blender.
-Import in Unity
-Set avatar to humanoid(bones are a perfect match)
But the animation doesn’t play as smoothly as in Blender and deformations do not stretch correctly.
The animations work correctly overall, just doesn’t in some parts such as the knee.