Are finger tracking gloves compatible with Unity collision physics?

I’d like to do live hand/finger mocap with tracking gloves (maybe Rokoko or Xsens or Perception Neuron?).

It is crucial however that the live mocap allows for working collisions in Unity.
For instance, if my live mocap’d hand touches a wall in Unity, then my hand needs to stop (from collision) regardless of if I continue to move my hand “through” the wall in real life.

This was sadly NOT possible with Leap Motion Controller. Hand kept moving through objects despite having rigidbodies+colliders on hand and wall…

So what to do? Do any finger tracking devices allow for actual collisions when doing live mocap with them? Thanks.