balance – Suggestions for balancing power/building enemies in BESM 4e

I’m only somewhat experienced in dming, and decided to run a game of Big Eyes Small Mouth 4th edition. I’ve started world building around the other characters, and during creation I found that one of the characters can deal 44 damage on a hit. While I’m not worried (yet) about him overpowering the other characters, how would I go about making enemies to fight the group if they can deal that much damage? Do I just make them at higher point pools? Or should I just ignore point pools to a certain extent?

I ask because of how open the system is and how few generic monsters and npcs are given in the system compared to D&D 5e, which I’m more experienced in in comparison.

The main thing I’m worried about is enemies not having enough help and just dying in 2 hits .