c# – Unity FindObjectsOfType. Alternative or a way to guarantee the order in the array?

I wanted to create my spawn points for NPC’s and also the player inside my 3D modelling software. So when I import each level, it has its own set of spawn points already built in.

This seems to work fine for me so far. But I had intended to use the FindObjectsOfType function. The problem is its important that I set the points in order (ie. spawn1 at bottom … spawn 4 at top).

My problem is that the first element in the array is not my ‘spawn_1’, in my case here it is actually spawn2 first.

This is my hierarchy:
enter image description here

beer_tap_stand 1-4 are the spawn points in question at the moment, as you can see they are in order.

Then i have this code trying to spawn the player at ‘beer_tap 1’ :

public class GameManager : MonoBehaviour
{
    public static GameManager instance;

    Customer_SpawnPoint() customer_spawns;
    Beer_Tap_Standpoint() beertap_standpoints;

    Player playerPrefab;
    Player player;

    private void Start()
    {
        if (instance == null)
            instance = this;
        else
            Destroy(this);

        customer_spawns = FindObjectsOfType<Customer_SpawnPoint>();
        beertap_standpoints = FindObjectsOfType<Beer_Tap_Standpoint>();
        playerPrefab = Resources.Load<Player>("Player");
        player = Instantiate(playerPrefab, beertap_standpoints(0).transform.position, Quaternion.identity);

    }
}

I need a way to guarantee the order, but I can’t just drag them to the script as I have multiple levels.