How to prevent the
OnTriggerEnter2D function from being called for specific pairs of Layers in Unity?
Is there maybe something like a trigger matrix similar to the collision matrix?
To avoid the x-y problem, let me describe my use case.
I have a lot of different colliders and triggers in my game. There are pairs for which I am interested in the
OnTriggerEnter2D and the
OnTriggerExit2D to be called and those for which I am not interested in calls. I can check the pairs inside the callbacks of course. But I thought if there is a better way to do it?
I do not have a specific issue in my case, I just want to broaden my knowledge. Since I can achieve the desired result for the
OnColliderEnter2D and the
OnColliderExit2D with the collision matrix, I thought that maybe the same can be done in the triggers case.