directx – DX12 – how to update part of a buffer?

Right so the answer is very easy it turns out:
Using the MiniEngine examples, create a DynamicUploadBuffer, map it, copy the data to be transferred into it, then use WriteBuffer to update the portion of gpu buffer:

    float * buffer = (float*)m_TransformUploadBuffer.Map();
    memcpy(buffer, &trans_mat, 16 * sizeof(float));
    auto index = 1;
    ComputeContext& Ctx = ComputeContext::Begin(L"UploadTest");

    Ctx.WriteBuffer(m_TransformBuffer, index * sizeof(float) * 16, buffer, 16*sizeof(float));