Displaying a “map” with curses and python

I started making a game in curses, but I feel like I am displaying the map inefficiently and ineffectively.

Here’s the code (only the relevant parts):

import curses

world_map = (
    '00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000000011111111100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000011111111111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000111111111111111111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000011111111111111111111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000111111111111111111110000000000000000000000000000000001111111111111111111111111000000000000000000000000000',
    '00000000000000000111111111111111111111000000000000000000000000000001111111111111111111111111000000000000000000000000000',
    '00000000000000000011111111111111111000000000000000000000000000000001111133333111111111111111000000000000000000000000000',
    '00000000000000000000011111111111100000000000000000000000000000000001111133333111111111111111000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000000000000000001111133333111111111222211000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000000000000000001111133333111111111222211000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000000000000000001111133333111111111222211000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000011111111111111111133333111111111222211000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000011111111111111111133333111111111222211000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000011111111111111111111111111111111222211000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000011111111111111111111111111111111111111000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000011111111111111111111111111111111111111000000000000000000000000000',
    '00000000000000001111111111111111111111111000000000000011111111111110000000000000000000000000000000000000000000000000000',
    '00000000000000001111111111111111111111111000000000000011111111111110000000000000000000000000000000000000000000000000000',
    '00000000000000001114444411111111111111111000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000001114444411111115555555111000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000001114444411111115555555111000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000001114444411111115555555111000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000001111111111111115555555111000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000001111111111111111111111111000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000',
    '00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000')


def win(stdscr):
    curses.init_color(255, 0, 0x64 * 1000 // 0xff, 0)
    curses.init_color(254, 0xff * 1000 // 0xff, 0xff * 1000 // 0xff, 0xff * 1000 // 0xff)
    curses.init_color(253, 0x82 * 1000 // 0xff, 0x8c * 1000 // 0xff, 0x51 * 1000 // 0xff)
    curses.init_color(252, 0xff * 1000 // 0xff, 0xe4 * 1000 // 0xff, 0xb5 * 1000 // 0xff)
    curses.init_color(251, 0xc0 * 1000 // 0xff, 0xc0 * 1000 // 0xff, 0xc0 * 1000 // 0xff)
    
    curses.init_pair(1, curses.COLOR_RED, curses.COLOR_BLUE)  # water
    curses.init_pair(2, curses.COLOR_RED, curses.COLOR_GREEN)  # grass
    curses.init_pair(3, curses.COLOR_RED, 255)  # trees
    curses.init_pair(4, curses.COLOR_RED, 254)  # mountains
    curses.init_pair(5, curses.COLOR_RED, 253)  # swamp
    curses.init_pair(6, curses.COLOR_RED, 252)  # desert
    curses.init_pair(7, curses.COLOR_RED, 251)  # village
    
    colors = (curses.color_pair(1), curses.color_pair(2), curses.color_pair(3), curses.color_pair(4), curses.color_pair(5), curses.color_pair(6), curses.color_pair(7))
    
    while True:
        
        for i in range(30):
            for j in range(119):
                stdscr.addch(i, j, ' ', colors(int(world_map(i)(j))))
        
        stdscr.refresh()


def main():
    curses.wrapper(win)


if __name__ == '__main__':
    main()

Running this produces this window:
enter image description here

Is there a better way I could be doing this?