I bring you my first homebrew, this one in particular makes me very excited because I have always liked to play (or at least try) a more support and healing-oriented paladin, so I decided to create this homebrew. I would love to know what you think about it.
3rd Healing Word, Bless
5th Aid, Warding Bond
9th Aura of Vitality, Life Transference
13th Aura of Life, Death Ward
17th Summon Celestial, Mass Cure Wounds
Channel Divinity: Healing Light
As an action you are able to channel the light that lives within you to direct it to a wounded creature. The creature you chose recovers hit points equal to 1d8 + your paladin level.
Channel Divinity: Resolution
As a bonus action you can raise your prayers towards the illuminated skies that bless your touch. You can sacrifice a spell slot to recover uses from your Lay on Hands pool. For each level of the spell spent, you recover 10 points from your pool.
Aura of Devotion
Starting at 7th level, whenever you use a spell of 1st level or higher to restore hit points to a creature, all creatures within 10 feet of you regains hit points equal to 2 + the spell’s level.
At 18th level, the range of this aura increases to 30 feet.
Starting at 15th level, you get a different way to heal your allies in combat. Whenever you use your Divine Smite when hitting a creature, you can heal an ally within 30 feet of you for the same amount of points instead of dealing damage (Critical hits do not affect this feature).
At 20th level, you become an avatar of mercy and peace, which gives you three benefits for 1 minute:
- Whenever a creature hits you with an attack, all allied creatures within 30 feet of you regains hit points equal to half your paladin level.
- Luminous wings appear on your back, giving you 30 feet of flight.
- You gain resistance to bludgeoning, piercing and slashing damage.