I’m planning a Rogue/Monk character, and I’m planning on being a highly mobile Monk who moves around the battlefield a lot, trying to get as many attacks as possible.
The Rogue subclass is going to be the Swashbuckler, mainly for the Fancy Footwork feature:
During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.
I do not no for certain which Monk subclass, but I am thinking of either Drunken Master for the free disengage when using Flurry of Blows (from Tipsy Sway) or Open Hand for the Open Hand Technique benefits.
One of the ideas I had was to take the the martial adept feat, to add some variety to my actions.
I know some of the Battle Maneuvers aren’t synergistic with monk abilities, like tripping, because Monks can eventually get Stunning Strike.
The most important thing for my character is to be free to move between enemies, without being stopped or interrupted/killed.
Which maneuvers help with this the most?