I have a scene with two viewports, the “root” viewport and another inside it, like this:
Root - SomeNode1 - SomeNode2 - RootCamera - Viewport - SomeDeeperNode1 - ViewportCamera
Now, I have a script attached to a node that belongs to the
Viewport node, and it works otherwise, but its
_input() method is not called. The script itself works because if I move it out of
Viewport (so that it’s under
Root node) it works fine. Is there something that should be taken into consideration for the
_input() method to be invoked when it’s located inside another viewport?