What’s up, 2K community! Well, it was a year on many fronts, and we know it has not been easy for everyone being cooped up at home with everything in your life going virtual. Hopefully this blog will give you something to look forward to in the virtual universe as you get ready with NBA 2K21! It has been a busy year in Visual Concepts for us as we have been working hard to deliver you the decoration experience on both the current and next gen consoles.
I can not tell you how enthusiastic that the staff is to reveal all the newest tech and amazing advances we’re bringing to 2K basketball using all the power of the next gen systems; but for today, let us take a peek at some of the gameplay improvements coming your way for the current-gen variant of NBA 2K21 starting on September 4 to PS4. Best of all, you will have the opportunity to check out how the game plays for your self when we launch the NBA 2K21 demonstration on August 24.
I had the chance to jump Damian Lillard, with cover athlete on a Zoom phone, a couple of months back. He had a ton of great feedback and thoughts and is a 2K gamer that is huge. However, his biggest? Being able to make an PG. So, for all you Penny Hardaway wannabes, you have Dame to thank you for that as we’ve upped the maximum height for PG to 6’8″. Dame continued to discuss his likes and dislikes of drama, which we subsequently added into the wishlist that we had from the community. After compiling all the feedback, we came away with a fantastic collection of things that we knew the community wanted to see improved (e.g. long passes downcourt sailing out of bounds) and came up with skill-based options that would be fun and fair for everyone.
We have always prided ourselves as being the most basketball simulation on the current market, and that will never change. But one of the challenges that we face is striking the proper balance between making a game that’s enjoyable and fun for a wide assortment of fans and simulating real life. That’s where the disagreement on Skill Gap Circuit Access comes into play. The target we take for would be to make a game that’s easy to pick up and play for new consumers while also supplying enough of a skill gap for seasoned users to actually showcase their ability. 1 way we put out to accomplish that was through building out a robust set of sliders and mapping the right configurations to each of the various modes in our game.
So to sum up this segment, I don’t actually have a fancy back of the box marketing name for the job that went into gameplay balance and"fun-ifying" that the on-court encounter, but I’m pretty confident that longtime fans of 2K basketball will observe the improvements and appreciate what the group managed to accomplish.
The Guru Stick was a staple of 2K basketball for years and for the most part, has gone unchanged. For NBA 2K21, we watched this as a opportunity to freshen up the game on the offensive end. In past games, you could hold the Guru Stick in any direction. That was limiting us from using the right stick as a fully featured dribble stick. This year, we are creating a substantial change to the Guru Stick works. With this change, we’ve been able to greatly extend the dribble movement arsenal and provide you access to more moves at a more intuitive control scheme.
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