I am developing a text-based multiplayer-RPG using React and dotNet core. The fight logic is handled on server side. Basically what
fight() does is:
- a while loop that iterate 100 times; in each iteration the characters attack each other; actions are stored in a string list
- a winner is determined either at the end of the while loop or one’s hp is below 0
- write the fight result and rewards into database
- send response back to client with the combat log (that string list)
This is what the
fight() basically does. Players clicks fight and get the result and the report instantly. I would like to make the fight more engaging to the players by showing the fight’s progress in each round (and add time interval between rounds).
I don’t know how to achieve this. I would appreciate any ideas you share.
I could let the client side see a “replay” of the fight using the response from the server, but that’s not what I want. Maybe this is something other idle games are doing. I don’t know since I don’t have much experience of game developing.