pathfinder 1e – (Occult Adventures) Does Esoteric Knight’s Step Through Reality have the same drawback as Dimension Door?

From Esoteric Knight

Step through Reality (Sp)

By expending a 3rd-level spell slot as a swift action, the esoteric
knight can teleport to a space within 30 feet as if using dimension
. This movement does not provoke attacks of opportunity. The
esoteric knight cannot bring other creatures with her.

Dimension door has the drawback:

After using this spell, you can’t take any other actions until your
next turn.

Is Step Through Reality merely using Dimension Door as a reference for teleportation mechanics, or would it carry the drawback unique to the spell as well?