physics – Integration of gravitational interaction

I don’t know if this question get her place in physics.stackoverflow forum. I prefer post here, with code etc.

So, I want simulate 2D movements (no rotation) of an asteroid in space affected by a planet’s gravity, the problem is how integrate that ?
Any better integration for performance ?

Here is the code in C:

struct vec2
{
  float x;
  float y;
};

struct body
{
  double mass; //kg
  struct vec2 prev_pos; //for semi-implicit euler method
  struct vec2 pos; //position
  struct vec2 v; //velocity
};

void move_asteroid(float dt) {
  //semi-implicit euler integration #1 -moving the object
  asteroid.pos.x += asteroid.v.x * dt;
  asteroid.pos.y += asteroid.v.y * dt;
  
  //START
  float x = planet.pos.x - asteroid.pos.x;
  float y = planet.pos.y - asteroid.pos.y;
  float d = x * x + y * y; //distance^2 between asteroid and center of planet
  
  //acceleration
  float ah = G * ((planet.mass * asteroid.mass) / d); //gravity
 
  //get components of gravity
  float rad = atan2(y, x);
  float ax = ah * cos(rad);
  float ay = ah * sin(rad);

  
  //semi-implicit euler integration #2 -update velocity
  asteroid.v.x += ax * dt;
  asteroid.v.y += ay * dt;
}

this is for ‘fun’ and sadly my knowledge is quite not good, I try to find with my vocabulary (not native english), if you have directions, ideas for better implementation (like study RK4 for correctness etc), it’s welcome