I am raycasting from the camera, which allows me to get the object that the player is looking at within a certain range.
The issue I have is that the camera can be zoomed out away from the player, so the raycast can come up short and I need the raycast to be a very specific length.
So I thought that if I get the distance from the camera to the player, I can then offset the starting position of the raycast, and this would also prevent objects getting returned between the camera and the player.
- Line A is what I am doing right now.
- Line B is what I get when trying to offset the raycast.
- Line C is what I want to achieve with the raycast.
Here is my current code I use for raycasting from the camera without trying to offset it. I tried adding the
dist to the
start but I think I need something else but not sure.
dist = camera_position - player_position start = camera_position forward = camera_rotation * Vector3.Forward end = start + forward * 500