I’m relatively new to Unity debugging, and I’ve got an issue that happens every so often about 2 minutes into playing through a scene. If I can do the following, it would save me a lot of time debugging:
- Pause the scene
- Save the snapshot
- Modify some code
- Play the snapshot saved in step 2
- Repeat 3-4
Is this at all possible with Unity, or should I just modify my code to running “closer” to the point I’m trying to debug?