PC Games – Deep Diving Simulator v 1.14 + DLC (2019) SpaceX | NulledTeam UnderGround

Deep Diving Simulator (Version 1.19 + DLC) (2019) PC | RePack by SpaceX | Size: 2.62 GB

Year of publication: 2019
Genre: Simulation, Casual, Indie, 3D
Developer: Jujubee SA
Publisher: Jujubee SA
Game version: v1.14
Edition type: repackaging
Interface language: English, MULTi Voice
Language: English
Tablet: Not required (DRM-free)
In case you do not want to get any further

:
In the game "Underwater World. Diving Simulator" you will get to know the work of a modern diver. Slowly examine the unknown corners of the oceans, carefully monitor the oxygen supply and prevent decompression. Collect relics of the past, visit wrecks and discover new marine species to get rewards from Professor Adams. During the dives you will have the opportunity to discover many fascinating and sometimes terrible secrets, including the mystery of the legendary Atlantis.

Game features:
Breathtaking graphics – Admire the fantastic beauty of the oceans and their inhabitants, dive through the arctic ice and tropical coral reefs.
Exciting gameplay – with each dive you learn what a professional diver knows and should be able to do. Learn how to monitor your oxygen supply and prevent a treacherous decompression sickness.
Underwater Dangers – In the world you visit while diving, there are unobtrusive stingrays, hungry sharks and many other deadly threats.
Seeking Mystery – Help Professor Adams explore sunken objects and learn about our oceans.
Career Growth – with each successful dive you will get better equipment to visit previously closed areas.
Games Beyond ™ – Take part in saving the oceans and oceans of the world and get to know the underwater world and its mysterious inhabitants.

RePack functions
Install and play!
Based on the GOG license (ID: 1952000880)
Game version: v1.14 (19.09.06)
DE / RU installer
Start the game from the desktop
Change the language in the game menu
Audio quality 100%
100% video quality

System requirements:
√ Operating System: Windows7 / 8/10 (x64)
√ Processor: Intel Core i3-2100 / AMD FX-4350
√ RAM: 8 GB
√ Graphics card: GeForce GTX 670 / Radeon R9 380
√ Sound Card: Compatible with DirectX 11
√ Free hard disk space: 6 GB

postgresql – Are there problems with our application server connecting to a Postgres 11.4 server with a 9.6 client?

Our application server is on EC2 and running on Amazon Linux 1. Since support for Amazon Linux was discontinued by Postgres, we rely on Amazon to provide the Postgres client.

The client is 9.6 and our Amazon-hosted RDS Postgres server is 11.4. Due to our automation, upgrading from Amazon Linux 1 to Amazon Linux 2 would take a long time. Even then Amazon Linux 2 only has a Postgres 10 client.

It is a small app that uses the Rails ORM Active Record and only makes simple queries and inserts.

Is it a no-go to use 9.6 as a client? I wonder what the risk is.

python count block combinations I: Project Euler 114

Problem Statement (For a more detailed description (including pictures) please visit the link):

A series of seven units in length has red blocks with a minimum
Length of three units placed on it, leaving two red blocks
(which may be different lengths) are separated by at least
a gray square. There are exactly seventeen ways to do this.

In how many ways can a fifty-unit long row be filled?

Code:

from scipy import special
import time
import itertools


def partitionfunc(n,k,l=3):
    '''n is the integer to partition, k is the 
    length of partitions, l is the min partition element size'''
    if k < 1:
        return 0
    if k == 1:
        if n >= l:
            yield (n,)
        return 0
    for i in range(l,n+1):
        for result in partitionfunc(n-i,k-1,i):
            yield (i,)+result


def valid_partitions(p):
    total =  p
    count = 0 #Max. number of tiles that can be placed on a row.
    while True:
        count += 1
        total -=3
        if total <= 3:
            break
        total-=1
    '''Find all the valid partitions with length (1,count) that can be placed on the row with length p'''
    data = ()
    for k in range(1,count+1):
        min_part = k*3 
        for n in range(min_part,p+1):
            Allowed = ()
            LIST = list(partitionfunc(n,k))
            for b in LIST:
                if sum(b) + (len(b)-1) <= p: 
                    Allowed.append(b)
            data+= Allowed
    return data


def count_permutations(array):
    '''Counts how many possible permutations are there for the particular partition'''
    get_unique_elements = set(array)
    total_length = len(array)
    lengths = (array.count(x) for x in get_unique_elements)
    answer = 1
    for b in lengths:
        answer*= special.comb(total_length, b)
        total_length-= b
    return answer

def calculate_ways(m,n):
    return special.comb(n-m+1,n-2*m+1)


def final(w):
    total_variations = 0
    data = valid_partitions(w)
    for q in data:
        m = len(q)
        remain = w - sum(q) - m + 1
        n = 2*m -1 + remain
        total_variations+= calculate_ways(m,n)*count_permutations(q)
    return int(total_variations+1)

if __name__ == '__main__':
    start = time.time()
    print('Answer: {}'.format(final(50)))
    print(time.time()-start)

I explain the reasons for the code with an example from Euler:

Step 1

First, we find the maximum number of tiles that can be placed in the 7-length row. At most 2 tiles can be placed, so the number is 2 (name this number number).

Then we go through (1,number) and find all valid partitions of number seven:

In our case:

1 Tile: (3), (4), (5), (6), (7) (The reason why we omit (1) and (2) is that the minimum length of the red tile is 3).

2 tiles: (3, 3) (Note that while (3,4) is also a partition of 7, in our case it does not work because it states that there must be a partition at least 1 tile gap between two red tiles.

Step 2.

For each partition obtained in step 1, we calculate the number of ways that the partition can be placed in the row.

For example:

(5) Represents 1 tile of length 5. There are 3 ways to place such a tile.

(3,3) Represents 2 tiles, both of length 3. There is a way to place them in the row.

If we add the numbers we get 16. We have to add 1 because (I'm curious why) the line that does not contain any Red tiles are also a valid case. The final answer 17.


I believe that exists a lot of of things that can be improved. I am pleased about suggestions for improvement!

S. The problem I would like to highlight is the variable / function names. I believe there is a way to get it through More descriptive / clear then they are now.

: i 6p

BlackHatKings: Proxies and VPN area
Posted by: Jamesreimb
Post Time: June 24, 2019 at 05:02.

: 3y

BlackHatKings: Proxies and VPN area
Posted by: Jamesreimb
Post Time: June 20, 2019 at 16:11.

: 2019 m1

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MervinROX
Reviewed by MervinROX on
,
: 2019 m1
: 2019 m1https: //i106.fastpic****big/2019/0606/37/6e30d10e1890b455c8cc2c9384c95337.jpg i: i: i: 1. 2018 ,,, -,:,. . 35 … . . . , , , , – -, -. (11 23 2015) ,,,,,,. .6. 20190 rating (s) – 0 average; 12345, 2020 2. 2D .19: (12+). i hd 10:35, "." 7: 00, 71, 12.-15: 20, 7: 13 ,! 13: 40, -, 2016, 9.. 20781-10581 ,,, 71, 14 2018 2019
Rating: 5

,

java – Unsupported API version for Spigot 1.14 snapshot

I am (trying) to develop a plugin for Spigot Minecraft 1.14.2. I tried to put both API version: 1.14.2 and API version: 1.14.2-R0.1-SNAPSHOT in my plugin.yml However, file always comes with the following error:

org.bukkit.plugin.InvalidPluginException: Unsupported API version 1.14.2-R0.1-SNAPSHOT
at org.bukkit.craftbukkit.v1_14_R1.util.CraftMagicNumbers.checkSupported (CraftMagicNumbers.java:252) ~[spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin (JavaPluginLoader.java:131) ~[spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at org.bukkit.plugin.SimplePluginManager.loadPlugin (SimplePluginManager.java:333) ~[spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at org.bukkit.plugin.SimplePluginManager.loadPlugins (SimplePluginManager.java:252) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at org.bukkit.craftbukkit.v1_14_R1.CraftServer.loadPlugins (CraftServer.java:347) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at org.bukkit.craftbukkit.v1_14_R1.CraftServer.reload (CraftServer.java:803) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at org.bukkit.Bukkit.reload (Bukkit.java:576) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at org.bukkit.command.defaults.ReloadCommand.execute (ReloadCommand.java:27) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at org.bukkit.command.SimpleCommandMap.dispatch (SimpleCommandMap.java:149) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at org.bukkit.craftbukkit.v1_14_R1.CraftServer.dispatchCommand (CraftServer.java:707) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at org.bukkit.craftbukkit.v1_14_R1.CraftServer.dispatchServerCommand (CraftServer.java:692) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at net.minecraft.server.v1_14_R1.DedicatedServer.handleCommandQueue (DedicatedServer.java:433) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at net.minecraft.server.v1_14_R1.DedicatedServer.b (DedicatedServer.java:397) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at net.minecraft.server.v1_14_R1.MinecraftServer.a (MinecraftServer.java:956) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at net.minecraft.server.v1_14_R1.MinecraftServer.run (MinecraftServer.java:801) [spigot-1.14.2.jar:git-Spigot-df0eb25-649921e]
    at java.lang.Thread.run (Thread.java:748) [?:1.8.0_212]

However, I am using the correct API version. Whenever I change that API version in the plugin.yml The error message changes accordingly.

What have I done wrong?

EDIT: https://termbin.com/u5a8 – full server log
plugin.yml:

Name: Chorus chaos
main: com.cospox.choruschaos.main
Version: 0.1
API version: 1.14.2-R0.1-SNAPSHOT
commands:

main.java:

Package com.cospox.choruschaos;

import org.bukkit.plugin.java.JavaPlugin;

public class main extends JavaPlugin {
// Dispatched when the plugin activates for the first time
@Override
public void onEnable () {
}
// Dispatched when the plugin is disabled
@Override
public void onDisable () {

}
}

magento 1.14 – drop-down list "contact form", which only changes the "subject" of the template?

Is it possible to create a drop-down list that will send the same "Transaction Email" but with a different "Subject of the Template", depending on which option value was selected? The email address does not need to be changed because I only need to change the subject. If this is possible, please clarify with the solution. I use Magento 1.14.0.1

For example:
Value: sales (Template subject: Att: Sales Department)
Value: Returns – (Template subject: Att: Returns Department)
Value: shipping – (Template subject: Att: Shipping Department)
Value: Technically – (Template subject: Att: Technical Service)

Swallow 1.1.4 MacOS

Sip 1.1.4 | macOS | 8 mb

Sip is the refreshingly simple color picker for developers who immediately samples and encodes every color on your screen. Just a quick click to enjoy the taste and you're done! Below you can see what's special about Sip. Order Sip the way you want it – customize the app and color options with a fine selection of user preferences.

Compatibility: OS X 10.11 or higher 64-bit
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Swallow 1.1.4 MacOS