In most 3D renderings, a view frustum is used.
This has the problem, that things get stretched out towards the edges.
At “normal” fov (field of view) of about 60 degrees, the effect is not very noticeable, unless compared side by side (example) but at a higher fov of something like 120 degrees it’s really noticeable by making things near the edge look way larger/closer (example).
A fov of anything near or over 180 degrees breaks the rendering completely.
So far, I couldn’t find anything on how to render in such a way that fixes this or even how it’s called.
The ultimate goal would be to be able to render up to 360 degrees (ignoring the hardware needed, to display it) without any distortion, relative to other parts of the image.
So, how would I approach rendering that? Is there already some open source software, I can take a look at?