pathfinder 1e – Can a Multi-Classified Wizard (Wizard's Archetype) use the Focused Spell ability on spells of another class?

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dnd 5e – What is the ability to cook meals with cooking utensils?

Your question concerns the D & D 5E capability verification system a bit backwards. The mechanic is indeed called ability Checks, not skill Checks, and it should be used to first consider the ability and then find out if the competence could apply in a skill. From the Skills Checker section in Chapter 7 (my emphasis was added):

For each skill check, the DM decides which of the six skills is relevant to the task at hand and the level of difficulty of the task, represented by a difficulty class.

And later in this chapter, in the Skills section:

Sometimes the DM asks for a skill check using a particular skill, e.g. B. "Wisdom (Perception) Examination". In other cases, a player asks the DM if a particular skill is suitable for a test. In both cases, proficiency in a skill means that a person can add their competence bonus to ability assessments involving that skill. Without knowledge of the skill, the person performs a normal skill test.

So instead of looking at it from the perspective of "How do I make a check on cooking utensils?" To look at it, we have to look at it from the perspective of "Why does the DM require a capability check?" Consider. There are many things that are about cooking utensils that are unlikely to need to be checked, since a normal everyday meal in a household where all the ingredients are readily available usually does not pose a great risk of failure or much influence success. But sometimes the character tries to do something that makes sense to use a roll to see if it succeeds, so the DM requires a skill check. And if knowledge in using cooking utensils were helpful in achieving the goal, the competence bonus would be added. Here are some skill checks I can imagine where you could sensibly add the skill bonus for cooking utensils:

  • A strength check to scrape fried foods from a pan. (This is admittedly a bit boring, but maybe if there was some time pressure to brush something to make a nobleman happy or something.)
  • A skill check to do something with fine details, such as decorating a cake.
  • A constitutional review to make foods that are needed for a long time in a hot, muggy, steamy kitchen.
  • A secret service check to remember an old family recipe.
  • A wisdom check to see how someone else makes a recipe to copy it, or to decipher what kind of food he likes.
  • A charisma check to prepare food in an appealing way or to make friends with food.

As you've noted, apart from the general suggestions in the section "Using every skill," it's all about the DM, when skill checks are required, and what ability is available for the task the character is trying to accomplish. Different DMs definitely have different philosophies and approaches. And sometimes really more than one skill can be meaningfully applied. I have certainly called for charisma checks (as a DM) to ensure that either their belief or cookware skills are used, depending on what they had as they tried to make friends with food. However, once the DM determines what ability to use for skill testing to determine what the character is trying to do, a throw is required. In general, it is not that difficult to find out if the skills of a tool are correct for the litter.

dnd 5e – How do I do 5e skill / ability checks?

You add your Skill Bonus to your Skill Point Modifier and combine it with the result of the d20 roll. Compare this with the DC (difficulty class) set by the DM. If your score matches or exceeds the DC, you will succeed. The rules for this can be found in Player's Handbook, page 174.

Sometimes there is a competition of opposing roles, for example, holding someone. In this case, each participant rolls the dice and adds modifiers, with a higher overall win. In a draw the situation is unchanged compared to the competition.

I have 17 Dex (+3) and my acrobatics is +5.

Does this mean d20 +3 for dex, then +2 for proficiency?

I think some people in my game play +3 for Dex, then +5 for
Acrobatics, then +2 for knowledge for a total of d20 +10

The +5 for acrobatics you mention in your question is already the sum of abilities and modifier modifiers, so you do not add them twice. Just add the +5 to the d20 roll. If your Wisdom Modifier is -1 and you can not survive, roll the W20 and subtract 1.

Examples:

  1. If I have a skill of 16 and do an acrobatics exam and am
    My role is: d20 + skill
    Modifier (d20 +3)
  2. If I have a skill of 16 and do and am doing an acrobatics exam
    My acrobatics skills are :: d20 + skill
    Modifier + Skill Bonus. (d20 +3 +2) (at level 1)
  3. If I have a wisdom of 8 and make a survival check and it is
    My role is: d20 + wisdom
    Modifier (d20 -1)
  4. If I have a wisdom of 8 and do a survival check and am
    My role is :: d20 + wisdom
    Modifier + Skill Bonus. (d20 -1 +2) (at level 1)

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pathfinder – How many attacks does an Adaptive Shifter receive when using Spiked Form's ranged ability?

The Adaptive Shifter archetype can choose a reactive form called Spiked Form, which gives the Shifter the ability to shoot its spikes several times as a dropped weapon of nature remotely when taken twice.

… She can learn this form a second time so she can fling her
Spikes as thrown natural weapons that cause disruptive damage have a
Removal step of 30 feet, allowing her to make multiple attacks
with their spikes as part of a full attack; Otherwise they cause damage
and overcome damage reduction while their shift claws.

What confuses me is how many attacks the shifter gets, because to my knowledge, the number of natural attacks you can perform in a full attack is limited by the number of attacks you make. Normally, I would think that this means you can only attack the spikes once, but the text explicitly calls for multiple spiked attacks.

The two suggestions that I've seen (from just one person, it does not seem to be much) are either just 2 attacks from the spines (as you would normally only have two claw attacks that are affected by the damage), with the Except that Adaptive Shifter can turn the two claws into a bite, a gore, or a tail stroke) or iterative BAB attacks (except that natural attacks usually do not interact with BABs). Currently, RAW seems to contain as many attacks as you have spikes, which is ridiculous because it causes spikes on your whole body in the first half of the description. Any thoughts …?

dnd 5e – If a deva uses his ability to "change shape" to transform himself into a cat, how big is she?

The Deva statistics block says:

Change shape. The deva magically transforms into a humanoid or animal whose challenge is equal to or less than one's own, or back to its true form. It returns to its true form when it dies. Any equipment worn or worn will be absorbed or worn by the new form (at the choice of the devas).

In a new form, the Deva maintains its game stats and speech skills, but its AC, movement modes, strength, dexterity, and special senses are replaced by those of the new form, and it receives all stats and abilities (except class functions), legendary actions, and cave actions) that has the new shape but that is missing.

So, I believe that if a Deva changed shape to magically turn into a cat, he would have:

  • Armor class 12
  • speed 40 ft., Climbing 30 ft.
  • STR 3 (-4)
  • DEX 15 (+2)
  • Lose his dark vision
  • Get a sharp smell and claw attack

But would his size stay medium or change to Tiny? If it kept its medium size, how would that affect the creature's look and game mechanics?

Let me know, too, if I missed something about the status changes.

Ability to save object references?

I have a project where a servant overlaps the tower.

It is needless to say that the problem occurs when more than one servant simultaneously overlaps the tower.

It turns out that I've figured out how to solve this problem, or at least how.

It is only once to condition a particular event / function and to define a loop.

I can cause the damage to be correctly applied to the tower if I enter the code in the tower (by adding information about the number of servants overlapping the tower).

Draft:

Enter image description here

The problem is that the overlap swings. This interrupts the reception of variable information as the servant eventually stops overlapping the tower.

I tried to fix this problem by adding a parameter to the event. However, I can not refer to the tower variable with this parameter:

Enter image description here

Not even with the construction script:

Enter code here

I thought of something like a variable that receives the tower's reference, and if at the time the variable was received, the tower's reference fails, use it.

But everything I tried in that sense was similar to Figure 2.

dnd 5e – If I animate a corpse made real by the Illusory Reality ability, will it become an illusion after 1 minute?

To better explain my question, the process as such follows step by step (assuming the caster is able to cast and use all proposed abilities):

  • Wizard works main to create a corpse on the ground.
  • Spellcaster uses Illusory Reality as a bonus action to make the corpse real.
  • Wizard works Animate dead on the corpse.

Here is the suggested question. Illusory reality lasts only a minute. Does the creature remain undead, or does it become an illusion after a minute has passed and I have not left it as it was?

Please quote sources and keep your answer / interpretation RAW.