dnd 5e – Which creatures (if any) are immune to a Shadow Strength ability?

There is no rule for immunity, but it is not required

The official books do not describe creatures that are explicitly immune to this particular action from this particular statistic block. That does not mean there are no such creatures in your game world. On the contrary, the Monster Manual suggests not limiting the DM by:

Of course you can do whatever you want with these monsters. Nothing we say here is intended to limit your creativity.

So, as a DM, if you think it's absurd to fill your game world with ubiquitous shadows, do not do that, The book also specifies what these descriptions are for:

Maybe you're reading a monster's entry and you're spurring on an adventure that revolves around it, or you have a great idea for a dungeon and you need exactly the right monsters to populate it. Here is the Monster Handbook.

In other words, Monster Manual descriptions should be used to make exciting encounters for the party or to generate ideas for a story. They should not be used as a limitation for the wordbuilding processand serves as a kind of basic "laws of nature." A dulling shadow is a decent challenge for the group, and it should stay that way.

This will probably happen outside the screen as well

If something happens off-screen in your games, it's like DM Not should use standard combat rules to solve the result. If 100 city dwellers have killed a dragon somewhere, you can describe this as plausibly as you think fit. Do not fight 101 players, especially not in the middle of your game, so players wait meaninglessly.

The standard combat rules should be used to simulate small encounters. Use mechanics suitable for resolution or none if not required. There are mass-fight rules for large armies (currently only for UA), but they are exaggerated to solve something that has happened somewhere before.

DMG Chapter 8 "Running the Game" describes rules as a DM tool:

Rules allow you and your players to have fun at the table. The rules are for you, not the other way around.

If something (like following a literal reading of a rule) makes your world stupid or absurd and spoils the fun, do not do that. So the rules should be applied according to the rules themselves.

Character Creation – What 3.5e power / spell / ability does you know if you are breaking a vow / the rules of your god as a free action?

I build a D & D 3.5e clergyman in the monastery with a vow of poverty and the vow of peace. In the last two weeks, I've come across a character ability (an ability, a talent, a spell, an alternate class function, a domain skill, or something else) that had the following wording:

as a free act, you can consult your intuition and know if something is in tune with your God's will (or make a vow, I'm not sure what the benefit is)

I explicitly recall that this was a free action that allowed you to check the status of a contemplated action. But I spent 3 hours searching through the book of sublime deeds, the player's manual, and Google, and can not find it.

dnd 5e – What ability is a ventriloquist? Are there any multi-skill checks?

It would be the ability to perform as you try to perform for a crowd.

Deception would not really be applicable, as you are not really trying to convince someone of something that is not true in words. ie you are fooling people, but not by lying to them.

Sleight of Hand does not cover it, because you do not use your hands to make the deception per se.

Stealth does not cover it because you are not trying to hide from your eyes.

A DM might require multiple skill checks of different types. For example, if you try to negotiate an obstacle course, you can use both athletics and acrobatics. It is up to them how they handle the different waltzing results.

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Attack – Add the ability modifier or the ability bonus to the "hit"?

From the term "bonus action" I take over D & D 5th Ed. So with this assumption, the answer is YesYou use the ability mod and the ability mod together,

You increase your ability bonus by your attack roll when you attack with a weapon you have abilities with, or when you attack with a spell. "

"Skill Modifier The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Skill, and weapons with finesse or thrown trait break this rule."

"You can use a bonus action to attack with a light melee weapon you hold, and you can not increase the bonus attack's damage by your ability modifier unless that modifier is negative."

Is the concept of virtual memory storage isolation or the ability to swap? Or both?

Most of what I've read about virtual memory, such as http://www.linux-tutorial.info/modules.php?name=MContent&pageid=89 or https://en.wikipedia.org/wiki/Virtual_memory, Always specify this virtual memory is a concept that gives the operating system the impression that you have more memory than you actually have.

But is not that what Overcommit is all about? Is not the entire virtual memory concept primarily because each process has an isolated virtual memory pool and therefore can not read or change another process memory?

If not, what is the name of this technology of storage isolation in its own virtual storage pools?

dnd 5e – Does a Duergar NPC need to focus to maintain its ability to magnify?

Nothing is mentioned in MM page 122 that concentration needs to be maintained, and there is no wording that indicates that the magnifying power of a duergar is a spell.

This is in contrast to the invisibility action of Duergar, which explicitly states that concentration must be maintained.

So my interpretation is that this is a kind of innate magical ability, not a spell, and therefore no concentration is required. Is that about right or am I missing something?

dnd 5e – Slaad Chaos Phage: Weak combat ability?

Slaad Chaos Phage seems to be a strange ability in 5e. They have no real drawbacks for the party, which forces them to spend resources because they take days to take effect: red tadpoles kill everyone they infect in three months, while the plague of blue tadpoles has a maximum HP Reduction per day causes the target to turn into a slaad.

In short, as far as I can see, a slaad infection does not seem to increase the combat ability of the Slaads anyway.

Which then raises the question of how they should help to increase the difficulty of encounter, since slaad infections are diseases and low recovery is a relatively low level.

  1. It is unlikely that a party that has no access will survive the slaad in Iraq
    first place.
  2. A party high enough to defeat a slaad
    you probably have less restoration that you can pour and
    then a long break to regain all their magic.

The alternative would be to keep infections secret, and one day the group suddenly wakes up with a member-turned slaad trying to remove his face. However, this seems to be a power move without counterattack that is grossly unfair to the group, especially to the Blue Slaad phage, as a character is automatically taken out of the game and has no hope of repentance unless someone has Wish Hand. At least someone killed by a tadpole can still be revived.

Would a Slaad infection that causes creatures to turn around before the end of the day, or even an infection in the middle of the encounter (A la XCOM Chryssalids), not be a more reasonable flavor? This infection would force players to spend potions / spells in the encounter and serve to effectively deplete players' resources.