I’m trying to import a Mesh (VRChat avatar) from Blender into Unity.
This mesh which is failing to import properly into Unity is separated in Blender as Head, Hair, Body. It looks great in Blender but imports into Unity as a floating head– as in, the Body is invisible so can only see Hair and Head.
The error given in the Unity log is the title of this post.
I don’t know what to actually do to fix it. When I Google, I can’t really comprehend any of the answers. Thanks for any suggestions.