8 – After the migration, the anonymous user site will not be loaded

We have a Drupal 8.7.6 that works fine when logged in as an administrator. All pages, features work flawlessly and provide good performance.

When I tried to load the site as an anonymous user, it continued to spin and ended up with a broken 504 gateway. The logs show the following error:

2019/08/14 20:39:42 (error) 25423 # 25423: * 15460 FastCGI sent in stderr: "PHP message: Fatal PHP error: Allowed memory size of 629145600 bytes exhausted (trying to allocate 20480 bytes) in / core / lib / Drupal / Core / Entity / ContentEntityBase.php on line 191 "while the response header is read from the upstream

(Bug) 25423 # 25423: * 14852 FastCGI sent in stderr: "PHP message: Fatal PHP error: Maximum execution time of 30 seconds exceeded in /core/lib/Drupal/Core/Entity/Sql/SqlContentEntityStorage.php on line 606 "reading the response header from the upstream

All this worked fine until yesterday, before we started migrating users and content from our old Drupal 6 system.

We have a similar setup for our development environment that works perfectly well.

I tried setting the execution time in settings.php to 0 to increase the allowed memory, and so on, but this problem persists. There is a lot of data being migrated and I can not recover it from the new copy we have.

Please recommend possible solutions to this problem.

Drupal 8 website would not load for anonymous users. As a result, the allowable memory size of 629145600 bytes is exhausted

We have a Drupal 8.7.6 that works fine when logged in as an administrator. All pages, features work flawlessly and provide good performance.

When I tried to load the site as an anonymous user, it continued to spin and ended up with a broken 504 gateway. The logs show the following error:

2019/08/14 20:39:42 (error) 25423 # 25423: * 15460 FastCGI sent in stderr: "PHP message: Fatal PHP error: Allowed memory size of 629145600 bytes exhausted (trying to allocate 20480 bytes) in / core / lib / Drupal / Core / Entity / ContentEntityBase.php on line 191 "while the response header is read from the upstream

(Bug) 25423 # 25423: * 14852 FastCGI sent in stderr: "PHP message: Fatal PHP error: Maximum execution time of 30 seconds exceeded in /core/lib/Drupal/Core/Entity/Sql/SqlContentEntityStorage.php on line 606 "reading the response header from the upstream

All this worked fine until yesterday, before we started migrating users and content from our old Drupal 6 system.

We have a similar setup for our development environment that works perfectly well.

I tried setting the execution time in settings.php to 0 to increase the allowed memory, and so on, but this problem persists. There is a lot of data being migrated and I can not recover it from the new copy we have.

Please recommend possible solutions – Thank you in advance.

[ANN] Scrim.bet – Anonymous eSports Betting with Ethereum | Proxies-free

Announcement of SCRIM.BET
A simple and anonymous eSports betting service
Dota 2 – The International 2019 Betting LIVE!

What is it?

Scrim.bet is a gambling website that uses the popular crypto currency Ethereum to make bets on their favorite eSport teams. Scrim.bet was developed from scratch to ensure the anonymity of our users and easy billing. Due to the limited use of cookies, the lack of IP logging and the lack of user-created accounts, we take the privacy of our users very seriously. It is also easy to use. If you ever sent Eth out of a wallet, you have all the crypto expertise to start playing.

How it works:
First get Ethereum and store it in a wallet you control. Then visit the website and find a game you want to bet on. Send Eth (at least 0.005 Eth, about $ 1 USD) to the address you provided for your preferred team. If you win, you will receive two transactions from our payout contract (one for the initial bet amount, one for your win). Payouts are made within minutes of the end of a game. All systems are automated, eliminating time-consuming manual withdrawals.

What can I bet on now?
In the first version, Scrim.bet only supports Dota 2 matches (TI9 matches are live now). More eSports titles will be rolled out over the next few months to ensure smooth production release. CSGO is scheduled to go live on September 1, League of Legends will follow in November and Overwatch in December.

History of the website:
I am a software developer who plays more video games than I would like to admit. I was involved in crypto craziness about two years ago (earning some money and losing some money like many others). I was interested in blockchain technology and started working on the backend of the site last July. I was inspired by the success of csgolounge and suggested that eSports betting could use a service that focuses on crypto. I decided that Ethereum is a good choice as it is very popular, relatively fast and has low fees. For a few technical details, most of the backend has been created with a fantastic library called Nethereum (Ethereum + .NET), which does a bit of solidity / smart contract work, if that's useful. The front end was created with Vue and Web3js (which provides the failed MetaMask integration).

If you want to play on TI9, please try Scrim.bet. I am here to answer your questions!In case you do not want to get any further

8 – Disable the internal page cache for anonymous users at specific times of the day

Suppose I opened a webshop from 9am to 11am (data comes from the configuration).
When the shop is closed I want to show a message (shop closed) and when the shop is open, my commerce product should be available. (only for the packed lunch)

I tried updating the following code: https://cornel.co/article/drupal8/page-cache-cookies-or-anything-available-http-request

Here is my attempt:

protected function getCacheId(Request $request)
{
    if (! isset($this->cid)) {
        $cid_parts = (
            $request->getSchemeAndHttpHost() . $request->getRequestUri(),
            $request->getRequestFormat(NULL)
        );

        // Only cache by State of Store on Node routes.
        $node = $request->attributes->get('node');
        if ($node instanceof NodeInterface && $node->bundle() == 'lunch') {
            if (Drupal::routeMatch()->getRouteName() == 'entity.node.canonical') {
                $store_hours=get_store_state(); // return an array like ('open'=>9,'close'=>11) if closed or ('open')
                $cid_parts = array_merge($cid_parts,$store_hours);
            }
        }
        $this->cid = implode(':', $cid_parts);
    }
    return $this->cid;
}

I'm trying to figure out which cache context string to add: $ var (# cache #) (& # 39; contexts & # 39;) () = ??? (and is it ok to add it to theme_preprocess_node?)

c – What is the difference between initializing a structure and an anonymous structure?

Consider the following code:

typedef struct {
  uint32_t a : 1;
  uint32_t b : 1;
  uint32_t c : 30;
} Foo1;

void Fun1(void) {
  volatile Foo1 foo = (Foo1) {.a = 1, .b = 1, .c = 1};
}

This general pattern is quite common when bit fields are used to punch registers in embedded applications. Using a current ARM GCC compiler (eg GCC 8.2 or GCC 7.3) with -O3 and -std=c11I get the following assembly:

  sub sp, sp, #8
  movs r3, #7
  str r3, (sp, #4)
  add sp, sp, #8
  bx lr

This is pretty much what you want and expect; Foo is not volatile, so the initialization of each bit can be grouped into one literal 0x7 before the final saving in the volatile variable (register) foo,

However, it is convenient to be able to manipulate the raw content of the entire register, resulting in an anonymous implementation of the bit field:

typedef union {
  struct {
    uint32_t a : 1;
    uint32_t b : 1;
    uint32_t c : 30;
  };
  uint32_t raw;
} Foo2;

void Fun2(void) {
  volatile Foo2 foo = (Foo2) {.a = 1, .b = 1, .c = 1};
}

Unfortunately, the resulting assembly is not so optimized:

  sub sp, sp, #8
  ldr r3, (sp, #4)
  orr r3, r3, #1
  str r3, (sp, #4)
  ldr r3, (sp, #4)
  orr r3, r3, #2
  str r3, (sp, #4)
  ldr r3, (sp, #4)
  and r3, r3, #7
  orr r3, r3, #4
  str r3, (sp, #4)
  add sp, sp, #8
  bx lr

With a tightly packed register, reading, changing and writing each bit … can be expensive.

What's so special about the union / anonymous structure that prevents gcc from optimizing the initialization like the pure structure?

Anonymity – How am I anonymous and secure with my configuration?

I have a ThinkPad T400 with coreboot and minimal OpenBSD installation with full-disk encryption. All non-Tor traffic is deleted by pf. Only allowed traffic on the host is monitored by the package manager, gpg, git, and virtual machine traffic. I have set up Whonix Workstation in the virtual machine and Whonix Gateway on a separate device. ThinkPad works without battery with AC power. I use open hardware router. Is it a good setting for anonymously using the internet?

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