dnd 5e – Divine Soul. Is it possible to quickened fireball as bonus action + cast cantrip + bonus action a spiritual weapon attack?

Turn 1

Your first turn does not work as described. The rules for spells with a casting time of 1 bonus action:

A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.

You cannot cast both fireball and spiritual weapon in the same turn, as they are both levelled spells.

What you can do on your first turn is cast spiritual weapon with your bonus action, and cast fire bolt with your action.

Turn 2

The second turn does not work as described. You can only take one bonus action on your turn:

You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.

For your bonus action, you must choose to either quicken fireball or attack with your spiritual weapon, and you may also use your action to cast fire bolt.

Or, optimally, you cast fireball with your action, attack with your spiritual weapon for your bonus action, and save your sorcery points for another time.

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dnd 5e – How high can the static bonus to an attack roll get?

I was considering this Q&A: What is the highest possible AC?

I was curious about whether any attack roll could ever get high enough to hit such an AC (short of scoring a critical hit, which ignores AC), and that got me thinking: How high can the static bonus to an attack roll get?

I’m not interested in the amount of damage done, just the static bonus, hence I’m also not interested in the actual number rolled on the die, but if it matters, assume it’s not a critical hit. The bonus can be temporary or situational, hence buff spells are allowed.

Any magic items, help from friends, feats and Epic Boons, official races/classes/subclasses are allowed, but UA is not allowed, and nor is anything involving any kind of polymorph/wild shape. The “help from friends” is also subject to these restrictions, so no polymorphing or monstrous allies, only normal PCs with official races/classes/subclasses/spells, so examples of such help (which was provided to me by comments) would include things like Bardic Inspiration, bless, Guided Strike, War God’s Blessing, etc.

Also assume that the maximum ability score range is 20, with the exception of Barbarians going up to 24 in STR and CON at level 20 (in other words, no Manuals/Tomes to get an ability score to 30, and no other magic items that increase your maximum such as Ioun Stones or Deck of Many Things, but class features that do the same are OK). We can also assume rolling ability scores with lucky rolls so we can have almost any ability score at 20.

The best I can think of off the top of my head is a level 20 Ranger (so proficiency bonus of +6) with 20 DEX, the Archery Fighting Style (+2), and is shooting their +3 Longbow at one of their favoured enemies, thus adding their WIS (also 20) to the attack roll, so that’s 6 + 5 + 5 + 3 + 2 = +21 bonus (this is excluding buffs, since I didn’t think of any at the time I originally wrote my first attempt).

Can we do better than that within the restrictions I’ve specified above?

dnd 4e – Grappling strike fighter power with brawler style – attack roll bonus

I (the DM) have a player with a level 11 fighter (brawler style).
She uses the power “Grappling strike” (Martial Power 2 p7) with a bastard sword (+2), and we disagree on bonuses to attack roll.

The power states:

Hit: 1 (W) + Strength modifier damage, and you grab the target. The grab ends automatically at the end of your next turn.

And the brawler style (Martial Power 2 p6 with errata) states:

In addition, you gain a +2 enhancement bonus to the attack rolls of unarmed attacks and a +2 bonus to the attack rolls of grab attacks and attacks to move a creature you’re grabbing. These bonuses increase to +4 at 11th level and +6 at 21st level

She thinks the attack roll should have the brawler style bonus (+4 at level 11).
But I think that bonus should not be counted, as it is for grab attack only,
and grappling strike is an attack with just a grab effect/consequence.

I think the brawler style applies only to the grab action, describe in PHB 1, p290.

As English is not our native language, we may misunderstood this bonus.

A +4 bonus at level 11 seems a little overpowered for an at-will power, it can change:

1d20 + 17 (5 half level, 5 str, 3 proficiency, 2 alteration, 2 feat)

to:

1d20 + 21

A standard monster has 25 AC (DMG 1, p184): she will hit on 4+!

Can you please tell us which understanding is right ?

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dnd 5e – Can I make an attack as my action, and cast a spell with a casting time of 1 action as my bonus action?

tl;dr – no

You cannot use your bonus action to cast a spell – unless it is explicitly stated that the spell’s casting time is one bonus action.

On any given turn, you may take one Action and One Bonus action. An action can be one of various things, but is usually either attacking with a weapon or casting a spell.

A bonus action is very different to a normal action. You can only use a bonus action if you have a feature, spell, magical item, etc. that requires a bonus action to use. For example, as a rogue, your ‘cunning action’ feat which you get at 2nd level allows you to use your bonus action to use the dash, disengage or Hide actions (which normally take a full action to perform).

dnd 5e – Bonus action Requirements

So I am a rogue who chose the archetype arcane trickster, which means I can cast spells. Is it possible to do a normal range or close range attack for my main action, and as a bonus action cast a spell which requires one action.
For example chill touch or firebolt.

dnd 5e – Does the bonus action from spiritual weapon break invisibility?

Invisibility states:

The spell ends for a target that attacks or casts a spell.

and Spiritual Weapon states:

you can make a melee spell attack against a creature within 5 feet of the weapon.
(…)
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

Since using Spiritual Weapon involves making an attack it breaks Invisibility.

Furthermore you can look to the rule in the section “Making an Attack” (PHB, page 194):

If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack.

dnd 5e – What is the total bonus from a stone of ill luck?

The stone of ill luck cursed magic item from Tales from the Yawning Portal appears as a stone of good luck and says:

it confers that item’s property while on your person.

The bonus from the stone of good luck is +1 to saving throws and ability checks. Then under the curse section it says:

while it is on your person, you take a -2 penalty to ability checks and saving throws.

Until the curse is discovered, this is done by the DM in secret.

I see two options for how these bonuses could be added.

  1. The stone of ill Luck adds a +1 to applicable rolls, and subtracts 2 as well, for a total change of -1 to applicable rolls. The DM would need to subtract 2 from applicable rolls in secret since the player would be assumed to add the original +1 themselves.

  2. The stone of ill luck only appears to be a stone of good luck, and does not actually add the original +1, only subtracting 2 from applicable rolls for a total change of -2 to applicable rolls. The DM would then need to subtract 3 in secret, 2 for the curse and 1 for the incorrectly added bonus.

Option 1 is definitely easier to run and is nicer to the players, but I can also see an argument that the stone appears to add the +1 while not actually adding anything.

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