seed – How many letter tiles does one need to build any 24 word mnemonic?

One of the popular cold storage wallets provides double-sided tiles for users to put in the first four letters of each of their 24 words (96 characters total).

They include ~245 double sided tiles, plus some blanks.

By my math on the BIP39 wordlist, they should need to provide ~485 double sided tiles to provide for every valid 24 word mnemonic.

I simply calculated, for each letter, the worst case 24 word combination, then added up how many of each letter I would need, then divided by 2 since the tiles are double sided.

Is there something I’m missing here?

Thanks!

EDIT I have found at least one flaw in my reasoning. The last word is a checksum, so not entirely random. But accounting for this only saves us 33 letter tiles!

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data compression – What are some good resources out there to help me build an online and offline file converter?

I’m hoping to build both an online and offline file converter (upload a file, convert it to some other specified format, download the new format) as a project. Are there any resources that experienced programmers/hackers/computer scientists recommend? Much appreciated.

forensics – How to build Linux Volatility Profiles With the Compiled Kernel

I’m familiar with creating Linux memory profiles as stated here. However, this is assuming that I have access to the live system which often times is not the case.

I heard there is a way to build the profile with the compiled linux kernel but I cannot find any documentation on how to do that through googling. Is anyone familiar with building volatility profiles from the compiled kernel and if so willing to provide instructions on how to do so?

Thanks!

dnd 5e – You want to build a 5e tank / leader type for an Eberron game

I want to build a character who can fill up and act as an equivalent to a 4th edition leader and allow other party members – ideally with reasonable damage (according to the philosophy that a tank that can't hurt anything is simply ignored).

RP concept: Warforged as a war leader / enabler (leads from the front)

Gates:

  1. Tankiness

    • At least AC, saving would be nice, but secondary.

    • Currently on Heavy Armor + Warforged + Pal Defensive Style + Shield + sign spell as needed

  2. Polishing / activating / skills

    • The goal is to promote the success of a party

    • Current thinking is mainly based on bard skills

    • Aura of protection would be astonishing, but worried that this will delay the bard items too much

  3. Serious damage

    • I feel like a blow from the Paladin + GFB / BB from Hexblade + Bard spells covers this

    • Sorcerer has better attack / defense spells than Bard, but little additional support mechanics.


I love the basic idea of ​​the Sorcadin and find that it has a superior spell selection, but I'm wondering whether Palabard's class skills might not fit better with what I'm looking for.

What I'm thinking right now is something like that –
Warforged Pal2 / Hex1 / BardX – swords or bravery for the extra attack that tends to be brave just because the inspiration is more party-friendly.

To care:

  • Are bard spell slots / skills better to activate than to level up
    how about paladin

  • I'm not much worried about Sorcerer's lack of Metamagic, but I am
    The magic list is better than the bard fans?

  • Is there a better strategy to get the 3 points I'm missing?

Did someone play or kick around a similar build? Is there an optimal way to build this type of character?

Looking to build Cloudstack Private Cloud Network .. seeking advise


Hi All

Looking to build Apache Cloudstack private cloud network for Hosting site’s running cPanel , WordPress etc.

I have read some of the offical docs and watched a few video tutorials. Seeking advise from someone who has deployed a small private cloud network before or a referral to someone I can employee as a consultant when I get stuck or need someone to ask advice.

Cloudstack appears easier to deploy than OpenStack.

Any advise appreciated.

Regards

Steve

dnd 5e – What would be a “good” build for a dual weapon battlemaster half-orc?

As a Battlemaster, you’re more of a tank/controller type than pure damage – and that’s probably a great place for you, assuming you have a fairly well-rounded party. The Paladin seems to have consistent damage output covered already, and I’m going to assume you have a Rogue, a Wizard (or maybe a Sorcerer or Warlock), and a Cleric (or Druid) to cover the main four archetypes.

To get one thing out of the way really quickly, Battlemaster only has three maneuvers that use your bonus action – Commander’s Strike, Feinting Attack, and Rally. Feinting Attack is particularly good against hard to hit foes – advantage and some bonus damage. Rally saves a friend a few hp. Commander’s Strike, however, is probably worth your bonus action every time you use it: either the Paladin gets a free swing with their Great Weapon Mastery, or the Rogue can pull off their sneak attack off-turn. (They’re limited to once per turn, not once per their turn, so your Commander’s Strike can let them do their ridiculous amount of damage twice as often.)

Your other maneuvers, whichever you select, can do things from reducing damage and allowing counterattacks, to tripping and disarming foes and moving people around the battlefield. It will require more thought and planning than a Great Weapon specialist just wading in and hitting things, but as you reach higher levels, you’ll find the ability to control the foes will make you a very valuable ally – and your Paladin will be valued more for their other abilities than hitting a few points harder than you. Don’t worry that you’re not “doing your job” – keeping the Wizard and Rogue alive and in position do their thing is your thing.

(If you’re missing an arcane caster, you’re still good with Commander’s Strike to let the Rogue get their sneak attack out more often, which is more damage than you’ll likely ever do on your own. If you’re missing the Rogue, control maneuvers will still protect the Wizard until they can charm/disintegrate/cast into oblivion the bad guys better than raw damage-per-round.)