dnd 5e – Are there resources from other editions that are a good companion for the 5th edition of the Waterdeep Adventures?

The 5th Adventure Waterdeep: Dragon Heist is an urban-style adventure set in a very large city. While the adventure itself is good and has plenty of resources in the city, there is a lack of details that will help the DM bring the city to life. Similar to Water Défep: Dungeon of the Mad Mage, while dungeon crawling takes place, the player expects players to spend some time in the city between dives in Undermountain.

For example, there are no details about the placement of many of the buildings he refers to in the adventure and leaves it to the DM to place them. This places a heavy burden on the DM to make room for things like taverns, shops and the like on most of the streets in Waterdeep (of which there are many!).

There are also no details on how or where the sewers run in the city, while playing an important role in various stages of the adventure.

Are there resources from other issues that can help to fill these gaps?

Mobile App Development Tool – Kony

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Kony

When Kony connects to a single IDE, a developer can create JavaScript apps that run on all platforms. However, this tool is a bit of pinching the bag, especially if you want to create more than one mobile app, want more than a hundred users, etc.

The Kony mobile app development tool can support a variety of things including API management, catboats, voice, customer reporting, augmented reality, reference apps and many more. While the tool itself can be installed on both Windows and Mac computer systems, the associated mobile apps are used for previewing and testing on the device on which it is to run.

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dnd 3.5e – Can a devotee's companion / mount receive Share-Power?

I have a character who has a special mount that is also considered an animal mate, according to the devote tracker achievement Complete adventurer,

Is there a way to gain the ability to share abilities on such a creature (eg in psychic crystals)? Maybe you can count it as a Psicrystal, or incorporate a Psicrystal into one or another ability. I suppose you could opt for the magic coat. If you feel like diving into these waters, you have. You can expect psionic-magic transparency, but I'm pretty sure these rules do not include the companion / mount share-spell feature. Anyone who claims to do so would have to do this very thoroughly and rigorously in accordance with RAW. However, if this is helpful in any other aspect of your proposal, psionic-magic transparency applies.

I'm primarily interested in the content of the Wizards of the Coast or dragon/dungeon Content.

dnd 5e – Does the DC increase in effect as an animal pet's animal companion?

A similar question was asked for Pathfinder, but I could not find specific rules for 5e.

As an example, we have a pet master with a wolf mate. The wolf has an additional effect on his Bite Attacks.

Bite. Melee weapon attack: hit +4, reach 5 feet, target. Beat: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed or be knocked down on a DC 11-strength roll.

For player characters, the DC for this type of effects is calculated as follows (example from the Ranger Spellcasting feature):

Spells save DC = 8 + your ability bonus + your wisdom modifier

If you choose that Animal master Archetype (PHB, p. 93) at level 3, your pet benefits from the following abilities:

Add your performance bonus to the animal's AC, Charge Rolls, and Damage Dice, as well as saving throws and skills he masters.

Does this mean that the litter of the wolf worked with the DC 11 power saving Bite Attack increases with Ranger's ability bonus? Or is the DC of the bite attack for the wolf not really calculated, but determined as a setpoint?

Is this animal companion "Gelatinous Noob" balanced?

Some time ago I had the idea to build a Beast Master Ranger who has a miniature gelatinous cube for her "animal" companion. I set about creating the stats for this cube. If everything is ignored, which has to do with the DM that allows this (a separate discussion), is this creature balanced for the companion of a ranger?

Gelatinous Noob

AC 10 HP 28
str: 14 Dex: 7 con: 14 Int: 1 Wis: 6 Cha: 10
speed: 30 ft.
senses: Blindsight 60 ft.
Conditions immunities and Trains: Same as the Gelatinous Cube (Ooze Cube, Transparent). The acid damage of Ooze Cube has been reduced to 3d4.
size: Small, 3 x 3 ft. Cube.

Actions

Pseudopod +4 hit, 5ft range, 3d4 acid damage.
Devour. Like normal cubes except for 3d4 initial acid damage, 6d4 when moving from G.Noob and only small or smaller creatures.

I've tried to correlate the statistics with other animals (especially the monkey, the black bear, the giant owl, the panther, the horseman, and the swarm of insects (not an animal mate, but a 1/2 CR thing near a GC) the feeling of a gelatinous cube.

Is this creature balanced in terms of survivability, damage output, and overall combat effectiveness for an R 1/4 animal lover as a ranger? If not, how can I change it to be balanced?

dnd 5e – Is this ranger companion "Gelatinous Noob" balanced?

Some time ago I had the idea to build a Beast Master Ranger who has a miniature gelatinous cube for her "animal" companion. I set about creating the stats for this cube. If everything is ignored, which has to do with the DM that allows this (a separate discussion), is this creature balanced for the companion of a ranger?

Gelatinous Noob
AC 10, HP 28
Str: 14 Dex: 7 Con: 14 Int: 1 Wis: 6 Cha: 10
Speed: 30ft, Senses: Blindsight 60ft
Same immunity and features (Ooze Cube, Transparent) as the G Cube, reducing acid damage to 3d4.
Size: Small, 3x3ft cubes.

Actions:
Pseudopod: +4 hit, 5ft range, 3d4 acid damage.
Engulf: Like a normal die, except for 3d4 initial acid damage, 6d4 on G.Noob's turn, and only small or smaller creatures.

I've tried to correlate the statistics with other animals (especially the monkey, the black bear, the giant owl, the panther, the horseman, and the swarm of insects (not an animal mate, but a 1/2 CR thing near a GC) the feeling of a gelatinous cube.

Is this creature balanced for survivability, damage, and overall combat effectiveness for a CR 1/4 pet? If not, how can I change it to be balanced?

pathfinder – How to calculate the anesthetic DC of the Ankylosaurus Companion?

Ignore the bestiary entry

And that is a tip everything animal companions. Each companion has its own rules, which mostly differ from the bestiary entry for the same creature.

For the Ankylosaurus, the ability actually reads:

Stun (Ex)

The tail of the Ankylosaurus can deliver a powerful, stunning blow. A creature hit by this attack must make a DC (10 + 1/2 HD + Str modifier) Save peace of mind or be stunned for 1 round. If the hit is a critical hit and the target does not successfully complete the save, it will instead be stunned for 1d4 rounds.

pathfinder – How can I raise the tail of an Ankylosing Companion without reducing the attack bonus?

As a druid who thinks of using an Ankylosaur as an animal companion, I am interested in seeing the damage that might be done to it. Unfortunately, it only hits 20 per turn and its strength (at level 7, where I'll play it) is only 20 (OK, 20 is a lot, but one attack per turn eases that).

Let's face it, 2d6 + 5 damage is not much at level 7. If I get a force attack, then 4 BAB + 5 STR -2 for the force attack … that's 7 attack bonus. Not good. An attack means you have to count it.

How do I increase the tail pain of an Ankylosaurus (even for a short time)? without reduce the attack bonus? Remember, I'm level 7, so talents and spells are best, but efficient items are good and I'll appreciate any option.

dnd 3.5e – Which spells improve the damage infinitely often with steps of the companion?

Any of it when you take the power reserve power Dragonlance campaign setting,

Reserves of strength have two effects:

  1. You can add +1, +2, or +3 to your spell level for a single spell, but are stunned for a number of rounds equal to the added bonus. This is usually a bad trade, unless you are immune to stun. (If you're immune to stun, take in so many D6s instead, this is a great deal.)

  2. This talent allows you to exceed the normal level limits of a spell

    Nothing says you have to use the first part of the feat, d. H. Must do the CL-for-Stun trade to activate the second part. The next point is to say that "with this feat", but that's not enough to complete the deal – after all, it's easy With The feat means that you cast a spell "with this feat". Strength reserves are not metamagic masterpieces, so they are not applied to certain spells.

    Moreover, it does not mean that the bonuses from this feat can exceed those limits you can "with this feat", i. This means that exceeding these limits is in no way limited to the bonus you (or not) add to your magic level – you can still beat those bonuses. The feat lists an assistant casting of the 9th grade fireball with trailing 12 and 12d6 damage, but nothing in the talent says that a 12th level Wizard throwing a twelfth CL fireballwould not cause 12d6 damage either – or that a level 20 wizard would not cause 20d6 damage. She says you're crossing the borders, no ifs and buts, but that's what you do.

And the power reserves work perfectly with spells cast by a staff:

Bars use the magic trigger activation method. Therefore, it is usually a standard action to cast a spell from a staff that does not trigger opportunity attacks.

You pronounce a spell "from a staff", so the fact that "with this feat the normal limits of a spell set at a level can be exceeded" applies to this spell. Of course, you have to be the one who is responsible for the spell, because (without intelligent employees) the employees do not spend a standard action or risk a casual attack.

Without power reserves

As for the more direct question of spells that initially have no upper limit, they are rare and usually at a high level. In fact, I suspect that those that exist are likely to be flaws (almost certainly the case for all low level spells). Surely the two are HeyICanChan lists, Wings of rebellion and poison fireare deeply problematic spells.

Anyway, I do not know of a resource that lists all, nor is it an attribute of spells that is often listed separately for search. This would make it very difficult to make such a list, and most do not care – if their junior level is so high, they probably have reserves of strength anyway (and it's probably a theoretical optimization exercise to start with). I'll add a list if I find one, but I suspect that I will not.