Create and Optimize Google My Business Listing for local seo ranking for $20

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How to create an item in Sharepoint list and immediately update it using a flow through a PowerApps button?

I have a custom made Power App.

What should happen is: Add some info -> press a button and it should
a) create a new item and b) update one of the fields. ( and then do some other stuff, not relevant for now..)

This is the flow: It gets the highest AnalysisNumberCounter, adds one, padds it and adds ‘A#’ in front. Finally it appends it to the AnalysisNumber field.

So for example, if the highest AnalysisNumberCounter is 1587, then this appends A#001588 to AnalysisNumber

View post on imgur.com

The flow on its own works.
But when I call it from inside a PowerApps button it doesn’t append the output to the field.

This is the action of the button
https://i.stack.imgur.com/9yljG.png

The important thing is that the item must be created and right afterwards updated, while still in the PowerApps, so that some other buttons can work on the newly created AnalysisNumber.

Am I missing an argument or something here?

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magento2 – How do I create form component field custom depends on another field value?

<?xml version="1.0" encoding="UTF-8"?>
<form xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:module:Magento_Ui:etc/ui_configuration.xsd">
    <argument name="data" xsi:type="array">
        <item name="js_config" xsi:type="array">
            <item name="provider" xsi:type="string">addon_new_offers_form.new_offers_form_data_source</item>
            <item name="deps" xsi:type="string">addon_new_offers_form.new_offers_form_data_source</item>
            <item name="namespace" xsi:type="string">addon_new_offers_form</item>
        </item>
        <item name="buttons" xsi:type="array">
            <item name="save" xsi:type="string">AddonWarehouseBlockAdminhtmlButtonOffersButton</item>
        </item>
        <item name="template" xsi:type="string">templates/form/collapsible</item>
        <item name="config" xsi:type="array">
            <item name="ajaxSaveType" xsi:type="string">simple</item>
        </item>
    </argument>
    <dataSource name="new_offers_form_data_source">
        <argument name="dataProvider" xsi:type="configurableObject">
            <argument name="class" xsi:type="string">AddonWarehouseUiDataProviderOffersFormDataProvider</argument>
            <argument name="name" xsi:type="string">new_offers_form_data_source</argument>
            <argument name="primaryFieldName" xsi:type="string">id</argument>
            <argument name="requestFieldName" xsi:type="string">id</argument>
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="submit_url" xsi:type="url" path="addon/manage/offerssave"/>
                </item>
            </argument>
        </argument>
        <argument name="data" xsi:type="array">
            <item name="js_config" xsi:type="array">
                <item name="component" xsi:type="string">Magento_Ui/js/form/provider</item>
            </item>
        </argument>
    </dataSource>
    <fieldset name="data">
        <argument name="data" xsi:type="array">
            <item name="config" xsi:type="array">
                <item name="label" xsi:type="string"/>
                <item name="collapsible" xsi:type="boolean">false</item>
            </item>
        </argument>
        <container name="messages">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="label" xsi:type="string"/>
                    <item name="component" xsi:type="string">Magento_Catalog/js/components/messages</item>
                </item>
            </argument>
        </container>
        <field name="data.name_of_deal">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="label" xsi:type="string" translate="true">Name of Offer</item>
                    <item name="componentType" xsi:type="string">field</item>
                    <item name="formElement" xsi:type="string">input</item>
                    <item name="dataScope" xsi:type="string">data.name_of_deal</item>
                    <item name="dataType" xsi:type="string">string</item>
                    <item name="sortOrder" xsi:type="number">10</item>
                    <item name="required" xsi:type="boolean">true</item>
                    <item name="validation" xsi:type="array">
                        <item name="required-entry" xsi:type="boolean">true</item>
                    </item>
                </item>
            </argument>
        </field>
        <field name="data.warehouse_id" formElement="hidden">
            <settings>
                <dataType>text</dataType>
            </settings>
        </field>
        <!--        <field name="data.warehouse_name">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="label" xsi:type="string" translate="true">Warehouse</item>
                    <item name="componentType" xsi:type="string">field</item>
                    <item name="formElement" xsi:type="string">input</item>
                    <item name="dataScope" xsi:type="string">data.warehouse_name</item>
                    <item name="dataType" xsi:type="string">string</item>
                    <item name="sortOrder" xsi:type="number">20</item>
                    <item name="required" xsi:type="boolean">true</item>
                    <item name="disabled" xsi:type="boolean">true</item>
                    <item name="validation" xsi:type="array">
                        <item name="required-entry" xsi:type="boolean">true</item>
                    </item>
                </item>
            </argument>
        </field>-->
        <field name="data.product_id" formElement="hidden">
            <settings>
                <dataType>text</dataType>
            </settings>
        </field>
        
        <button name="custom_product_listing_modal_button" component="Magento_Ui/js/form/components/button">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="buttonClasses" xsi:type="string">open-insert-form-example-modal-button</item>
                    <item name="actions" xsi:type="array">
                        <item name="0" xsi:type="array">
                            <item name="targetName" xsi:type="string">${ $.parentName}.custom_product_listing_modal.custom_product_listing_loader</item>
                            <item name="actionName" xsi:type="string">destroyInserted</item>
                        </item>
                        <item name="1" xsi:type="array">
                            <item name="targetName" xsi:type="string">${ $.parentName}.custom_product_listing_modal</item>
                            <item name="actionName" xsi:type="string">openModal</item>
                        </item>
                        <item name="2" xsi:type="array">
                            <item name="targetName" xsi:type="string">${ $.parentName}.custom_product_listing_modal.custom_product_listing_loader</item>
                            <item name="actionName" xsi:type="string">render</item>
                        </item>
                    </item>
                </item>
            </argument>
            <settings>
                <title translate="true">Click for product selection</title>
            </settings>
        </button>
        <modal name="custom_product_listing_modal">
            <settings>
                <options>
                    <option name="title" xsi:type="string">Select Deal For Offer</option>
                </options>
            </settings>
            
            <insertForm name="custom_product_listing_loader">
                <settings>
                    <formSubmitType>ajax</formSubmitType>
                    <renderUrl path="mui/index/render">
                        <param name="handle">custom_product_listing</param>
                        <param name="buttons">1</param>
                    </renderUrl>
                    <loading>false</loading>
                    <toolbarContainer>${ $.parentName }</toolbarContainer>
                    <ns>custom_product_listing</ns>
                </settings>
            </insertForm>
        </modal>        
        <field name="data.product_name">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="label" xsi:type="string" translate="true">Product Name</item>
                    <item name="componentType" xsi:type="string">field</item>
                    <item name="formElement" xsi:type="string">input</item>
                    <item name="dataScope" xsi:type="string">data.product_name</item>
                    <item name="dataType" xsi:type="string">string</item>
                    <item name="sortOrder" xsi:type="number">30</item>
                    <item name="required" xsi:type="boolean">true</item>
                    <item name="disabled" xsi:type="boolean">true</item>
                    <item name="validation" xsi:type="array">
                        <item name="required-entry" xsi:type="boolean">true</item>
                    </item>
                </item>
            </argument>
        </field>
        <field name="data.price">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="label" xsi:type="string" translate="true">Price</item>
                    <item name="componentType" xsi:type="string">field</item>
                    <item name="formElement" xsi:type="string">input</item>
                    <item name="dataScope" xsi:type="string">data.price</item>
                    <item name="dataType" xsi:type="string">string</item>
                    <item name="sortOrder" xsi:type="number">40</item>
                    <item name="required" xsi:type="boolean">true</item>
                    <item name="validation" xsi:type="array">
                        <item name="required-entry" xsi:type="boolean">true</item>
                        <item name="validate-number" xsi:type="boolean">true</item>
                    </item>
                </item>
            </argument>
        </field>
        <field name="data.from_date">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="dataType" xsi:type="string">Timepicker</item>
                    <item name="label" xsi:type="string" translate="true">Offer Start On</item>
                    <item name="formElement" xsi:type="string">date</item>
                    <item name="source" xsi:type="string">data.from_date</item>
                    <item name="sortOrder" xsi:type="number">50</item>
                    <item name="dataScope" xsi:type="string">data.from_date</item>
                    <item name="validation" xsi:type="array">
                        <item name="required-entry" xsi:type="boolean">true</item>
                    </item>
                    <item name="options" xsi:type="array">
                        <item name="dateFormat" xsi:type="string">yyyy-mm-dd</item>                        
                        <item name="showsTime" xsi:type="boolean">false</item>
                        <item name="minDate" xsi:type="string">new Date()+ 1</item>
                    </item>
                </item>
            </argument>
        </field>
        <field name="data.to_date">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="dataType" xsi:type="string">Timepicker</item>
                    <item name="label" xsi:type="string" translate="true">Offer Ends On</item>
                    <item name="formElement" xsi:type="string">date</item>
                    <item name="source" xsi:type="string">data.to_date</item>
                    <item name="sortOrder" xsi:type="number">60</item>
                    <item name="dataScope" xsi:type="string">data.to_date</item>
                    <item name="validation" xsi:type="array">
                        <item name="required-entry" xsi:type="boolean">true</item>
                    </item>
                    <item name="options" xsi:type="array">
                        <item name="dateFormat" xsi:type="string">yyyy-mm-dd</item>                        
                        <item name="showsTime" xsi:type="boolean">false</item>
                        <item name="minDate" xsi:type="string">new Date()+ 1</item>
                    </item>
                </item>
            </argument>
        </field>
        <field name="data.single_unit_amount">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="label" xsi:type="string" translate="true">Single Unit Amount</item>
                    <item name="componentType" xsi:type="string">field</item>
                    <item name="formElement" xsi:type="string">input</item>
                    <item name="dataScope" xsi:type="string">data.single_unit_amount</item>
                    <item name="dataType" xsi:type="string">string</item>
                    <item name="sortOrder" xsi:type="number">70</item>
                    <item name="required" xsi:type="boolean">true</item>
                    <item name="validation" xsi:type="array">
                        <item name="required-entry" xsi:type="boolean">true</item>
                        <item name="validate-number" xsi:type="boolean">true</item>
                    </item>
                </item>
            </argument>
        </field>
        <field name="data.single_unit">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="label" xsi:type="string" translate="true">Single Unit</item>
                    <item name="componentType" xsi:type="string">field</item>
                    <item name="formElement" xsi:type="string">input</item>
                    <item name="dataScope" xsi:type="string">data.single_unit</item>
                    <item name="dataType" xsi:type="string">string</item>
                    <item name="sortOrder" xsi:type="number">80</item>
                    <item name="required" xsi:type="boolean">true</item>
                    <item name="validation" xsi:type="array">
                        <item name="required-entry" xsi:type="boolean">true</item>
                        <item name="validate-number" xsi:type="boolean">true</item>
                    </item>
                </item>
            </argument>
        </field>
        <field name="data.single_unit_package_type">
            <argument name="data" xsi:type="array">
                <item name="config" xsi:type="array">
                    <item name="label" xsi:type="string" translate="true">Single Unit Package Type</item>
                    <item name="componentType" xsi:type="string">field</item>
                    <item name="formElement" xsi:type="string">input</item>
                    <item name="dataScope" xsi:type="string">data.single_unit_package_type</item>
                    <item name="dataType" xsi:type="string">string</item>
                    <item name="sortOrder" xsi:type="number">90</item>
                    <item name="required" xsi:type="boolean">true</item>
                    <item name="validation" xsi:type="array">
                        <item name="required-entry" xsi:type="boolean">true</item>
                    </item>
                </item>
            </argument>
        </field>
        <field name="data.manage_qty_flag" formElement="select">
            <settings>
                <dataType>text</dataType>
                <dataScope>data.manage_qty_flag</dataScope>
                <label translate="true">Manage Qty</label>
                <switcherConfig>
                    <rules>
                        <rule name="1">
                            <value>1</value>
                            <actions>
                                <action name="1">
                                    <target>addon_new_offers_form.addon_new_offers_form.data.qty</target>
                                    <callback>enable</callback>
                                </action>
                            </actions>
                        </rule>
                        <rule name="0">
                            <value>0</value>
                            <actions>
                                <action name="0">
                                    <target>addon_new_offers_form.addon_new_offers_form.data.qty</target>
                                    <callback>disable</callback>
                                </action>
                            </actions>
                        </rule>
                    </rules>
                    <enabled>true</enabled>
                </switcherConfig>
                <item name="sortOrder" xsi:type="number">100</item>
            </settings>
            <formElements>
                <select>
                    <settings>
                        <options class="MagentoConfigModelConfigSourceYesno"/>
                    </settings>
                </select>
            </formElements>
        </field>
        <field name="data.qty" formElement="input">
            <settings>
                <dataType>string</dataType>
                <dataScope>data.qty</dataScope>
                <label translate="true">Qty</label>
            </settings>
        </field>
        <field name="data.status">
            <argument name="data" xsi:type="array">
                <item name="options" xsi:type="object">AddonWarehouseModelSourceOffersStatus</item>
                <item name="config" xsi:type="array">
                    <item name="dataType" xsi:type="string">text</item>
                    <item name="label" translate="true" xsi:type="string">Status</item>
                    <item name="formElement" xsi:type="string">select</item>
                    <item name="source" xsi:type="string">Filters</item>
                    <item name="sortOrder" xsi:type="number">120</item>
                    <item name="dataScope" xsi:type="string">data.status</item>
                    <item name="validation" xsi:type="array">
                        <item name="required-entry" xsi:type="boolean">false</item>
                    </item>
                </item>
            </argument>
        </field>
    </fieldset>
    
</form>

enter image description here

Dependency fields not working. I created a separate form and it’s working on that but on in above xml?

ssl certificate – How to create a thirdlevel CA in Step?

Step allows to use an existing root-certificate using step ca init --root=a.crt --key=a.key. In that case step generates an intermediate certificate for later use. However, my root certificate was already used before for generating certificates outside of step.

The idea to solve this without serial-clashes in the “A”-CA is an intermediate CA “B” which can then be used by step as root. However this causes issues while running step, as step does not not nothing about the “A”-CA. I would expect step creating another intermediate signed by “B” like so:

A        my old root, used for other manually managed certificates
-B      a new CA certificate, managed manually
  -C    Step's intermediate CA

Is there a way to achive this?

I want to create a 3D game in unity for wolf and sheep game. So, how can I set up pieces and move them using C# code?

This is the approach that I have made so far in the code that I have written. Based on the results in unity, I can see 4 white pieces on one end and 4 black pieces on the opposite end. When I try to move the pieces, it moves diagonally once. When I try to move the second piece it goes back to the original settings.
What I am trying to do here is that I want to set up 4 white pieces on one end and 1 black piece on the opposite end and to move them diagonally.
The code is given below:-

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GC : MonoBehaviour
{
(Tooltip(“The number of squares wide”))
public int width = 10;
(Tooltip(“The number of squares deep”))
public int depth = 10;
(Tooltip(“The prefab for the light board tile”))
public GameObject tileLightPrefab;
(Tooltip(“The prefab for the dark board tile”))
public GameObject tileDarkPrefab;
(Tooltip(“The prefab for the light playing piece”))
public GameObject pieceLightPrefab;
(Tooltip(“The prefab for the dark playing piece”))
public GameObject pieceDarkPrefab;
(Tooltip(“Any string put in messagetext.text will appear the the left of the screen”))
public Text messageText;
(Tooltip(“Reference to the camera to be used in determining the mouse position”))
public Camera cam;

// The following is used if you wish to have mouse input
private Vector2 mousePos;   // Can be used to hold the mouse screen position 
private Vector3 mouse3DPos; // Can be used to hold the mouse position on the ground (ignore y axis)
                            // To get the mouse position use the following code in the update method
                            //    mousePos = Input.mousePosition;//gets mouse postion
                            //    // Convert mouse screen position to a position on the ground
                            //    mouse3DPos = cam.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, cam.transform.position.y));

public const int NumberOfPieces = 8;   // A constant used to hold the number of pieces created


GameObject() Piece = new GameObject(NumberOfPieces);     // This array will hold all the playing pieces
Vector3() Target = new Vector3(NumberOfPieces);       // This array will hold the target for each playing piece

GameObject() PiecePrefab = new GameObject(2);   // Used to hold the piece prefabs for easier selection

public float Speed = 10f;   // Speed to move peice in m/s
int Movethepiece = 0;        // Used as index to piece array to indicate piece to be moved    
public float PieceHeight = 0.1f; // The height the pieces should be placed above the tiles

public enum GameState { Begin, Player1, Player2, End };
public GameState gameState;
public bool isGameInitialised = false;
public Vector3 gizmoPosition = Vector3.zero;

// Start is called before the first frame update
void Start()
{
    InitialiseBoard(width, depth);  // Call method to create the playing board
    messageText.text = "";  // Any string assigned to this will appear on the left of the screen 

    PiecePrefab(0) = pieceDarkPrefab;  // Put the pieces prefabs into an array to be able to use the index
    PiecePrefab(1) = pieceLightPrefab;   //  to select a light or dark piece.
    //piece.clear();
    int i = 0;
    while ( i < NumberOfPieces)    // While Loop to initialise the playing pieces
    {
        Target(i) = new Vector3(i, PieceHeight, 0); // Target holds the initial piece position
        Piece(i) = Instantiate(PiecePrefab(i % 2), Target(i), Quaternion.identity);   // Create a new playing piece
        i++;
    }
    
}
void InitialGame()
{
    for (int i = 0; i < NumberOfPieces; i++)    // Loop to initialise the playing pieces
    {
        Target(i) = new Vector3(i, PieceHeight, 9 - (i % 2 * 9)); // Target holds the initial piece position
        Piece(i).transform.position = Target(i);
    }
    Target(1) = new Vector3(1f, PieceHeight, 1f);
    Piece(1).transform.position = Target(1);
    isGameInitialised = true;
} 

// Method:  InitialiseBoard
// Input:   int width - the width of the board in number of tiles
//          int depth - the depth of the board in number of tiles
// Output:  none
// Description:
//      Creates a draughts or checkers board of size given by the inputs.
//      It assumes that the first tile is at position 0,0 and that the tile are 1x1 in size.
private void InitialiseBoard(int width, int depth)
{
    for (int x = 0; x < width; x++)  // Loop through each row of the board
    {                               // x indicates the width position of tile
        for (int z = 0; z < depth; z++) // Loop through each column of the board
        {                               // z indicates the depth position of tile
            // By adding x and z we get a number that alternates between odd and even.
            // Taking the modulus'%' of 2 (i.e. dividing by 2 and taking the remainder)
            // we get a remainder of 0 or 1. We can now check if the number is even by comparing with 0.
            // This allows us to select the light or dark coloured tile to create.
            if ((x + z) % 2 == 0)     // Select light or dark coloured tile. 
            {
                // Create new instance of Light Tile
                Instantiate(tileLightPrefab, new Vector3(x, 0, z), Quaternion.Euler(0f, 0f, 0f));
            }
            else
            {
                // Create new instance of Dark Tile
                Instantiate(tileDarkPrefab, new Vector3(x, 0, z), Quaternion.Euler(0f, 0f, 0f));
            }
        }
    }
}

// Update is called once per frame
void Update()
{
    switch (gameState)
    {
        case GameState.Begin:
            Begin();
            break;
        case GameState.Player1:
            MovePiece();
            break;
        case GameState.Player2:
            MovePiece();
            break;
        case GameState.End:
            break;

    }
    //MovePiece();
}
void Begin()
{
    if (!isGameInitialised)
    {
        InitialGame();
    }
    messageText.text = "Wolf and Sheep GamenInstructions:-nPress Spacebar Enter to startnPieces move diagonal onlynLight piece only move forwardn Dark piece move back and forth";
   
    if (Input.GetKeyDown(KeyCode.Space))
    {
        gameState = GameState.Player1;
    }
}

void MovePiece()
{
    Vector3 tempTarget;

    if (Input.GetKeyDown(KeyCode.Space))    // Check for space bar to change piece to be moved
    {
        Movethepiece++;  // Space bar used to increment the piece to be moved
        if (Movethepiece >= Piece.Length)  // check that the piece to moved is valid, i.e. not greater that the pieces available
        {
            Movethepiece = 0;    // If not valid then wrap around to zero.
        }

    }
    if (gameState == GameState.Player1)
    {
        messageText.text = "Player 1n";
    }
    else
    {
        messageText.text = "Player 2n";
    }
    messageText.text = "Piece To Move: " + Movethepiece.ToString();  // Tell the play which piece is to be moved.

    tempTarget = Target(Movethepiece);
    if (Input.GetKeyDown(KeyCode.W))
    {
        if (tempTarget.z < (width - 1))
        {
            tempTarget.z += 1;
            tempTarget.x += 1;
            if (gameState == GameState.Player1)
            {
                gameState = GameState.Player2;
            }
            else
            {
                gameState = GameState.Begin;
                isGameInitialised = false;
            }
        }

    }
    
    if (Input.GetKeyDown(KeyCode.S))
    {
        if (tempTarget.z > 0)
        {
            tempTarget.z -= 1;
            tempTarget.x -= 1;
            if (gameState == GameState.Player1)
            {
                gameState = GameState.Player2;
            }
            else
            {
                gameState = GameState.Begin;
                isGameInitialised = false;
            }
        }

    }
    Target(Movethepiece) = tempTarget;

    Vector3 position = Piece(Movethepiece).transform.position;
    if (position != tempTarget)
    {
        if (position.z != tempTarget.z)
        {
            if (position.z < tempTarget.z)
            {
                position.z += Speed * Time.deltaTime;   // Look up LERP
                if (position.z > tempTarget.z)
                {
                    position.z = tempTarget.z;
                }
            }
            else
            {
                position.z -= Speed * Time.deltaTime;
                if (position.z < tempTarget.z)
                {
                    position.z = tempTarget.z;
                }
            }
        }
    }
    Piece(Movethepiece).transform.position = position;
    if (!IsTileOccupied(tempTarget))
    {
        Target(Movethepiece) = tempTarget;
    }

    if (Piece(Movethepiece).transform.position != Target(Movethepiece))
    {
        Piece(Movethepiece).transform.position = Vector3.Lerp(Piece(Movethepiece).transform.position, Target(Movethepiece), Speed * Time.deltaTime);
    }
    ShowSelection(Piece(Movethepiece).transform.position);

}
    public void ShowSelection(Vector3 position)
    {
    gizmoPosition = position;
    }
    public void OnDrawGizmos()
    {
    Gizmos.color = Color.green;
    Gizmos.DrawSphere(gizmoPosition, 0.25f);
    }

    public float MoveAxis(float targetAxis, float currentAxis)
    {
    if (currentAxis < targetAxis)
    {
        currentAxis += Speed * Time.deltaTime;   // Look up LERP
        if (currentAxis > targetAxis)
        {
            currentAxis = targetAxis;
        }
    }
    else
    {
        currentAxis -= Speed * Time.deltaTime;
        if (currentAxis < targetAxis)
        {
            currentAxis = targetAxis;
        }
    }
    return currentAxis;

    }

    bool IsTileOccupied(Vector3 targetTile)
    {
    bool isTileOccupied = false;
    for (int i = 0; i < Target.Length; i++)
    {
        if (Target(i) == targetTile)
        {
            isTileOccupied = true;
        }
    }

    return isTileOccupied;
    }

}

dnd 5e – What is the interaction between mold earth and create bonfire?

The spell text just says

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube.

Duration is 1 minute and it doesn’t even give the caster an option to end the spell (and no concentration is needed).

There are at least 3 ways to interpret this in the case ground disappears:

  • Bonfire floats in the air. There’s nothing which says it must stay on ground, so there’s no such requirement. The general concensus is that fire spells work even underwater (magic…) so why not floating in the air

  • Bonfire is on ground. If ground moves, bonfire moves.

  • Having the original ground, seen by the caster when spell was cast, is requirement for the spell to work. If ground changes, spell ends.

  • Instead of ending (previous option) spell could be just suppressed. If ground returns within duration, bonfire flares up again. This mechanic would be consistent eg. with anti-magic field.

It’s up to the DM. 1st option is maybe most direct reading of the rule, the bonfire will just be there for a minute. 2nd option is for tables which want to allow complex shenanigans and general wackiness by using things in unexpected ways. 3rd option is safest for balance and easiest for bookkeeping, but also most boring. 4th option would be my choice as a DM, it sounds like a bit of everything.

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