Android IL2CPP for Unity can not be created

In the past, everything went well until about 4-5 months ago. This week I got stuck on this problem. I can not even create empty apps.

Here are the steps I have taken:

1) Create an empty Unity project.
2) Switch to Android.
3) Under Player Settings, change from "Mono" to "IL2CPP".
4) Change the API compatibility level from .NET Standard 2.0 to .NET 4.x.
4) Check the Arm64 architecture (and make sure ARM7 is still enabled).
5) Change the package name to "com.testcompany.testapp"
6) In the build settings, check the "Build App Bundle (Google Play)" box to make sure we get a .aab instead of an .apk.

So nothing special about the project. But if I build it, I get the problem down … Can someone help me, please?

Many thanks.

Error executing C: Program
Files Unity Hub Editor 2019.2.15f1 Editor Data il2cpp / build / il2cpp.exe
–convert-to-cpp –with-null-checks –enable-array-bounds-check –dotnetprofile = "unityaot" –compile-cpp –libil2cpp-static –platform = "Android" –architecture = "ARMv7" –configuration = "Release" –outputpath = "C: Programming x Test Apps TestBlank1 TestBlank1 Temp StagingArea assets bin Data Native armeabi-v7a libil2cpp.so"
–cachedirectory = "C: Programming x Test Apps TestBlank1 TestBlank1 Assets .. Library il2cpp_android_armeabi-v7a / il2cpp_cache"
–additional-include-directorys = "C: / Program Files / Unity / Hub / Editor / 2019.2.15f1 / Editor / Data / PlaybackEngines / AndroidPlayer / Tools bdwgc / include"
–additional-include-directorys = "C: / Program Files / Unity / Hub / Editor / 2019.2.15f1 / Editor / Data / PlaybackEngines / AndroidPlayer / Tools libil2cpp / include"
–tool-chain-path = "C: / Program Files / Unity / Hub / Editor / 2019.2.15f1 / Editor / Data / PlaybackEngines / AndroidPlayer / NDK / android-ndk-r16b" –profiler-report –map-file -parser = "C: / Program Files / Unity / Hub / Editor / 2019.2.15f1 / Editor / Data / Tools / MapFileParser / MapFileParser.exe"
–directory = "C: / Programming / x Test Apps / TestBlank1 / TestBlank1 / Temp / StagingArea / assets / bin / Data / Managed"
–generatedcppdir = "C: / Programming / x Test Apps / TestBlank1 / TestBlank1 / Temp / StagingArea / Il2Cpp / il2cppOutput"

stdout: Create libil2cpp.so with AndroidToolChain Output directory:
C: Programming x test
Apps TestBlank1 TestBlank1 Temp StagingArea assets bin Data Native armeabi-v7a
Cache Directory: C: Programming x Test
Apps TestBlank1 TestBlank1 Library il2cpp_android_armeabi-v7a il2cpp_cache
ObjectFiles: 110 compiled: 0 Total compilation time: 98
Milliseconds. il2cpp.exe did not catch the exception:
Unity.IL2CPP.Building.BuilderFailedException: C: Program
Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b toolchains llvm prebuilt windows-x86_64 bin clang ++
@ "C: Users User AppData Local Temp tmpB735.tmp" -o "C: Programming x
exam
Apps TestBlank1 TestBlank1 Library il2cpp_android_armeabi-v7a il2cpp_cache linkresult_E58CBCC113E4DAB418312994751884A4 libil2cpp.so "
-shared -Wl, -soname, libil2cpp.so -Wl, – no-undefined -wl, -z, noexecstack -Wl, – gc sections -Wl, – build-id –sysroot "C: Program Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b Platforms android-16 arch-poor "
-gcc-toolchain "C: Program Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b toolchains arm-linux-androideabi-4.9 prebuilt windows – x86_64 "
-send armv7-none-linux-androideabi -Wl, – wrap, sigaction -L "C: Program
Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b sources cxx-stl gnu-libstdc ++ 4.9 libs armeabi-v7a "
-lgnustl_static -latomic -llog -rdynamic -fuse-ld = gold.exe

C: programs
Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b Tool Chains arm-linux-androideabi-4.9 prefabricated windows-x86_64 / lib / gcc / poor linux-androideabi / 4.9.x /../../../../ arm-linux-androideabi / bin ld.gold.exe:
Error: C: Program can not be opened
Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b Tool Chains arm-linux-androideabi-4.9 prefabricated windows-x86_64 / lib / gcc / poor linux-androideabi / 4.9.x /../../../../ arm-linux-androideabi / lib /../ lib / armv7-a / libatomic.a:
No such file or directory sounds ++. Exe: error: left command failed
with exit code 1 (with -v the call is displayed)

at the
Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (HashSet`1
objectFiles, CppToolChainContext (toolChainContext)
Unity.IL2CPP.Building.CppProgramBuilder.Build (IBuildStatistics &
statistics) at il2cpp.Program.DoRun (String () args) at
il2cpp.Program.Run (String () args) at il2cpp.Program.Main (String ()
args) stderr:

Unhandled exception: Unity.IL2CPP.Building.BuilderFailedException:
C: programs
Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b toolchains llvm prebuilt windows-x86_64 bin clang ++
@ "C: Users User AppData Local Temp tmpB735.tmp" -o "C: Programming x
exam
Apps TestBlank1 TestBlank1 Library il2cpp_android_armeabi-v7a il2cpp_cache linkresult_E58CBCC113E4DAB418312994751884A4 libil2cpp.so "
-shared -Wl, -soname, libil2cpp.so -Wl, – no-undefined -wl, -z, noexecstack -Wl, – gc sections -Wl, – build-id –sysroot "C: Program Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b Platforms android-16 arch-poor "
-gcc-toolchain "C: Program Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b toolchains arm-linux-androideabi-4.9 prebuilt windows – x86_64 "
-send armv7-none-linux-androideabi -Wl, – wrap, sigaction -L "C: Program
Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b sources cxx-stl gnu-libstdc ++ 4.9 libs armeabi-v7a "
-lgnustl_static -latomic -llog -rdynamic -fuse-ld = gold.exe

C: programs
Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b Tool Chains arm-linux-androideabi-4.9 prefabricated windows-x86_64 / lib / gcc / poor linux-androideabi / 4.9.x /../../../../ arm-linux-androideabi / bin ld.gold.exe:
Error: C: Program can not be opened
Files Unity Hub Editor 2019.2.15f1 Editor Data PlaybackEngines AndroidPlayer NDK android-ndk-r16b Tool Chains arm-linux-androideabi-4.9 prefabricated windows-x86_64 / lib / gcc / poor linux-androideabi / 4.9.x /../../../../ arm-linux-androideabi / lib /../ lib / armv7-a / libatomic.a:
No such file or directory sounds ++. Exe: error: left command failed
with exit code 1 (with -v the call is displayed)

at the
Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (HashSet`1
objectFiles, CppToolChainContext (toolChainContext)
Unity.IL2CPP.Building.CppProgramBuilder.Build (IBuildStatistics &
statistics) at il2cpp.Program.DoRun (String () args) at
il2cpp.Program.Run (String () args) at il2cpp.Program.Main (String ()
arguments)

UnityEngine.Debug: LogError (Object)
UnityEditorInternal.Runner: RunProgram (program, string, string, string,
CompilerOutputParserBase) (um
C: /buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs: 126)
UnityEditorInternal.Runner: RunManagedProgram (String, String, String,
CompilerOutputParserBase, action1) (at
C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List
1,
action1, String) (at
C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String,
String, String, Boolean) (at
C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484)
UnityEditorInternal.IL2CPPBuilder:Run() (at
C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String,
IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry) (at
C: /buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs: 63)
UnityEngine.GUIUtility: ProcessEvent (Int32, IntPtr) (at
C: /buildslave/unity/build/Modules/IMGUI/GUIUtility.cs: 179)

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