brain wallet – Trying to calculate the strength of a brainwallet created with a custom diceware

I want to create a brainwallet using a custom diceware since I don’t like the original one. Instead of 7776 words it has 46656 because I use 6 dice for each word instead of 5.

So this is what I got so far, please tell me if I made a mistake:

2 ^ (log2(46656) * 5) / (1 * 10^15) / (60 * 60 * 24 * 365) = 7 years

  • 2 ^ (log2(46656) * 5) is the entropy for a brainwallet of 5 words
  • 1 * 10^15 is 1 Phash/s, which is the hashing power I’m assuming for this attacker. I don’t even know if this makes sense, because an attacker doesn’t need to start over for each brainwallet he wants to crack.
  • 60 * 60 * 24 * 365 represents a year in seconds

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vsftpd – Inverse Name Search by UID (CentOS 8) – Retrieves last created with same UID

I am working with CentOS 8 and I have a problem with UIDs and User Names. I have installed VestaCP to manage my websites. The user by the name of “user123” and UID 1007 is the owner of all the websites (user in VestaCP). Then I have created individual FTP users for each website. Each FTP user has the following name format: “user123_random”, where random is a random text. Each FTP user has a different name, but they all share the same UID (1007) (this is the default behavior when creating new FTP users).

Now the problem happens when I am checking the ownership (user) of each website or file inside that website. So technically, the owner belongs is UID 1007. The problem here is that CentOS 8, for some reason, it is showing “user123_random” as the owner of the websites instead of “user123”.

The curious thing is that when I do a “id -nu 1007”, it returns the name of the last FTP user created with the prefix “user123_”. So I assume, this is what CentOS 8 does internally, showing the last username (with same ID 1007) as the owner of a file/directory. This is not how CentOS 7 worked. CentOS 7 would show “user123” as the owner of the files, irrespective of adding new FTP users with the same UID.

The question is…is there a way to change this behavior in CentOS 8, so that it behaves as CentOS 7? So that the inverse name search by UID returns the “first created user” with that UID.

8 – Change sort order of SOURCE STRING list at User interface translation page to alphabetical instead of date created

At the User interface translation page (/admin/config/regional/translate) the SOURCE STRING list seems to be ordered by creation date/time (it is for strings I add). Is there a “good” (non-hackish) way to change the order to alphabetical? I haven’t found anything in the interface.

For those who wonder why I want this, I use interface translation in an unconventional way. Instead of putting literals like t("Choose your options") in my code, I put in a key like t(‘rsc-string-choose-options’) (rsc is the name of my custom module). Then as the translation, I put in “Choose your options”. This allows me to use “keys” for all strings (literals, messages, titles, email body text, etc.). It’s easy to look up my keys because they all begin with ‘rsc-‘ followed by ‘string’, ‘message’, ’email’, etc. depending on usage. Doing this provide a nice interface for editors to go in and change the text of the strings, since they can look them up either by translation or by key. I also wrote a nice utility that allows me to add, remove, rename, and test keys (i.e. translation strings). It’s working very well, but it would make review much easier if the source strings were alphabetical.

Is it possible to update a sharepoint list when an item is created or modified in excel using microsoft flow?

I am trying to build a flow which will update a sharepoint list when a row is created or modified in excel. I tried the flow as shown below but it step “condition” gives result as false even when there is file present with the name mentioned in the condition. Can anyone suggest what can be the issue. Any kind of assistance is appreciated. Thank you.

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dnd 5e – What happens to clones of a deepspawn created if/when the deepspawn dies?

The spawn appear to survive.

The D&D 3.5 adventure module Expedition to Undermountain, p.107, describes the result of slaying a deepspawn:

If the PCs kill or drive away the deepspawn, they each gain a story award of 250 XP, in addition to the combat XP. They have eliminated a creature that could repopulate this section of Undermountain with dangerous creatures. If they do not defeat it but negotiate for safe passage through its territory, give each PC a 100 XP story award.

Note the lack of any special rule for what happens to the deepspawn’s offspring. They don’t die or explode or anything; killing the deepspawn just prevents it from producing more.

The AD&D 2e Elminster’s Ecologies, p. 30-31, The Thunder Peaks and he Storm Horns, suggests that the allegiance of the offspring is due to some psychic control or influence, at least partly. Defeating one might impede the cohesion of a group of the offspring, and they would no longer have a leader, though there are no game rule mechanics that specifically cover this. However, they are self-willed, sentient beings, not puppets of the deepspawn, and can continue to fight and live normally without their creator.

Past rules for the deepspawn, particularly 3e’s Monsters of Faerûn and 2e’s Monstrous Compendium, also fail to mention any special rule for what happens to the offspring when the deepspawn dies. They merely no longer have a leader.

dnd 5e – What happens to clones a deepspawn created if/when the deepspawn dies? (D&D mechanics and/or lore)

The spawn appear to survive.

The D&D 3.5 adventure module Expedition to Undermountain, p.107, describes the result of slaying a deepspawn:

If the PCs kill or drive away the deepspawn, they each gain a story award of 250 XP, in addition to the combat XP. They have eliminated a creature that could repopulate this section of Undermountain with dangerous creatures. If they do not defeat it but negotiate for safe passage through its territory, give each PC a 100 XP story award.

Note the lack of any special rule for what happens to the deepspawn’s offspring. They don’t die or explode or anything; killing the deepspawn just prevents it from producing more.

The AD&D 2e Elminster’s Ecologies, p. 30-31, The Thunder Peaks and he Storm Horns, suggests that the allegiance of the offspring is due to some psychic control or influence, at least partly. Defeating one might impede the cohesion of a group of the offspring, and they would no longer have a leader, though there are no game rule mechanics that specifically cover this. However, they are self-willed, sentient beings, not puppets of the deepspawn, and can continue to fight and live normally without their creator.

Past rules for the deepspawn, particularly 3e’s Monsters of Faerûn and 2e’s Monstrous Compendium, also fail to mention any special rule for what happens to the offspring when the deepspawn dies. They merely no longer have a leader.

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