Character Creation – Can an Alternate Effect Have the Reaction Additionally?

I played for a while to become a kung fu master Mutants and mastermindsand I'm almost done. I am not sure if I have properly constructed their attacks. The image I had in my head was that if he could not hit him, he could hit people on the head and make a devastating impact if he could concentrate Where he met.

That's what I thought up:

Multi Attack Damage 5 -linked- Weaken (Fighting (Fort Save)) 10 -linked- Affliction (Fort Save) 5

Switch

Reaction, multiple attack damage 5

Is that correct? If so, how does the power supply work?

Character Creation – What 3.5e power / spell / ability does you know if you are breaking a vow / the rules of your god as a free action?

I build a D & D 3.5e clergyman in the monastery with a vow of poverty and the vow of peace. In the last two weeks, I've come across a character ability (an ability, a talent, a spell, an alternate class function, a domain skill, or something else) that had the following wording:

as a free act, you can consult your intuition and know if something is in tune with your God's will (or make a vow, I'm not sure what the benefit is)

I explicitly recall that this was a free action that allowed you to check the status of a contemplated action. But I spent 3 hours searching through the book of sublime deeds, the player's manual, and Google, and can not find it.

Pixel Art creation process for SNES and PSX RPGs

I've searched for documentary films like "The Making of" or interviews or books that relate to the process used to create pixel art in the SNES or PSX era.

Games that come to my mind are:

Chrono Trigger vs Super Mario RPG for the SNES.
Valkyrie profiles against Breath of Fire 4.

They all look like pixel art, but look very different at the same time.

Is there a name for the various techniques used to create the graphics for these games, or for documented processes used by the companies that created them?

I'm mainly interested in exploring the different ways to create 2D old-school RPGs, and I want to make sure I do not reinvent the wheel if there are already proven, industry-proven techniques and processes to achieve them ,

node.js – Testing dynamic element creation using the ejs template

I'm starting to learn how to create dynamic web page content using .ejs files. I have the simple example below, which simply tries to dynamically create an "h2" element. I am not getting any errors, but the "h2" element (s) does not appear / appear on the page as I would have expected.

Eventually, I will add a picture with an "onclick" event, but now I just want to know how to display my text as it should … any advice is welcome.

In my node.js server script, I pass the information as follows:

var test_up = ("Nica", "Danielle", "Maricar", "Pete");  
res.render('index_bootx', {test_list: test_up});  

In my HTML / EJS file:




 title
 
 








Bootstrap 4 side

<% var _count; %> <% for (_count = 0; _count < (test_list - 1); _count++) { %> <% var _name = document.createElement('h2'); %> <% label = document.createTextNode(test_list(_count)); %> <% _name.appendChild(label); %> <% lineups.appendChild(_name); %> <% } %>

Left-aligned text for footer information.

As already mentioned, in the passed array, "h2" elements are not created for each name …? Thank you in advance.

java – PokeApi: Faster creation of a Pokemon list

I want to create a program that uses PokeApi to provide information about the Pokémon to access the data of each creature.

I do this program through Eclipse with the help of Maven.

the PokemonController.java It works like the controller, I want it to take the data from 500 pokemon and save it in an array.

package br.com.pokemon.controller;

import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
import java.util.TreeMap;

import org.springframework.stereotype.Controller;
import org.springframework.web.bind.annotation.RequestMapping;
import org.springframework.web.servlet.ModelAndView;

import br.com.pokemon.command.findAll;
import br.com.pokemon.domain.pokemon;
import br.com.pokemon.domain.pokemonApi;
import br.com.pokemon.domain.pokemonSpecie;
import me.sargunvohra.lib.pokekotlin.client.PokeApi;
import me.sargunvohra.lib.pokekotlin.client.PokeApiClient;
import me.sargunvohra.lib.pokekotlin.model.NamedApiResource;
import me.sargunvohra.lib.pokekotlin.model.NamedApiResourceList;
import me.sargunvohra.lib.pokekotlin.model.Pokemon;
import me.sargunvohra.lib.pokekotlin.model.PokemonSpecies;
import me.sargunvohra.lib.pokekotlin.model.PokemonSpeciesVariety;
import me.sargunvohra.lib.pokekotlin.model.Type;

@Controller
public class PokemonController {

    @RequestMapping("/pokemon/image")
    public ModelAndView image() {
        ArrayList pokemons = new ArrayList();
        NamedApiResourceList na = pokemonApi.getApi().getPokemonList(0, 500);
        for(NamedApiResource n: na.getResults()) {
             Pokemon p = pokemonApi.getApi().getPokemon(n.getId());
             pokemons.add(p);
        }

        ModelAndView mav = new ModelAndView("pokemon/pokeimage");
        mav.addObject("pokemons", pokemons);
        return mav;

    }

}

the pokeimage.jsp This page displays information about these Pokemons. Currently, only the name and image of each Pokemon are displayed. However, this process is slow due to the opening of the API and takes + or – 5 minutes for the page to load

<%@ page language="java" contentType="text/html; charset=ISO-8859-1"
    pageEncoding="ISO-8859-1"%>
<%@ taglib uri="http://www.springframework.org/tags/form" prefix="form" %>
<%@ taglib uri="http://java.sun.com/jsp/jstl/core" prefix="c" %>
<%@ taglib uri="http://java.sun.com/jsp/jstl/functions" prefix="fn" %>




Insert title here




        
Image Name
${pokemon.name}

I was wondering if there was any way to read pokemon data faster. I've seen websites that make this process more efficient and effective.

I created one pokemonApi.java In order to open pokeApi once and use it in all processes, I had the feeling that the program would load faster in this way, but not in the desired way.

package br.com.pokemon.domain;

import me.sargunvohra.lib.pokekotlin.client.PokeApi;
import me.sargunvohra.lib.pokekotlin.client.PokeApiClient;

public class pokemonApi {

    private final static PokeApi pa = new PokeApiClient();

    public static PokeApi getApi() {
        return pa;
    }
}

Event Monitor – Magento2 – Update to custom status after creation of the broadcast

I've created an Observer that will run based on the business needs using the sales_order_shipment_save_after event. It does everything I need except to change the order status to a specific one.

I use Magento setState / setStatus and execute an SQL update script directly, but no one will make the change.

I was looking for a plugin instead of the Observer, but I could not find where the plugin should fit.

It is important that you know that the status is the same as the one supplied – complete. Only the status needs to be updated.

Can someone help me?

Thank you very much !!

Character Creation – How Does the Opaque Modifier Affect Other Defenses Than Toughness?

It would work more or less the same way and require a certain bonus level to get through. If you are Opaque for all 10 ranks of your willpower, all effects of Rank 5 or less are blocked that require Willpower. If you have an opaque 10 on your Dodge, a ranged attack would need at least a +5 bonus to hit you.

Unfortunately, I have not yet found an official verdict on this topic (and I suspect there will never be one for 3e as they no longer allow Steve Kenson to join the forum for questions on official rules). In 2e, he said in 2005 that only tenacity could be impermeable (although it is possible that this would be a 1e answer given the year 2005, when 2e had just been published).

Other rescues can not be impermeable, just toughness.

He later moved to Mind Shield's 2e construct in 2008, where he saved Impervious on Will by not contradicting the questioner's request to break the cost of Mind Shield. However, there is nothing on Straight Defense (or Dodge Defense).

Java – Split-screen creation with the Game class canvas extension

My first attempt in a 2D two-player game in Java. The problem I come across is that I try to divide the window in half so that two people can play against each other. I successfully managed to split the screen with GridLayout, but the second half is completely white. I can not use it add.frame(game); twice to display the game twice? It seems like it might work, but it will create two windows, if I prefer that it's just one. Otherwise, the window will be displayed well if it is not split and I could implement a camera object to track player 1. I have provided both Game () and Window () for reference. I also read about getSubimage. Is that a better way to achieve my goal?

     public Game() {
        handler = new Handler();
        new Window(1000,563, "GameObjects.Tank Wars", this);
        start();

        camera = new Camera(0,0);
        this.addKeyListener(new KeyInput(handler));


        BufferedImageLoader loader = new BufferedImageLoader();
        level = loader.loadImage("/Tank_Level_Big.png");
        //level = loader.loadImage("/Tank_Level.png");
        sprite_sheet = loader.loadImage("/sprite_sheet.png");

        ss = new SpriteSheet(sprite_sheet);

        floor = ss.grabImage(4,2,32,32);

        //this.addMouseListener(new MouseInput(handler, camera, this, ss));

        loadLevel(level);
    }
    public void render() {
        BufferStrategy bs = this.getBufferStrategy();
        if (bs == null) {
            this.createBufferStrategy(3);
            return;
        }

        Graphics g = bs.getDrawGraphics();
        Graphics2D g2d = (Graphics2D) g;
        //////////////////////////////////////////////
        //// This is where graphics is displayed /////

        //g.setColor(Color.red);
        //g.fillRect(0,0, 1000, 563);

        g2d.translate(-camera.getX(), -camera.getY());

        for (int xx=0; xx<30*72; xx+=32) {
            for (int yy=0; yy<30*72; yy+=32) {
                g.drawImage(floor, xx, yy,null);
            }
        }

        handler.render(g);

        g2d.translate(camera.getX(), camera.getY());

        //hp Player 1 display
        g.setColor(Color.gray);
        g.fillRect(5,5,200,32);
        g.setColor(Color.green);
        g.fillRect(5,5,hpPlayer1*2,32);
        g.setColor(Color.black);
        g.drawRect(5,5,200,32);

        //ammo display player 1
        g.setColor(Color.white);
        g.drawString("Ammo: " + ammoPlayer1,10,50);

        //Player 1 total points
        g.setColor(Color.GREEN);
        g.drawString("Points: " + pointsPlayer1, 110, 50);

        //hp Player 2 display
        g.setColor(Color.gray);
        g.fillRect(780,5,200,32);
        g.setColor(Color.green);
        g.fillRect(780,5,hpPlayer2*2,32);
        g.setColor(Color.black);
        g.drawRect(780,5,200,32);

        //ammo display player 2
        g.setColor(Color.white);
        g.drawString("Ammo: " + ammoPlayer2,790,50);

        //Player 2 total points
        g.setColor(Color.GREEN);
        g.drawString("Points: " + pointsPlayer2, 890, 50);

        ///// End of Graphics Displayed /////
        /////////////////////////////////////
        g.dispose();
        bs.show();
    }
public class Window {
    public Window(int width, int height, String title, Game game) {
        JFrame frame = new JFrame(title);

        // size of frame
        frame.setPreferredSize(new Dimension(width, height));
        frame.setMaximumSize(new Dimension(width, height));
        frame.setMinimumSize(new Dimension(width, height));

        /*frame.setSize(new Dimension(width, height));
        GridLayout layout = new GridLayout(2,1);
        frame.setLayout(layout);*/

        frame.add(game); //add in game class to frame
        //frame.add(game);

        frame.setResizable(false); //cannot resize window
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setLocationRelativeTo(null); //when game started box will start center of window
        frame.setVisible(true); //lets us see window
    }
}

Enter image description here

2013 – Page creation with REST missing CEWP

I am trying to create a publication page that follows this thread, and the page will be created in the library. Basically with the creation of a template

<%@ Page Inherits="Microsoft.SharePoint.Publishing.TemplateRedirectionPage,Microsoft.SharePoint.Publishing,Version=15.0.0.0,Culture=neutral,PublicKeyToken=71e9bce111e9429c" %><%@ Reference VirtualPath="~TemplatePageUrl" %><%@ Reference VirtualPath="~masterurl/custom.master" %>

and then send as body to this REST endpoint

/_api/Web/GetFolderByServerRelativeUrl('Pages')/Files/add(url='" + pageName + ".aspx',overwrite=true)

This creates a page that does not have the correct page layout or content type.

I tried using REST to set the page layout and it did not trigger an error, but it did not work either. I found this thread showing how to set the page layout via JSOM. I'll chain it with my REST call to get that docId the new page and then this call:

var ctx = SP.ClientContext.get_current();
var listPages = ctx.get_web().get_lists().getByTitle('Pages');
var pageItem = listPages.getItemById(docId);

var val = new SP.FieldUrlValue();
val.set_url('_catalogs/masterpage/PageLayouName.aspx');
val.set_description('PageLayoutName');
pageItem.set_item('PublishingPageLayout', val);
pageItem.update();

This works and changes the page layout for the page. When I open the page for editing, it displays the metadata associated with the content type for the page layout and displays the various Web Part zones that have been defined for my page layout. The page layout has multiple zones, page fields, content query web parts, etc. It almost seems to work, except …

My page layout defines a web part snippet for the content editor. This web part is not displayed on the page. The zone it is in is there, but the web part just does not exist.

If I reapply the page layout from the user interface using the ribbon, the missing web part appears.

How can I create a page that uses the page layout properly?