[FREE] [NO INVESTMENT] The top 15 ways to earn $ 50-150 a day in 2020

Hello guys, I'm new here and I have some interesting methods for you today. I have successfully collected one of the easiest 15 ways to quickly make $ 50-150 a day online, so I decided to share it with you! I

Hope you liked it, show some love ^^

Check them out HERE

Stay safe from the virus, times are tough, let's get the bread!

Can I configure my day view in Google Calendar to show only certain hours?

I have a lot of 15-minute meetings and blocks of time that I reserve for the small task schedule. However, when I look at my day in the Google Calendar, they all overlap. This is because there is not enough vertical space for rows with a granularity of 15 minutes. At least half of the storage space is wasted, however, when I never / rarely have anything on the calendar (e.g. from 8 to 9 p.m.). If my calendar only went from 9 a.m. to 8 p.m., a 15 minute appointment would be the same size as a 30 minute appointment and nothing would have to overlap.

Look at the attached picture to see what I mean. Is there a way to show only certain hours in the day view and thus enlarge the vertical space that every minute occupies?

Enter the image description here

Hand Build 20 Do-Follow Backlinks Every Day, PR2 For You To PR6 – Get Your Website For $ 20 To Google Page 1

Hand Build Daily 20 Do-Follow Backlinks, PR2 For You To PR6 – Get Your Website To Google Page 1

Hand Build Daily 20 Do-Follow Backlinks, PR2 For You To PR6 – Get Your Website To Google Page 1


FAQs (must be read)

1- Will you work on my new site?
All websites are accepted, with the exception of porn and adult websites.

2- Which method do you use?
We only use secure Google Webmaster Guidelines (they are constantly updated).

3- How many keywords do you accept?
Four main keywords, keywords should be long tails that contain at least two to three words.

4- Should I provide you with administrator details for SEO on site?
No, we only create backlinks and do off-page jobs.

5- Does your method work after a Google update?
No update affects our method because the Google Webmaster Policy remains the same for every update. Only a few changes are made to the spam detection algorithm.

6- I want to go to country-specific Google, d. H. .Co.uk or .il?
Guaranteed ranking increase with every Google extension

7- How long will my website GOOGLE keep new rankings?
Depend on how much your competitors are doing SEO there.

8- I can resell your service?
Yes, please contact us for more information.

9- Will you work on my punished side?
Yes, please contact before ordering.

10- Do you accept keywords with high competition?
Yes, but we cannot guarantee a big improvement in results.

(tagsToTranslate) Blog (t) Comments (t) Backlink (t) Dofollow (t) PR2 (t) PR6

Earn $ 400 a day with ZERO money to get started – other ways to make money

The TopGold Forum quickly becomes the most important online financial goal on the Internet.

We are an authority and a first class forum for professional investors, forex traders, affiliates and individuals who want to make a living online or just want to make more money.

If this is your first visit, be sure to read the FAQ by clicking the link above. You must register before you can post: click the register link above to continue.

Unity – How can I tell if a game object is touching another game object on a particular day?

I've seen similar questions here on Stack Exchange – Game Development, but none of the answers to these questions helped my problem. I work in Unity 2019.2.18f1 with the Visual Studios 2019 community.

What I want to know to know when a game object (the player) is touching another game object with the tag name "Block". If the player collides with a "block", he should be placed: jumpPossible = true; But when it leaves the block (by jumping or falling) jumpPossible = false;

What I currently have in mine PlayerController Script (the important stuff anyway):

private void OnCollisionEnter(Collision collision) {
    if (collision.gameObject.CompareTag("Block")) {
        jumpPossible = true;

private void OnCollisionExit(Collision collision) {
    if (collision.gameObject.CompareTag("Block")) {
        jumpPossible = false;

The problem I have is when the player is in one block and then touching another block. If it leaves one of the blocks, the following is set: jumpPossible = false; and you can't jump like that.

I want this script to run whenever the player touches any Gameobject with the tag "Block" should allow jumping.

Achievement – Advent of Code 2019 Day 3: Crossed wires

Find the intersection of two paths closest to the origin in a Manhattan grid.
input_3.txt You will find here
The prompts can be found in the original problem description

import re

with open("input_3.txt", "r") as f:
    coordinates = (wire.split(",") for wire in f.read().splitlines())

class Point:
    def __init__(self, x: int, y: int, cumulative_steps: int):
        self.x = x
        self.y = y
        self.cumulative_steps = cumulative_steps

    def __eq__(self, other):
        return (self.x, self.y) == (other.x, other.y)

    def __hash__(self):
        return hash((self.x, self.y))

    def __repr__(self):
        return f"x:{self.x}, y:{self.y}"

class WirePath:
    def __init__(self, **kwargs):
        self.origin = Point(0, 0, 0)
        self.path = kwargs.get("path", None)
        self.points = (
        self.current_point = None
        if self.path:

    def travel(self, direction, velocity):
        start = self.origin if not self.current_point else self.current_point
        # calculate cumulative steps for each point added
        if direction in "RL":
            # if R subtract negative (add), if L subtract (minus)
            pos = -1 if direction == "R" else 1

            # add all points between the two segments
            new_points = (
                Point(start.x - (pos * p), start.y, start.cumulative_steps + p)
                for p in range(1, abs(velocity) + 1)
            # if U subtract negative (add), if D subtract (minus)
            pos = -1 if direction == "U" else 1

            new_points = (
                Point(start.x, start.y - (pos * p), start.cumulative_steps + p)
                for p in range(1, abs(velocity) + 1)
        self.current_point = self.points(-1)

    def generate_travelled_points(self, vectors: list):
        for vector in vectors:
            # extract the direction & velocity
            r = re.compile("((a-zA-Z)+)((0-9)+)")
            m = r.match(vector)
            direction = m.group(1)
            velocity = int(m.group(2))
            # add the point to self.points
            self.travel(direction, velocity)

def manhattan_distance_between_points(a, b):
    return abs(a(0) - b(0)) + abs(a(1) - b(1))

wire1 = WirePath(path=coordinates(0))
wire2 = WirePath(path=coordinates(1))

intersections = set((x for x in wire1.points if x.cumulative_steps != 0)).intersection(
    (x for x in wire2.points if x.cumulative_steps != 0)

intersections_with_distance_from_origin = (
    ((x.x, x.y), manhattan_distance_between_points((x.x, x.y), (0, 0)))
    for x in intersections
    if x.cumulative_steps != 0

# part 1
closest_intersection = min(intersections_with_distance_from_origin, key=lambda t: t(1))

intersection_pairs = ()
for intersection in intersections:
    # find points from each wire that matches the hash
    wire1_intersects = min(
        (i for i in wire1.points if i == intersection), key=lambda t: t.cumulative_steps
    wire2_intersects = min(
        (i for i in wire2.points if i == intersection), key=lambda t: t.cumulative_steps
    intersection_pairs.append((wire1_intersects, wire2_intersects))

min_steps = min(
    intersection_pairs, key=lambda t: t(0).cumulative_steps + t(1).cumulative_steps

min_combined_steps_wire1 = min_steps(0).cumulative_steps
min_combined_steps_wire2 = min_steps(1).cumulative_steps
comb = min_combined_steps_wire1 + min_combined_steps_wire2

# part 2
    f"Min combined steps: {comb}, wire1: {min_combined_steps_wire1}, wire2: {min_combined_steps_wire2} at {min_steps}"

My code is pretty slow (~ 7s on my PC) and I feel like it's a combination
a) how to store all points in memory instead of using derived points by storing line fragments instead, and
b) my wrong handling of the set iteration in the last part, trying to find the respective pair of points (one for each wire) in order to get the respective one cumulative_steps.
I was a little confused about how best to handle this because a wire can cross an intersection multiple times (though I believe in this record that ultimately didn't appear?), And as a result, I didn't just have to find the intersections, but also the intersections and the minimum steps required for each wire to get to that intersection.

dnd 5e – Can my artisan use an infusion to make a hold bag every day to make a profit?

in the Eberron: Uprising from the last war, p. 57, under the Artificer class description, is in the Infuse Item section:

Infuse an object

Whenever you have finished a long pause, you can touch a non-magical object and infuse it with one of your artificial infusions to turn it into a magical object. (…)

Your infusion remains in one item indefinitely (…)

You can infuse more than one non-magical object at the end of a long pause. The maximum number of objects is shown in the Infused Elements column of the Artificer table. You have to touch each of the objects and Each of your infusions can only be in one object. (…) If you try to exceed your maximum number of infusions, the oldest infusion ends immediately and then the new infusion applies.

It becomes clear that you cannot use the same infusion for one object, at most one Bag of holding at a time and if you created another, the first would cease to be one Bag of holding.

If you skipped the city after selling one before making a new one (making the one you sell back an everyday bag), you could theoretically make a profit, but your reputation could soon catch up with you …

Excel counting numbers considering today's day

I have an Excel spreadsheet that looks like this:

Enter the image description here

In the "Total" column, I have the total number of minutes that have to be run.
In the days after the "Todo" column, I have the number of minutes that must be run on that day. Now I want to calculate the number of minutes remaining from TODAY in the "Todo" column.

For example. on today (26.03.2020) I would like to see 65 in the todo column (= 100 – 35). How can I do that?