World of Darkness – What happens to dead Fomori bodies?

What happens to the physical form of a Fomor after he is dead?

I am preparing a municipal werewolf game, so I and the players have to consider the body disposal to enforce the veil.

I've reviewed some official sources and read that the curse that owns the person disintegrates when a Fomor is killed, but I can not find any mention of what's happening to their physical remains.

So the physical corpses of the Fomori are melting, disappearing, evaporating, turning to dust, getting up and walking away?

Or does Garou have to dispose of a human body (if he is lucky) or a mass of malformed meat?

Or is that all the storyteller's choice?

dnd 5e – Can a PC Necromancer entertain with Animate Dead Undead raised with Danse Macabre?

Since the cast time of Danse Macabre is better for a higher level necromancer, it would be more efficient to train Undead with Dance Macabre and then cultivate it with Animate Dead. Is this legal?

Danse MacBre is a 5th level spell casting a cast of 1 action. throw undead (up to 5 zombies or skeletons)

Animate Dead is a third tier spell with a casting time of 1 minute. Maintain awakened Undead (Increase 1 zombie or skeleton or keep up to 4 zombies or skeletons for 24 hours).

Welp libs, 207 Catholics in Sri Lanka are dead in several bombing raids during the Easter Mass … …?

Sri Lanka is 70 percent Buddhist, 5 percent Christian, 5 percent Jewish, 10 percent Hindu and 10 percent Islamic.

Who do you think would be behind these attacks?

Would it be other Christians?

Could it be the Jews?

Would it be the Buddhists?

Would it be the Hindus?

Or would that be the Muslims that you so passionately defend AGAIN?

,

dnd 5e – Can you enforce honesty by speaking the proverbs With Dead and using Zone of Truth together?

Talk to the dead aims at a corpse:

You give the appearance of life and intelligence A corpse Your choice within the range so that the questions you ask can be answered.

A corpse is not a creature, it remains when the creature dies. And after an unofficial Twitter Rating from Crawford, the corpse is actually an object.

Zone of truth Only creatures as target:

Until the spell ends, a creature that goes into the realm of magic for the
The first time in a round or starts his round there has to do a charisma
Saving throw

So a corpse, even under the effect of Talk to the dead would not be affected.

Another unofficial Twitter Rating Crawford's support for this precise combination of spells:

Zone of Truth affects creatures. Talk to dead works of a spirit in a corpse – not a creature.

Even if you consider a corpse to be a creature for some reason, it still would not force you to disclose information honestly. First, it only has an effect if the creature has no charisma save (you would have to decide what that was because the corpse is no longer a creature and has no values). Second, the corpse does not even have to try to answer the question helpful. There are many ways to be vague or cryptic while being technically truthful and disguising the information given to PCs.

Of course, there is not necessarily a reason in the universe for the corpse to automatically look at the PC's enemies and give them no truthful answers. So if you want to avoid answering, make sure they have a reason in the game.

MySQL Innodb Table Dead Lock during batch update in multiple threads

I have two innoDB tables and I'm updating a table with a batch of 10 threads (one batch per thread), but some time I get dead-lock.

java.sql.BatchUpdateException: Deadlock encountered while trying to get a lock; Try restarting the transaction
at com.mysql.jdbc.StatementImpl.executeBatch (StatementImpl.java:1046)
at com.jolbox.bonecp.StatementHandle.executeBatch (StatementHandle.java:469)

Table 1 Scheme –

CREATE TABLE `FantasyMatchUserPlayersV2` (
`id` bigint (20) NOT NULL AUTO_INCREMENT,
`contestType` int (11) DEFAULT NULL,
`lastUpdatedTime` bigint (20) NOT NULL,
`matchId` int (11) NOT NULL,
`matchIdPlayerIdContestType` varchar (255) DEFAULT NULL,
`matchIdPlayerIdContestTypeUserBucket` varchar (255) DEFAULT NULL,
`playerId` int (11) DEFAULT NULL,
`score` int (11) NOT NULL,
`userBucket` int (11) NOT NULL,
`userId` bigint (20) DEFAULT NULL,
PRIMARY KEY ("id"),
KEY `matchId_playerId_contestType_userBucket` (` matchIdPlayerIdContestTypeUserBucket`),
KEY `matchId_playerId_contestType` (` matchIdPlayerIdContestType`),
KEY `userId` (` userId`),
KEY `matchId` (` matchId`),
KEY `playerId` (` playerId`)
) ENGINE = InnoDB

Table 2 Scheme –

CREATE TABLE `FantasyMatchContestsV2` (
`id` bigint (20) NOT NULL AUTO_INCREMENT,
`captainId` int (11) DEFAULT NULL,
`complete` tinyint (1) DEFAULT NULL,
`contestType` int (11) DEFAULT NULL,
`createdTime` datetime DEFAULT NULL,
`lastUpdatedTime` bigint (20) NOT NULL,
`matchId` int (11) NOT NULL,
`matchIdContestTypeUserBucket` varchar (255) DEFAULT NULL,
`points` int (11) NOT NULL,
`userBucket` int (11) NOT NULL,
`userId` bigint (20) DEFAULT NULL,
`viceCaptainId` int (11) DEFAULT NULL,
PRIMARY KEY ("id"),
UNIQUE KEY `userId` (` userId`, `matchIdContestTypeUserBucket`),
KEY `matchIdContestTypeUserBucket` (` matchIdContestTypeUserBucket`),
KEY `captainId` (` captainId`),
KEY `viceCaptainId` (` viceCaptainId`),
KEY `contestType` (` contestType`),
KEY `matchId` (` matchId`)
) ENGINE = InnoDB

Batch statements executed by 10 threads, each thread executes a different type of contest (from 1 to 10)

update FantasyMatchContestsV2 c inner Join FantasyMatchUserPlayersV2 p to c.matchId = p.matchId AND c.userId = p.userId AND c.contestType = p.contestType AND c.userBucket = p.userBucket set c.points + (c.points + 124 )), c.lastUpdatedTime = 1555161797491 where p.playerId = 127 AND p.matchId = 40288 AND p.contestType = 0 and p.userBucket = 0,
Update FantasyMatchContestsV2 c-setpoints = (points + 248), lastUpdatedTime = 1555161797491 where c.captainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 0.
Update FantasyMatchContestsV2 c-setpoints = (points + 124), lastUpdatedTime = 1555161797491 where c.viceCaptainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 0.
update FantasyMatchContestsV2 c inner Join FantasyMatchUserPlayersV2 p to c.matchId = p.matchId AND c.userId = p.userId AND c.contestType = p.contestType AND c.userBucket = p.userBucket set c.points + (c.points + 124 )), c.lastUpdatedTime = 1555161797491 where p.playerId = 127 AND p.matchId = 40288 AND p.contestType = 0 and p.userBucket = 1,
Updating FantasyMatchContestsV2 c-setpoints = (points + 248), lastUpdatedTime = 1555161797491 where c.captainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 1.
Updating FantasyMatchContestsV2 c-setpoints = (points + 124), lastUpdatedTime = 1555161797491 where c.viceCaptainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 1.
update FantasyMatchContestsV2 c inner Join FantasyMatchUserPlayersV2 p to c.matchId = p.matchId AND c.userId = p.userId AND c.contestType = p.contestType AND c.userBucket = p.userBucket set c.points + (c.points + 124 )), c.lastUpdatedTime = 1555161797491 where p.playerId = 127 AND p.matchId = 40288 AND p.contestType = 0 and p.userBucket = 2,
Update FantasyMatchContestsV2 c-setpoints = (points + 248), lastUpdatedTime = 1555161797491 where c.captainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 2.
Update FantasyMatchContestsV2 c-setpoints = (points + 124), lastUpdatedTime = 1555161797491 where c.viceCaptainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 2.
update FantasyMatchContestsV2 c inner Join FantasyMatchUserPlayersV2 p to c.matchId = p.matchId AND c.userId = p.userId AND c.contestType = p.contestType AND c.userBucket = p.userBucket set c.points + (c.points + 124 )), c.lastUpdatedTime = 1555161797491 where p.playerId = 127 AND p.matchId = 40288 AND p.contestType = 0 and p.userBucket = 3,
Update FantasyMatchContestsV2 c-setpoints = (points + 248), lastUpdatedTime = 1555161797491 where c.captainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 3.
Update FantasyMatchContestsV2 c-setpoints = (points + 124), lastUpdatedTime = 1555161797491 where c.viceCaptainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 3.
update FantasyMatchContestsV2 c inner Join FantasyMatchUserPlayersV2 p to c.matchId = p.matchId AND c.userId = p.userId AND c.contestType = p.contestType AND c.userBucket = p.userBucket set c.points + (c.points + 124 )), c.lastUpdatedTime = 1555161797491 where p.playerId = 127 AND p.matchId = 40288 AND p.contestType = 0 and p.userBucket = 4,
Update FantasyMatchContestsV2 c-setpoints = (points + 248), lastUpdatedTime = 1555161797491 where c.captainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 4,
Update FantasyMatchContestsV2 c-setpoints = (points + 124), lastUpdatedTime = 1555161797491 where c.viceCaptainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 4.
update FantasyMatchContestsV2 c inner Join FantasyMatchUserPlayersV2 p to c.matchId = p.matchId AND c.userId = p.userId AND c.contestType = p.contestType AND c.userBucket = p.userBucket set c.points + (c.points + 124 )), c.lastUpdatedTime = 1555161797491 where p.playerId = 127 AND p.matchId = 40288 AND p.contestType = 0 and p.userBucket = 5,
Update FantasyMatchContestsV2 c-setpoints = (points + 248), lastUpdatedTime = 1555161797491 where c.captainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 5,
Update FantasyMatchContestsV2 c-setpoints = (points + 124), lastUpdatedTime = 1555161797491 where c.viceCaptainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 5.
update FantasyMatchContestsV2 c inner Join FantasyMatchUserPlayersV2 p to c.matchId = p.matchId AND c.userId = p.userId AND c.contestType = p.contestType AND c.userBucket = p.userBucket set c.points + (c.points + 124 )), c.lastUpdatedTime = 1555161797491 where p.playerId = 127 AND p.matchId = 40288 AND p.contestType = 0 and p.userBucket = 6,
Update FantasyMatchContestsV2 c-setpoints = (points + 248), lastUpdatedTime = 1555161797491 where c.captainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 6,
Update FantasyMatchContestsV2 c-setpoints = (points + 124), lastUpdatedTime = 1555161797491 where c.viceCaptainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 6,
update FantasyMatchContestsV2 c inner Join FantasyMatchUserPlayersV2 p to c.matchId = p.matchId AND c.userId = p.userId AND c.contestType = p.contestType AND c.userBucket = p.userBucket set c.points + (c.points + 124 )), c.lastUpdatedTime = 1555161797491 where p.playerId = 127 AND p.matchId = 40288 AND p.contestType = 0 and p.userBucket = 7,
Updating FantasyMatchContestsV2 c-setpoints = (points + 248), lastUpdatedTime = 1555161797491 where c.captainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 7,
Update FantasyMatchContestsV2 c-setpoints = (points + 124), lastUpdatedTime = 1555161797491 where c.viceCaptainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 7,
update FantasyMatchContestsV2 c inner Join FantasyMatchUserPlayersV2 p to c.matchId = p.matchId AND c.userId = p.userId AND c.contestType = p.contestType AND c.userBucket = p.userBucket set c.points + (c.points + 124 )), c.lastUpdatedTime = 1555161797491 where p.playerId = 127 AND p.matchId = 40288 AND p.contestType = 0 and p.userBucket = 8,
Update FantasyMatchContestsV2 c-setpoints = (points + 248), lastUpdatedTime = 1555161797491 where c.captainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 8,
Update the c-points of FantasyMatchContestsV2 = (points + 124), lastUpdatedTime = 1555161797491, where c.viceCaptainId = 127 and c.matchId = 40288 and c.contestType = 0 and c.userBucket = 8

dnd 5e – Can you end your move in the same room as an unconscious or dead creature?

The rules say:

Whether a creature is a friend or an enemy, you can not voluntarily end your movement in your area.

What happens if this creature was either knocked unconscious or killed? Are you still prevented from voluntarily ending your move?

I remember a wise piece of advice that says dead creatures are no longer creatures. Common sense suggests that a dead dragon is still an obstacle.

Dead sales?

Hello Amazonians, Shopifier and other warriors out there,

Glad to be here! I want to help the sales community here, maybe you can help me again.

I hate bullshit, so this is exactly what the product I built can do for you.

Hami helps sellers internationalize their listings and increase sales in local markets.

Product lists are translated by professional translators. We have over 1k certified professionals ready. After translation, the products in the native language receive separate listings for the countries. The sale in Japan has a product description in Japanese.
SEMrush

Dead sales? Christmas should not be the only time of year when you achieve 300% sales. The product may also hyper-locate your entries in response to events such as national holidays and think black fridays.
Coupon codes will be generated for the event. The product list contains the corresponding promo message.

For example, Germany celebrates Pentecost. In the product description, the following text is added to the list at the top (or bottom).
(Read it in your head) Happy Pentecost! Use the promo code Pentecost 5 for a 5% discount. Hurry up, less than 4 hours left.
The coupons only work in the local Amazon store. The Whitsun 5 code is only available in the Amazon.com store.

You just have to click on the buttons to make this possible.

The testing of this system has resulted in a turnover of + 300%. We currently offer it for free, but plan to spend $ 90 a month. If you are interested in a 3-month free license, please complete this form: https://hamiconnect.typeform.com/to/RD78oZ

Any feedback would help me enormously at this point! What do you think about this? Would you use Hami?