Structure partnership with someone who brought the deal to the table but I’m doing all the leg work?

Hi,

I have a business partner in who has brought a deal to the table, unrelated to our current partnership. This deal is basically us taking over part of the business because the current owner of this contract does not want to do this anymore because it’s not a part of their core business.

So for example, let’s say the current owner wants $150K to have me and my business partner take this part of the business/contract over; so we would do a profit share over the next 3 years where we would give $50K each year until we absorb the rights to this new contract and customers.

However, over the next 3 years I’m doing all the work; nurturing leads, making sales, customer support, cutting the POs, collecting payment, working with manufacturer to ship products to end-customer, re-negotiating rates with manufacturer, etc…while my business partner does NOT help with any of this, he just had the connection to this deal. So without me keeping this contract/business running smoothly by doing all the above day in, day out work…then this business would not exist.

It just seems like a lot to commit to with an even 50/50 split when I’m the one that’s going to be doing all the work. If he came into this as investing $100K and then doing a profit share of $50K, then me doing all the work it would seem more fair because then it would only take 1 year to payoff the current owner and have complete ownership of this contract/business.

Thank you!

 

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forms – How can I deal with diverse gender identities in user profiles?

I was having a discussion with my housemate who is a data analyst by trade, and the conclusion that we came to is that there are two sensible options here, depending on the amount of work you personally want to do (we’re assuming here that the collection of gender data is actually useful to you, rather than simply of interest in which case it is almost always better to leave it out).

The simple option is to have three or four discrete options: Female, Male, Other, and possibly Prefer not to say. In my experience, this is the most acceptable option for gathering data while being both simple and inclusive – it acknowledges that there are people who don’t fit the gender binary, allows users to select a different option, and doesn’t overload your cisgendered users with lots of options. It also allows people to completely opt out if they really don’t want to answer (the standard objection is that it’ll negatively impact your data collection, but in practice it probably doesn’t make much of a difference). Note that if gender identity is particularly important to your application, then this may not be the most sensible or inclusive option.

The ideal but more complex option is to have a textbox and suck it up – it’s a data sanitisation problem. A simple find/replace on your dataset will be able to lump your users into a group of man/male/boy responses, a group of woman/female/girl responses, and a group of assorted other responses. Crucially if you’re doing demographic analysis, whatever is left over probably isn’t statistically significant at an individual level so in your analysis it is acceptable to put them in an internal Other category. You can then preserve that minority data for further study should you find you need it.

Alternatively, as noted in the comments, it may be possible to combine the two approaches. Once a user selects your Other option, you could then display a text box which allows them to specify their gender identity exactly. This has the benefit of minimising cognitive load on cisgendered users while also capturing specific minority data. The downsides are that you may still run into issues sanitising this data to make it useful, and your form must be able to handle revealing a hidden element.


Gender is the correct label for this field, from a descriptive point of view and from a data collection point of view. You’d be surprised how many people think it’s hilarious to answer Sex: with “Yes please”.

If you choose to go with the simple dropdown/radio button approach, then Other is probably the most appropriate label for the third group. It is easily understandable, and non-exclusive in terms of what it might represent. Transgender is probably not an appropriate label here unless you include additional ones because it excludes people outside the binary who are not transgender or who do not view the label as appropriate for them, and it doesn’t actually tell you the respondent’s gender (transgender just tells you their gender is not the same as their assigned sex at birth). The problem with the use of the word “other” is that it is exclusionary and can potentially feel like the user is being shoved into a box of leftovers – not an ideal experience! For that reason, a text box is probably preferred if you want to make sure you’re being inclusive.

Think Outside The Box mirrors these recommendations and has some other interesting guidelines for form construction.

How to deal with browser navigation in multi step form with validation

I am not a designer nor UX person. I am implementing an application which has multi-step form. Imagine that in this form some steps (screens) need to be validated before person can proceed to next step.

The application has also its own prev/next buttons with progress (dots), showing the person remaining amount of steps needed to be taken.

I am having issue with how to deal with browser navigation. Ideally I want each step of the form to have its own URL. This means URL would control what is rendered (some data for the form is cached in the browser and prefilled for the user). But what happens when user uses browser navigation to visit an URL that should not be allowed?

Imagine following scenario:

I have screen 1 containing a form and screen 2 containing some content. User needs to fill the form in screen 1 to proceed to screen 2. Let’s say user fills the form and is redirected to screen 2. Now the user decides to go back, either by using application navigation or browser navigation (both is possible). The scenario which I’m trying to figure out is when user clears the form and uses browser back button. At this point the application is in invalid state.

How to deal with this? I don’t know what is the right approach. Maybe I should not let user go to URL that should not be visible to him and instead redirect him to screen 1? But that could be problematic as user would not get any indication.

microsoft word – What do you call Someone who is stuck up and expects everyone else to deal with them. They act like their important and rich but aren’t

I have a cousin who grew up very well off. He is very rude and will randomly snap at people for little things. His father recently cut him off because he has always been bad with money. He refused to hold a job for too long because he feels like he deserves better. He has unrealistically high expectations for life. He thinks he deserves to get a high-paying job where he doesn’t have to work too much right off the back. He has always acted like he was above everyone else because of his dad’s money, but now he broke. The thing is he still behaves the same way even though he doesn’t have any money. I’m trying to find a word that perfectly describes him. So what do you call a rude person who acts like their rich but is actually broke?

networking – How to deal with race conditions on a game server between network and physics update loops?

I am new to game networking.

In various articles on the internet, I found that there are usually two loops on the server: one for physics updates and the other for sending snapshots to the client (network updates). As I understand, loops can run in parallel, which makes me think they should run on different threads.

Now, in terms of concurrency, physics thread is the writer and the network thread is the reader. Given that the threads can run concurrently, there can be race conditions: reader thread can read inconsistent game state if the writer thread is currently modifying it.

How to deal with this race condition? The crude approach would be just to use lock on the game state, but it seems to me that this will introduce delays. For some reason I can’t find anything on the web.

web applications – How does Robert Martin’s “Clean Architecture” deal with Progressive Web Apps (PWAs)?

According to Robert C. Martin’s “Clean Architecture” you should try to structure your system in such a way as to separate low-level concerns from high-level domain concepts.
Following this logic, Martin proposes, that

(t)he Web is a delivery mechanism—an IO device—and (…)

therefore should be seen as a low-level concern. As a consequence, Web apps should only present data they receive from the domain.

In principle, a PWA could be seen as its own enclosed system with approriate architectural boundaries, so that the app wouldn’t need to have a backend which contains the domain logic. In that case, implementing the Clean Archtecture would be a fairly trivial act.

But image your domain logic already exists on, say, a server.
How would you then avoid duplicating your domain logic into the PWA if UX concepts such as offline availability are key to your product? What if your domain logic is quite sensitive and mustn’t be exposed to end users under any circumstance? (e.g. by implementing it inside a PWA)

Another way to phrase the question would be: How do you build PWAs with rich UX, such as offline capability, without exposing your, potentially sensitive, domain logic by embedding it into the frontend?

gm techniques – How to deal with player who won’t roleplay, insists character-friction is bad, and doesn’t take the game seriously?

This is a long and hard one, but let me make an attempt at unraveling this.

Players (especially ones new to the hobby) don’t know what they want

or:

Definitions, the game

It has been my experience that many people are all “wooo, roleplaying, yeah I’m into that!” but when it comes down to it, they mean very different things. F.e. no matter how much I used examples and descriptions and whatnot, I still recruited people that were just not into my style of GMing / roleplay.
For some, roleplaying is acting in character and living in a semi-realistic world with harsh consequences even if those consequences could not be seen ahead of time (see: Game of Thrones first 2ish seasons).
For some roleplaying is like the above, but consequences are always warned about and known as meta knowledge (metagaming, as opposed to popular sentiment, is not necessarily a bad thing if all people involved are ok with it and use it appropriately). (see: Marvel Cincematic Universe – deaths are rare and important, action is cinematic rather than procedural)
For some roleplaying is a game to win, a figure in the world that they use like a chessboard. (see: PC Games, usually)
For some roleplaying is having super dramatic and loser characters at the beginning who hate the group and go through a proper arc. (see: Origin Story of Stark, f.e.)

And then there is allthethings in between.

How does your problem player feel?

You’re right, your problem player kind of wants a different game. He may or may not be used to games like Baldur’s Gate, Planescape Torment and whatnot where you savescum to your hearts delight to try out all the different possiblities the game provides you with. You messed up? No worries, use an earlier save.

It fits with the playing keep-away bit, the getting upset when things are not perfect and yes, even with the pouting.

Imagine you are him. You are excited to roleplay together but also kind of busy and you build a character with the rules as you understand them. You feel like you did great and are once more excited and then you guys come in and tell him he did everything wrong (not that he necessarily did, but we’re talking about feelings here). Fine, you suck it up after a while after all your hard work (again, his perspective) was for nothing and then you go on and get excited about beating the odds together with your group! Yay!
But what is that? Your plans suck? You are always made to feel shitty by the GM and that other player? In front of your girlfriend?!? The fuck! He thought you were supposed to be a team and now he is being made to look like a fool.

Of course he will always be defensive with the above feelings, right?

Especially if this guy is dominant in the friend group in general, he naturally assumed he was going to take the lead.

His way of playing is, first and foremost, valid! People play like he does and have loads of fun. (Especially the blank-ish canvas is definitely valid, especially especially if you start out as relative nobodies and want to have a grand hero arc.) He wants to be in director as opposed to actor stance when it comes to his character.

You and the GM, however, don’t.

(Personal note: The way you write about his GF also sounds quite dismissive – this is how women tend to get into the hobby unfortunately as it’s still somewhat stigmatized – please try and be welcoming, play off of her character etc. How about f.e. the GM contacts her and asks her about an idea for her character he had, like meeting whoever-is-in-her-backstory and then X happens and there are trials her character has to solve like a puzzle bit and other bit and then she learns X about herself? No need to talk about specific puzzles, the theme of it is important. Not all players – especially again new ones to the hobby – have planned out milestones for their characters. I myself, in fact, would find that boring. So yeah this is not about planning stuff in minute detail, but sketching a rough mission that is just for her character to be the star in. A thing every GM should do, but with buy-in from the player!)

Can you salvage this?

Maybe. I think there are two ways to do this. Both of the options recquire talking to your problem player (one on one, GM and him) and figuring out what kind of consequences he wants. Give him examples like the ones I mention in point one. Does a giant kill you if he smashes you? Injures you on failed roll? Just dents your armor? Those choices affect the feel of the whole game and are super important.

  1. The easiest path for him, hardest for you and GM. Play the way he wants to. Reboot the game, look for a system that works with that style of play and go run into fantasyland. State consequences explicitly, use Fate / Fu / whatnot points as rewind options, basically empower the players to tell a fun story together. This is best done in narrative-focused games (again something like Fate, FU and whatnot).
    It does, however, require a huge change of the GMs and your mindset. Play grand stuff like Star Wars or whatnot, if a roll is failed the GM should be all ‘oooh, how about the Giant moves just a hitch too fast, you think something has to be up with that, maybe he has enchanted items on him? How about he grabs you and smashes you against the wall, denting your armor a bit!’

I myself am not flexible enough to GM that kind of power-fantasy style, but many GMs are more flexible.

  1. Session 0. Hard on everyone and will definitely lead to more conflict. Maybe, again, add Fate or whatnot points to your D&D game in order to be able to rewind stuff and have FUN with the possibilities. Have immediate rather than long-running consequences. The points can be removed at some point (if he agrees to that) but think of them like training wheels that lead to less frustration for both him and you.

Talk about what he expects from a game, what he wants to have. Talk about what you understood from what he said and if that’s correct. Give example scenarios.
If he still blows up, remind him gently of what was agreed to and take a short break to eat, go for a walk, doesn’t matter. Give him time to, well, kind of grieve? Work through the disappointment and frustration, definitely.

With both options, it’s also really important for both of you to have less of a ‘this is how roleplay works’ outlook and to encourage him.
Positive reinforcement works so much better than constantly beating someone down. We as a society know this from training all kinds of animals, including small humans. Use that. Go ‘oh, that idea is so cool, let’s try it and rewind if it doesn’t work with a Fate point!’ Not: ‘Let me swoop in because I’m the only and bestest roleplayers here of all roleplayers, totally taking the limelight’ because that’s how some of these situations come across from his perspective.

Put yourself in his shoes. Would you like to be treated that away, always told you’re doing it wrong when you just want to have some fun with your friends?

If neither the GM & you nor him can adjust: Then yeah, break up the group. It’s a common nerdfallacy that friends have to do absolutely everything together. Do whatever is fun with the whole group together, not something that only adds conflict.

How deal with usage of dark patterns in relationship with user and business needs

The morality of using dark patterns presents an ambivalent dilemma. Are there some guidelines or the framework when the business need doesn’t correspond with users?

Example

  • Business need: Standart newsletter signup
  • User need: usage of service/product

Dark patterns- preset when registering, disruptive popup when using a product