Deal – [Urgent] Selling 7000 BMF point for 6.8 USD in crypto (LTC, DOGE or DGB) | Proxies-free

Ahh you want to get to me, luckily you are a trusted member. Kindly calculate $6.8 to litecoin.I like sending through coinbase.Which is your preferred wallet i will send the crypto to?

$6.8 amounts to 0.018 LTC as per the current rate that litecoin is trading at.

Would you please be able to send The LTC to this address:
MWqennksceK8jiF8m4X6zvVJfcGgTnpYHq

I will donate to you 7100 BMF points (7000 points for the transaction as agreed and an extra 100 points for helping me cash this out so quickly) once the LTC reflects in my wallet. 🙂 Please let me know once you have sent it so that I can check my wallet.

thank you so much in advance!

usability – Is it good practice to place tabs at the same level when search is the main feature? How to deal with spacing?

There are two potential approaches, but you have to have a consistent design approach/philosophy if you want to achieve the best user experience.

The search feature, if applied globally to the application, should sit at a level above the tabs so that the user isn’t confused about whether the search results relate to the contents in the tabs or not.

However, if the search feature only retrieves results relating to what is in the tabs, then it can also make sense for it to sit in the same level, provided that you can manage the spacing. This can be done by common strategies used in browsers to manage tabs (when you have too many to fit on the screen, especially in devices with narrow widths) or create a more compact search call-to-action (e.g. icon that expands when clicked and collapses when not in use).

Selling – $40 HOLIDAY DEAL

Update:
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There is a huge demand for website development service which is rapidly gaining in popularity.
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simplifying expressions – How to deal with multiple conflicting possibilities when using collect

I have some equations that I would like to group according to specified terms.

For example, $x_1x_2x_3+x_1x_2x_4+x_1x_5x_6+3x_1x_2x_3$.

I would like this to be grouped as $3x_1x_2x_3+x_1x_2x_4+x_1x_5x_6$.

However, when using Collect in Mathematica, it is grouping them as $x_1(3x_2x_3+x_2x_4+x_5x_6)$.

I am currently specifying all possible combinations $x_i, x_ix_j$ and $x_ix_jx_k$ as the terms I would like to group by. Selecting just the third order terms isn’t an option here for what I need to use it for.

Is there anyway to stop it factorising the expressions?

Deal – Need BMF Token I can send Paytm/UPI | Proxies-free

Earnings Disclaimer:  All the posts published herein are merely based on individual views, and they do not expressly or by implications represent those of Proxies-free or its owner. It is hereby made clear that Proxies-free does not endorse, support, adopt or vouch any views, programs and/or business opportunities posted herein. Proxies-free also does not give and/or offer any investment advice to any members and/or it’s readers. All members and readers are advised to independently consult their own consultants, lawyers and/or families before making any investment and/or business decisions. This forum is merely a place for general discussions. It is hereby agreed by all members and/or readers that Proxies-free is in no way responsible and/or liable for any damages and/or losses suffered by anyone of you.

hotels – How to deal with the spider situation in exotic locations?

I hate spiders. I really, really hate spiders. It has crippled me my entire life in so many ways, and it cannot be “fixed”. I will not “go to therapy” for it. They are satanic, eight-legged monsters. Pure evil. It has nothing whatsoever to do with any fear of their potential poison or dying/getting hurt from them.

I live in a relatively cold climate. Although I consider many of the spiders even here to be way too big, they are nothing like the exotic, juicy ones found in the ever-hot, tropical areas of the world. For example, there is no way that I would ever go to Australia for any reason, or Africa. Heck, even the USA seems to have quite large and scary spiders where people live.

I have only once been to a hot country (Spanish island) on vacation, and luckily, I didn’t encounter any spiders that time. However, it was certainly on my mind the whole time. And this was a very touristy location, not exactly some remote village in the jungle or anything. I assume that it was pure luck that I didn’t find an eight-legged freak in the bathroom for the week I spent there in that hotel apartment.

I could really need a vacation to some tropical beach somewhere, with palm trees and all that. I’ve always wanted to experience that. But just the thought of being anywhere near a tropical jungle area, with gigantic spiders lurking around and probably going on a stroll on the beach sometimes, would make me unable to sit or lie down at any point, and I’d have to keep walking or at least stand up at all times. That’s not relaxing. That’s stressful and insane. It would ruin the whole experience.

How do other people deal with this problem? Isn’t spider “phobia” like one of the most common issues that people have globally? I feel sorry for those who live permanently in locations where such spiders dwell. But people pay a lot of money to go there on vacation. Am I grossly overestimating how many spiders there are? Even where I live, I barely dare to look around too closely on the balcony since there have numerous times been spiders there which I don’t even want to see. And the hotter the climate, the bigger and nastier the spiders.

I seriously believe that I would die from sheer fright if I found a tarantula climbing on me, and I would have to immediately reschedule and fly straight back home (at any cost) if I saw such a spider in-person, even outdoors.

Even if I’m never going to go on that vacation, I’m very curious as to how everyone else deals with this issue.

dnd 5e – How do I deal with instant-solution spells like Comprehend Languages?

There are four pieces of advice I give other GMs when I hear them complaining about stuff like this.

You should not actively circumvent player choices.

Spell slots in 5e are at a premium, as are known spells for most classes. In other words, unless you’re a Cleric or a Wizard, picking a given spell means you are actively giving up other spells, which affects the power balance of your character.

Comprehend Languages, in particular, is a choice that makes you give up combat versatility and/or guaranteed useful social RP benefits in exchange for a very binary (it’s either nearly essential or almost completely useless) exploration focused benefit. Even the other breaking spells though have such trade-offs. Invisibility, flight, and teleportation being useful are super dependent on the campaign setting and the rest of the party, polymorphs are only powerful if you need a tank or in the unlikely case that you need a good disguise but your opponent is not able to check for magic, and Wish, while game breaking in some cases, is entirely dependent on what the GM allows (at least it doesn’t cost XP like it used to though).

When players pick up these spells, they are making an active choice because they think they will be useful. The point of the game is for everyone to have fun. How fun is it to pick up a spell that you think will be useful, giving up on other things in the process, only to have it be completely useless?

Given this, I not only don’t try to avoid direct one-shot solutions, I go out of my way to include them when I know the players will have a way to trivialize them (provided of course that they are not critical to the story). Not huge numbers of them of course, but at least enough that the players don’t end up feeling like they made poor choices.

You must think like the in-universe creators of the traps and puzzles when creating traps and puzzles.

Magic is the most blatant thing here, you need to remember that it exists, and design your traps and puzzles around that assumption.

However, you also need to apply some common sense. If some ancient civilization built a tomb, would they really leave behind detailed step-by-step instructions to get inside? Of course not! If any info exists about getting inside or circumventing the traps, it will be at best figurative, probably requiring an understanding of the ancient culture itself to understand, and at worst fragmentary to non-existent, all because when it was created, that language was commonplace, and therefore writing down proper instructions would have enabled anyone to get in.

You need to think along those same lines when designing puzzles and traps. The party might get lucky and stumble across a figurative back door left by the designer, but in most cases they won’t be so lucky, and will have to figure things out the way the designers intended, which will almost certainly not consist of just casting a specific spell (though if it was a meritocratic society run by mages, the ability to cast a specific spell might actually make sense as a key).

Important puzzles and traps should take multiple steps to solve and should also have multiple possible solutions.

As a really simple example, years ago I did a dungeon crawl campaign where the party eventually ended up in a room with only one door, but which they knew was not the end of that particular path. While I did not explicitly list the options, they had three ways to possibly proceed that I had planned for. They could backtrack and go around (they had been mapping the dungeon so far, and it was not difficult to see from the map that there was at least one other path to where they were going that did not involve this room), they could go about finding the secret door and then just force it open with brute strength, or they could decipher the ancient text on one of the walls and puzzle out what the poem (actually Lewis Caroll’s How Doth the Little Crocodile) indicated for them to do. Given the party composition, any of those was a valid solution, and the option of backtracking would have been valid no matter what the party composition was. In practice, they actually ended up accidentally triggering the third option (it required them to pour water into a set of small golden bowls shaped like crocodile scales, and the wizard accidentally flooded the room (thus indirectly filling those bowls) when they were fighting some enemies that showed up part way through the party debating about how to proceed).

Unless you are designing the campaign knowing ahead of time what the party composition is and having a good idea of how they are likely to play, all major story related puzzles and traps should be built like this, and should also ideally follow the Three Clue Rule (which my above example technically did not), but you should not actively prevent creative or accidental solutions.

The reasoning behind this is twofold:

  • Requiring multiple steps makes it much less likely that the players will trivialize the puzzle with a single spell. It also makes it feel more significant, because it requires a larger time investment to solve it.
  • Providing multiple possible solutions helps ensure that the party will actually be able to solve it, independent of how they built their characters and independent of how they approach the problem. It also makes it more likely they will be able to solve it without having to come back to it, which helps keep the story moving forwards.

Conversely, unimportant and optional puzzles and traps should be simple, and it should be possible to trivialize them.

Put simply, if something does not matter directly to the story and only exists to provide some loot, then it should usually take as little time within a session as realistically possible. Allowing players to trivialize stuff like this by simply being appropriately prepared is a good thing, because it provides validation for their choices and it minimizes the time that gets taken away from actually propelling the story forwards.

This is essentially a non-binary application of the dramatic principle of Chekhov’s Gun. If something is completely irrelevant to the story (and not important for setting the mood), then it should not be included at all, if something is critical to the story, it should absolutely be included and have significant time devoted to it, and things that are only somewhat relevant to the story should only receive as much time as is needed to account for their relevance.

Would you, as the GM, rather have half the session spent with the party trying to figure out how to get a +1 longsword for the fighter because the puzzle is to complicated for them to figure out, or instead have them spend that time working on moving the story forwards? Unless you are a particularly adversarial GM with a (very bad) players vs GM mentality, you almost certainly would rather see the story moving forwards. The same is generally true of players as well, they tend to prefer to actually keep the story moving instead of sitting around figuring out a puzzle to get a possibly trivial item. The difference here is that the GM knows they are wasting time, while the players may not.

Avoiding situations like that is important to help keep the players happy and engaged, and one of the easiest ways to avoid such situations is to make the complexity of puzzles and traps directly correlate with their relevance to the story.

Best way to deal with the Azure ACS retirement in a provider hosted Sharepoint Add-in?

I have a provider hosted Sharepoint Add-In that currently authenticates via Azure ACS, using the process that is currently outlined in the Microsoft documentation. I am aware that for a new tenant, add-ins that are developed in this way will not work out of the box, but will require the tenant admin to set DisableCustomAppAuthentication to false before they can be used (more info here).

I know that the recommended solution is to switch over the auth to use Azure Active Directory. I have set up an Active Directory application for this, however I am a little unclear about how to incorporate this into the add-in. The Sharepoint Add-in documentation has not been updated to highlight what config changes are required for the user to give permission to the new Azure Application during the install. I am also unsure if all add-ins should now be high-trust as the recommended auth in Azure Ad is certificate based. The documentation states that high-trust should be reserved for on-premises add-ins, with low-trust still being recommended for provider-hosted add-ins.

Has anyone gone through this process before? Is switching to use Azure Active Directory the best Solution? How does one incorporate this into the Add-in? Any advice would be greatly appreciated.

dnd 5e – What are all of the telekinetic/telepathic spells and spells that deal psychic/force damage?

Okay, so I want to make a class called the Psion, where a character casts spells that involve tele-powers (Telekinesis, Telepathy, and Teleportation), plus damaging spells that deal psychic or force damage. Necrotic is fine, but I’d like all of the psychic and force damage spells.

For reference, I’d like only D&D 5e spells from XGTEg, the PHB, and TCOE (Xanathar’s Guide to Everything, Player’s Handbook, and Tasha’s Cauldron of Everything).

I’d also like all spell levels (Cantrip to 9th), since Psions are going to be full casters who get 9th level slots.