reactjs – Which libraries should I use to access custom shopping malls with & # 39; react & # 39; and & # 39; react native & # 39; to develop?

I'm learning & # 39; Django & # 39 ;, & # 39; React & # 39; and & # 39; React-Native & # 39 ;.

I would like to develop an individual shopping center with my personal portfolio.

ex] spreadshirt


The functions I want to develop are:

  1. Image Overlay
  2. Text Overlay
  3. Listenpunkt
  4. color change
  5. Save and edit your history

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Because I & # 39; React & # 39; and & # 39; React-Native & # 39; learn
I want to use & # 39; React & # 39; and & # 39; React-Native & # 39; develop.

Which libraries should I use to develop custom shopping centers with "React" and "React natively"?

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Networking – Develop a Multiplayer Game in Unity?

So I've planned a pretty good roadmap to get into Unity and work to a skill level to create my own game idea.

However, I have no knowledge of the complexity and available / workable solutions for a multiplayer experience. Would the multiplayer tools of Unities support a large number of concurrent games?

If not, what can it do, and should I be worried about it at the beginning of my game development, or can I easily incorporate the multiplayer aspect into the final game?

xcode – Is there a way to develop iOS apps on a MacPro 2.1 in 2019?

I wanted to run Cordova on some of my apps so that I could test it for iOS. To run cordova run ios on a windows system will complain:

xcodebuild was not found. Please install version 9.0.0 or higher of

I've already read that you need a Mac to build iOS apps. Since I do not know much about Apple computers, I bought an old Mac Pro for $ 100 and thought it would work.

I later learned that Mac Pro is running Mac OS 10.6.8 and that it can not be updated any further. There is a Mojave patch that does not work on MacPro 3.1 and later on MacPro 2.1. The xcode in the App Store requires Mojave, which in my opinion is 10.14.xx

Is there a way to build these apps on this old MacPro 2.1 with 10.6.8?

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Development Process – How to Develop a Python Package on venv

Python Venv is useful for isolating the project from the global Python setting. But beyond that I had some difficulties in developing the project on the Venv. All the information I get about "Developing Python packages on venv" only explains the basic installation of venv, enable / disable, use pip etc.

What I've done so far is editing the python files on the lib/pythonX.X/site-packages/project_name-pyX.X/project_name Folder. This will save me time if the command continues to run python install if a simple change is made to a file (update). However, it does not always work, especially if I need new subpackages or Python files. In this case, I have to copy the files from the lib/pythonX.X/.../project_name Folder, paste somewhere, create the new folder / files and run the command python install,

So there is a way to develop the Python package to just edit it and create new files / folders without updating the running project python install Command?

PD: I use Python> 3.6

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