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Why are cities (eg Diamond Bar) over-represented in Google Analytics?

When I look at our website by city, I see that a city called "Diamond Bar" is supposedly responsible for 20% of page views on some pages. This is a significant sample size (30,000 unique pieces), and I know there can not be that many users in Diamond Bar because we have an internationally popular website.

This city rose from zero in July to 1,000 visits a day in mid-August.

I think that must be inaccurate, but I wonder why GA is off. Does anyone have any insights?

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Welcome to Diamond eCommerce! In this course, I do not hold anything back and share with you everything that has brought me immediate success on Shopify. You will learn how to apply these strategies and implement them in your own Shopify stores.

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Process Generation – Diamond Square Algorithm – How To Fix Terrible Diamond-shaped Artifacts And Tips?

I've tried to follow this article, which explains how to implement a wrapping version of the Diamond Quadrant algorithm.

I tried to run it with dimensions of 128×128 and a "feature size" of 16, as in the article, but the resulting terrain is this monstrosity: terrible looking noisy terrain

I've read through the earlier questions on this topic and know that there may be issues with some eye-catching diamond-shaped or angular artifacts in this algorithm, but that definitely goes beyond that.

Here is my code:

private float GetHeightAtPoint (int x, int z)
{
if (x <0) {x = width + x; }
if (z <0) {z = height + z; }

Return fractal[(x % (width - 1)) + (z % (height - 1)) * width];
}

private void SetHeightAtPoint (intx, intz, float)
{
if (x <0) {x = width + x; }
if (z <0) {z = height + z; }

fractal[(x % (width - 1)) + (z % (height - 1)) * width] = Value;
}

private void SquareStep (intx, intz, int size, float value)
{
int halfSize = size / 2;

float a = GetHeightAtPoint (x-halfSize, z-halfSize);
float b = GetHeightAtPoint (x + halfSize, z - halfSize);
float c = GetHeightAtPoint (x - halfSize, z + halfSize);
float d = GetHeightAtPoint (x + halfSize, z + halfSize);

float meanHeight = (a + b + c + d) / 4.0f;
Float AdjustedHeight = MediumHeight + Value;

SetHeightAtPoint (x, z, adjustHeight);
}

private void DiamondStep (intx, intz, int size, float)
{
int halfSize = size / 2;

float a = GetHeightAtPoint (x-halfSize, z-halfSize);
float b = GetHeightAtPoint (x + halfSize, z - halfSize);
float c = GetHeightAtPoint (x - halfSize, z + halfSize);
float d = GetHeightAtPoint (x + halfSize, z + halfSize);

float meanHeight = (a + b + c + d) / 4.0f;
Float AdjustedHeight = MediumHeight + Value;

SetHeightAtPoint (x, z, adjustHeight);
}

private void DiamondSquare (int stepSize, Float Scale)
{
int halfStep = stepSize / 2;
for (int z = halfStep; z <height + halfStep; z + = stepSize)
{
for (int x = halfStep; x <width + halfStep; x + = stepSize)
{
SquareStep (x, z, stepSize, Random.Range (-1.0f, 1.0f) * scale);
}
}

for (intz = 0; z <height; z + = stepSize)
{
for (int x = 0; x <width; x + = stepSize)
{
DiamondStep (x + halfStep, z, stepSize, Random.Range (-1.0f, 1.0f) * scale);
DiamondStep (x, z + halfStep, stepSize, Random.Range (-1.0f, 1.0f) * scale);
}
}
}

/ *
* Generate a fractal map using the Diamond Square algorithm and save it in the fractal[]
 * /
private void GenerateFractal (int featureSize)
{
Fractal = new swimmer[width * height];

for (intz = 0; z <height; z + = featureSize)
{
for (int x = 0; x < height; x += featureSize)
        {
            SetHeightAtPoint(x, z, Random.Range(0.0f, maxHeight));
        }
    }

    int sampleSize = featureSize;
    float randomScale = 1.0f;

    while (sampleSize > 1)
{
DiamondSquare (sampleSize, randomScale);

sampleSize = sampleSize / 2;
randomScale = randomScale / 2.0f;
}
}

Could someone give me a guide here? One thing that was a bit suspicious was that I had to create some other wrapper array access functions to do this run because I got negative values. You can see that my functions have the if statements that check for negatives, whereas the original implementation does not.

thank you in advance

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