dnd 5e – Scrying on a creature with legendary resistance

Legendary Resistance can be used against any saving throw, at the DM’s discretion.

RAW, there is nothing to prevent the dragon from using legendary resistance against a scrying spell. Everything we need to know about legendary resistance is contained in its description:

If the dragon fails a saving throw, it can choose to succeed instead.

The only condition for using it is stated: “if the dragon fails a saving throw”. Since scrying triggers a saving throw, the dragon first can make the saving throw; on a failure, the dragon can use legendary resistance.

This answer gives a good perspective on legendary resistance that may help realign your perspective of the feature:

Legendary Resistance is a DM tool, not an ability that a monster chooses to use.

I think it’s best to treat Legendary Resistance as a game-mechanical way for the DM to make a climactic battle entertaining. A monster with Legendary Resistance doesn’t choose whether to use it or not; the DM chooses whether having the monster make a saving throw will make the battle more entertaining or not. It’s (presumably) available so that epic monsters that are typically fought solo aren’t quickly overcome by a couple of effects that require saving throws.

Ultimately, it is up to the DM to use it or not, but the DM would be entirely within RAW to use it against scrying. Personally, the party scrying on a big bad is a treasure trove of plot development material, so I would be inclined to allow it to push the plot forward.

dnd 5e – Is this variation of the Guidance cantrip balanced?

The Problem

Guidance doesn’t provide an interesting/meaningful decision point on when to use it (of course, this may not reflect other people’s play experience). Other cantrips provide meaningful decision points (Light may give you away to your enemies, cantrips in combat compete for an action with potentially better actions, Shape Water provides an interesting creative decision in its application, etc.). If a player is out of combat and not concentrating on anything, there’s no real reason (that I can see) to not use Guidance, or at least pre-cast it before a social or stealth situation. That is the problem I see with it; perhaps others don’t see it as a problem, and if that is the case, “if it ain’t broke don’t fix it” is an acceptable answer.

The Solution

Providing a pseudo-limit to the use of Guidance, while increasing the benefit, provides a meaningful decision point of when to use the spell. This essentially makes the cantrip Working Together but up to a minute in advance, or with less required narrative justification.

The Spell

GUIDANCE
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Cleric, Druid

You touch one willing creature. Once before the spell ends, the target can roll one ability check with advantage. The spell then ends. The target cannot benefit from the effects of Guidance for 1 hour.

The Good

Since there is a limit on the “spammability” of the spell, the decision of when to use Guidance requires more evaluation. This means I, as a player, have to decide whether to use this on the rogue as they sneak ahead into the room, or save it so I can cast it in advance when they have to bluff their way past the guards in the other room. The potentially stronger benefit (advantage vs 1d4) would seek to offset the usage limitation, and still make the cantrip worth a cantrip slot.

The Weak

This doesn’t stack with Working Together, which is a net loss on many checks. I still think there is utility in situations where Working Together isn’t possible (due to the nature of the check or the situation) that may offset this loss though.

My Concerns

My primary concern is that this would obsolete the cantrip since it doesn’t stack with Working Together. I think that this could be offset by allowing attack rolls and saving throws to benefit from the spell, making it a slightly more versatile Assist action (caster doesn’t have to be within 5ft of the target like Assist). However, I kept it to just ability checks for starters so that it has minimal changes from the original cantrip.

dnd 5e – What is the benefit of a talisman made from an ice troll’s heart?

By my understanding, you are asking why such a talisman is special compared to any other talisman that you can theoretically make from anything. As the text you quoted contains, it functions like a patch of brown mold.

According to the DMG (p. 105), brown mold is a hazard and has the following properties:

Brown mold feeds on warmth, drawing heat from anything around it. A
patch of brown mold typically covers a 10-foot square, and the
temperature within 30 feet of it is always frigid.

When a creature moves to within 5 feet of the mold for the first time
on a turn or starts its turn there, it must make a DC 12 Constitution
saving throw, taking 22 (4d10) cold damage on a failed save, or half
as much damage on a successful one.

Brown mold is immune to fire, and any source of fire brought within 5
feet of a patch causes it to instantly expand outward in the direction
of the fire, covering a 10-foot-square area (with the source of the
fire at the center of that area). A patch of brown mold exposed to an
effect that deals cold damage is instantly destroyed.

You could use this brown mold to lower the temperature in your immediate vicinity or you could use it as a sort of grenade. The possibilities are up to you, that is the beautiful thing about D&D 🙂

dnd 5e – How does AC 30 at level 12 stack up vs Monster Attack Bonuses

So this is a build I have been working on for few days after a player stated that AC is incredibly difficult to increase and doesn’t feel useful considering the base costs.

Level 2 fighter/10 Wizard

Base Armor:

Plate +18 AC
Shield +2

Class abilities:

Fighter: Fight Style Defense +1 AC

Activated abilities:

Wizard: War Magic School Durable Magic +2 AC while holding Concentration
Active Concentration spell; Haste (targets include caster) +2AC

Shield used as a reaction when targeted +5AC

Total AC before first turn 21
Total AC after first turn 25
Total AC on reaction after being attacked 30

Two Questions: One How would that stack up against the mid to late game monsters and is there a way to increase the characters AC even further without magical arms and armor?

Bonus questions:
When a player grabs say a ring of protection+2 and bracers of Armor +2 do they stack?

Finding Enchanted shields and Plate armor would their magical bonus stack with the bonuses already received from the ring and or bracers?

This caster has the opportunity to use action surge along with haste, could that character cast three 1 actions spells in a single turn. From what I have read the answer would be yes. Haste doesn’t say that you can’t cast a spell as a part of your extra action.

dnd 5e – Where does a dragon’s magic come from?

Wizards learn spells in spell books Learning the techniques needed to cast, sorcerors have an innate magical ability, warlocks are given powers by a deity or other powerful being.

Clerics and druids receive there magic from a deity, nature or the land.

But where do dragons learn there magic? Are they inherent casters like a sorceror, or do they have books and libraries like a wizard? Does a dragon know all the spells available to it picking which are prepared each day like a cleric Druid or bard, or like a wizard Or sorceror do they need to pre select which spells they have access to each day preparing from a fixed list?

dnd 3.5e – Can Unfailing Endurance be used as a prerequisite to enter a prestige class?

Unfailing Endurance (Defenders of the Faith: A Guidebook to Clerics and Paladins) reads, in part:

(…) The benefits include: Endurance: This feat confers a +4 bonus on any check made for performing a physical action that extends over a period of time (running, swimming, holding breath, and so on). (…)

Can it be used to satisfy a prerequisite for a prestige class?

dnd 5e – What ways are there to cast life restoring magic without paying monetary or valuable material costs?

There are a number of options…

Wish

Let’s go ahead and get this one out of the way. I’m not talking about using Wish to just Wish someone back from the dead, because that’s a “strenuous use of the spell” which would (per your opinion on Reincarnate, count as a Cost), simply use Wish’s ability to

duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell, including costly components. The spell simply takes effect.

So, Wish for the 7th level spell Resurrection, and they’re alive at no cost beyond a 9th level Spell Slot. Alternatively, you may pre-empt the risk of death by Wishing for Clone spells for the whole party.

True Polymorph

You covered this in your question, Turn into a creature with component-free access to resurrection magic, such as a Planetar.

Divine Intervention

Like wish, this ability can do basically anything as long as your DM goes for it. Until you are 20th level, the odds of it actually working are fairly slim–but it offers a cost-free (apart from the cooldown) way to raise the dead.

Be Zealot Barbarians

If everybody in the party takes a 3 level multiclass Dip into barbarian and takes the Path of the Zealot subclass, they can acquire the following Class Feature

Warrior of the Gods
At 3rd level, your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.

Acquire a Rod of Resurrection

This grants the following option:

The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges).

Spells cast through magic items do not consume material components (see here) This is, however, an edge case because…

The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.

It can only be used to Resurrect once every 5 days, and has a 1/20 chance to vanish.

Scroll of (Rez Spell)

Scrolls require the expenditure of their costly material components when they are created. As long as someone else created the resurrection spell and the party acquired it for “free” in the course of adventuring, it’s a Free Resurrection. The same applies to Spell Gems.

dnd 5e – Where does a dragons magic come from?

Wizards learn spells in spell books Learning the techniques needed to cast, sorcerors have an innate magical ability, warlocks are given powers by a deity or other powerful being.

Clerics and druids receive there magic from a deity, nature or the land.

But where do dragons learn there magic? Are they inherent casters like a sorceror, or do they have books and libraries like a wizard? Does a dragon know all the spells available to it picking which are prepared each day like a cleric Druid or bard, or like a wizard Or sorceror do they need to pre select which spells they have access to each day preparing from a fixed list?

dnd 5e – Can you stand up from prone while stunned?

It’s up to the DM.

Both booming blade and this issue are going to come down to a DM call as it is not made explicit or clear in the rules.

To me, “a stunned creature … can’t move” seems pretty clear. The difference between this use of “move” and its use in booming blade seems clear to me, but it is admittedly not explicit, and may be seen another way by another DM.

I would rule that you cannot stand up from prone while stunned or paralyzed. This is how I’ve ruled it before and met no objection from my players, even the one who tried to test it out.