dnd 5e – Must the artillery artist's Tiny Eldritch Cannon be held in hand?

The artilleryman Artificer has the ability to craft Eldritch Cannon (s). The rules for the cannon state that you can create two versions of different sizes:

You can take an action to magically create a small or small Eldritch cannon in a free space on a horizontal surface within 5 meters of you. A small Eldritch cannon takes its place and a small one can be held in one hand.

The wording is somewhat vague. The rules mean that the tiny version::

  1. Therefore does not take up space Got to be held in the hand of the artist
  2. Can In contrast to the small version, it can be held in one hand, but otherwise functions in terms of space and movement like the small version if it is not.

dnd 3.5e – How much wealth should a character have when starting at level 5?

We're starting a campaign with level 5 characters and my DM doesn't really know how to measure wealth. It is usually very strict and pushes the player to difficult challenges.

The DMG has a wealth table showing that the level 5 character would have:

Expected capital gain = 4,000 gp
Treasure per character = 5,332 gp

I didn't understand the chart structure. Should the amount be the sum (9,332 gp) or would it be the treasure earned less the amount the character would have spent (5,332 gp – 1,332 gp (spent) = 4000 gp?

Regardless, we start at around 2700 gp (we need to buy equipment) and I think that somehow limits the fun.

dnd 5e – How many short breaks does the average table take?

Two to three breaks before a long break

In my current game, which I've been playing for 2 years, we take two to three breaks between long breaks when we have a fight encounter. But sometimes we don't even take a short break when we're fine and the fight is fast.

In this pool it can also be seen that of all 83 votes, two short breaks are chosen the most from long breaks. Jeremy also said that the short break limit is limited to the number of hours a day and the interruption of the monster. So it depends on how many "hard" encounters you get and whether you feel weak.

But we have to remember that it is "bad" not to take a short break because the game was designed to take short breaks between matches. This shows when good if you have a warlock in your group and these magic slots are updated.

dnd 5e – Do creatures on both sides of the blade barrier benefit from 3/4 cover?

D&D doesn't spend much time on coverage and how and when to use it, and trusts that players simply read the rules and common sense to make things work. So let's try to read things clearly.

The spell has no direction, if it were, the description would say so. However, when you attack, the attack has a direction (from you to your target). If the wall is between you and the target, the target is behind. In particular, it is behind the wall that it qualifies for cover. Observe the general rule on the applicability of cover:

A target can only benefit from cover if an attack or other effect occurs on the opposite side of the cover.

– – Player's Handbook, p. 196

dnd 3.5e – How does the progress of saving throws work in prestige classes? D & D 3.5

As a 3rd level wizard and 1st level master specialist, you have basic rescue throwing bonuses of +1 strength, +1 reflex and +5 will. The numbers are about as good as if you were classified into wizards instead.

The half point of prestige classes is that they reward you for your specialization and give you tangible rewards for game effects as you progress through your story.

If you're really worried, talk to your DM about creating a custom prestige class that is specific to your character. The Dungeon Master’s Guide talks about it in the section on prestige classes.

dnd 3.5e – Is Sculpt Spell an exclusive evocation school to avoid hitting allies?

The Sculpture Spell does not list which magical schools it can be used for, only that it applies to "an area spell". fat has an area entry in his description, so there's no reason why he couldn't benefit from the spell.

Smelly cloudis more of a gray area, however. By a natural English reading, it is clearly a magic that affects an area. But in its description it has no area, but an effect. So with RAW it doesn't work with magic, but logically it makes sense enough, and for the cost of performance and a higher spell slot, I don't think it would be broken to make it work (at least) no more broken than such spells are already ).

dnd 3.5e – Why build the Mystra scammer?

The Cheater of Mystra is a very well known 3.5e CharOp build. To my knowledge, it came from this post in 2004 and almost every description of the build that is available online is a copy and paste of this post.

However, the benefits of this build do not appear to be described in much of the literature on the subject. It seems to be something that results in being polished at all times and ignoring your own anti-magic field (AMF). But I'm afraid that the rabbit hole will go deeper than I suspect. What functions of this build make it important for optimized Cleric builds? In other words, why build the Mystra scammer?

dnd 5e – Should you catch a thief based on an adventure (except Dragon Heist)?

Unlikely.

The DM guild module you are associated with is not an official product, nor was it written by the same person.

The Endless search Books are official Coast wizard Products, with the two you linked, and a handful of others in Matt Forbeck's current run. They have thematic links to WotC's hardcover adventure publications, but not necessarily strong action relationships.

In fact, the ones you linked to are just the latest incarnation of Endless search, A much earlier series was written for TSR, starting with Dungeon of dread by Rose Estes in 1982. There were almost 50 books in this series – 36 in the 80s and 11 in the 90s (with two unpublished ones), though not all based on D&D.