dnd 5e – When a druid becomes savage to an animal that has a double ability with a skill, should the druid's skill bonus be doubled with this skill?

When a Druid uses its Wild Shape feature:

Your game stats are replaced by the stats of the animal
You keep your alignment, your personality and your intelligence, wisdom and
Charisma scores. You also keep all your skills and your saving throw
Skills, in addition to those of the creature. If the
The creature has the same abilities as you and the bonus in its status
Block is higher than yours, use the creature bonus instead of the thing.

Consider the example of a druidic circle of the moon that does not know stealth and takes the form of a saber-toothed tiger. The saber-toothed tiger's statblock indicates that he has a +6 stealth modifier. Since the animal's skill modifier is +2 and a CR2 pet has a +2 ability bonus (DMG ch.9), the Stealth saber-tooth tiger must have dual abilities.

So, should the druid double his skill bonus and add it to the Saber Tooth Tiger's Dexterity Modifier, causing the wild-formed Druid to have stealth at level 6 +8, stealth level 9 +10, and so on?

dnd 5e – Does a druid begin with a bow, without arrows?

In a literal reading of the rules, you will not start with ammunition (possibly only because druids are not really associated with ranged weapons).

Compare with the Ranger launcher, which specifically mentions a quiver and 20 arrows.

However, you can talk to your DM. It would hardly be an imbalance if you start with 20 arrows or so.

Also, keep in mind that your background is likely to start with some money as well. Even if your DM is really strict, the money for the ammo might simply result (and I doubt that this could be a problem that your character bought with his bow instead of spending a day in the shops!).

dnd 5e – Circle of Flames Druid (V 1.6): Is this more balanced?

As a follow-up to the original balance question and some input from the members of the GiTP Homebrew Forum, the Druid Circle of Flame, as it is currently being considered, is closer to balance in my opinion.

Or is it? Is there a blatant balance hole in this version?

Flame circle (V 1.5)

Fire burns the forest and new growth comes from the ashes. Just like the fire that burns the weak and dead trees, the druids of the circle of fire reap the weakness of those who have lost their way, leaving the next generation a fertile ground to grow on. Wind spreads forest fires and cleans a larger area. A lightning starts forest fires when it hits a dead tree. The fiery death brings a new beginning. Even the evil devoured by flames can offer fertile ground for the rebirth of nature. Druids of the Circle of Flames believe that one day everything will burn to be reborn for a fresh start.

Flammenzauber (Always prepared)

  • at level 3 Flaming Orb, gust of wind
  • at level 5 plant growth, lightning
  • at level 7 Nature's Watcher, Fire Wall {Grab the vine for PHB
    Only games}
  • at level 9 Control winds, fire blight {Flame strike only for PHB
    games

Only you
If you select the flame circle at level 2, you will receive the fire bars.

Heart of the flame
On the second level, you acquire the ability to awaken the original flame spirits. As an action, you can use your Wild Shape feature to raise your inner flame instead of turning into an animal form. While this feature is active, you benefit from the following benefits:

  • * A flaming aura surrounds you. Your armor class increases by one third of your druid level (at least 1). {to prevent MC MC-Shennanigans}
  • You can use your Reaction to heal yourself or an allied creature within 10 & # 39; of you for 1W4 hit points if any of you take damage. This healing increases to 1W6 in the 5th level, 1W8 in the 11th level, and 1W10 in the 15th level,

    Both effects last for 1 minute or until reduced to 0 hit points.

    {Note: Unlike the pet shape, which lasts for hours and hours, this is an advantage of the class feature for combat}.

Heat of the battle
From level 6, the druid receives an additional attack when he performs the attack action. Increase fire damage to your melee attacks equal to your modifier's wisdom

Flaming soul
At level 10, you will receive resistance to Fire damage. When you focus on a spell that deals Fire damage, you add your modifier for wisdom to the damage

From the ashes
From level 14, you can absorb fire or lightning damage inflicted on yourself or on one friendly creature within 30 & # 39; of you. The friendly creature or you instead heals the damage taken. You must take a short or long break before you can use this feature again.

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Why the revision? My original idea of ​​using "wisdom mod" for AC was too high, and as mentioned in the answers above, AC is a limited accuracy problem and lays the foundation for multi-class exploits. If this AC increase is tied to the druid level (like Moon Druid CR for Wild Shape), this will be compensated by the higher CR opponents, who will have fewer problems as the game progresses. This is an experience-based observation of Tier 3 games over the last year and a half.

We spent over a year in a Tier 3 campaign. AC AC 18 and 19 do not seem to offer as much protection against monsters that have a good strength / strength to hit Mod, Prof-Bonus and Multi-Attack. (Many of them have that). {If you've ever been in close combat with giant stones or frost giants, I believe

Refractory and refractory creatures, of which there are many, will not be overly impressed by these druids.

adnd 2e – An Erik's priest receives ALL powers of a druid?

Birthright's Rule Book, page 74, reports on Erik's priesthood:

PW as a druid and move quietly, hide in the shadows and animal compassion
as a ranger, three steps higher

Since there is more than one Erik church in Birthright, the head of religion is a regent who may be a Level 1 npc (or player), and at the 15th level:

The Grand Druid knows six spells of each level (instead of the normal one)
Spell Progress) and can cast up to six additional spells
Stages, either as a single spell or as multiple spells, their levels
six in total (for example, a sixth-level spell, six 1st-level spells,
three spells of the second level, etc.)

Or it is not considered a druid power, since it comes from its position, as its servants also receive some:

Three of these nine are Archdruids who roam the world as heritage
Messengers and agents. Each of them receives four additional spells
Levels.

If so, are hierophant powers ignored? Since they originate from the Hierophant status and lead to spells:

After the 15th level, a Druid never gets new spells (ignore the
Priest Spell Progression Table (from this point in time). Casting level
continues to rise with the experience. Instead of spells
Forces are acquired.

P .: I was unable to create a Birthright tag due to reputation limits (Birthright is a campaign ad for Ad & D 2e)

What Animal Improvements Can a Simic Hybrid Druid Keep on Wild Shaped?

What Animal Improvements Can a Simic Hybrid Druid Keep on Wild Shaped?
Manta Glide, nimble climber, underwater adaptation, lifting attachment, carapace and / or acid spit?

Does the type of beast that I am working on Wild Shape determine, if I can keep a certain animal improvement? For example, if I wanted to make a wild crab, would I keep my trailer attachment feature? What if I wildly turn into a bear?

dnd 5e – Can a druid use the Flame Blade in its wild form?

Flame Blade:

You summon a fiery blade in your free hand. The blade resembles a scimitar in size and shape and lasts for the duration. When you release the blade, it disappears, but you can recall the blade as a bonus action.

You can use your action to attack a melee spell with the Fiery Blade. If hit, the target suffers 3d6 Fire damage.

Suppose you had the opportunity to cling to the weapon, could a Moon Druid use a Flame Blade after being cast at Wild Shaped?

dnd 5e – Can a Druid Wild Shape become a Skull Rat and use telepathy?

One of the limitations of using Wild form is that in most animal forms no druid can speak according to PHB:

You can not cast spells and Your ability to speak or seize every action that requires hands is limited to the abilities of your beast, (my focus)

One of the most important advantages of Wild form is looking for the party and it turns out Cranium Council (from Volos Guide to Monsters) is ideal for this:

  • Rats are a common creature in many cities or dungeons and therefore less prone to create suspicion even when discovered.
  • Dark vision is an advantage in dark places.
  • No extra secrecy Bonus, but +2 of DEX is still a bonus.
  • Telepathic shroud makes it immune to emotion sensors, mind reading and divination.

Many animal forms have great exploration skills, but the skull rat can even be used telepathy for up to 30 feet, which may allow the druid to communicate secretly with the party and relay information about what he sees.

I am still amazed that the Cranium Rat is classified as an animal and not as any monster, but it is an animal in RAW. Since the telepathy Ability of the Cranium Council is a "Ability of the beast form"This means that a druid can actually use telepathy when converted into a Cranium Council?

dnd 5e – When a Druid in Wild Shape chokes a creature as a whole, it returns to its normal form. What happens then?

Our goblin druid today asked a question from which our DM blue screen was created:

"If I turned into a giant toad, swallowed a medium sized creature and then turned it around, what happens?"

The goblin druid is a small creature and the giant toad is a big creature. The creature that is swallowed is medium sized.

This is essentially the reverse of this question, even though it is not really a duplicate, since it is the eating creature that makes the shapeshift more than the eaten one. Closely related to this question, with the main difference wild shape from a willing druid vs polymorph an unwilling monster.