photo editing – Why do I lose my edits after creating HDR raw files in Adobe CC Bridge ACR and enhancing them,

I’m a 20 year user of Photoshop and never had this happen before. After creating HDR raw files in Adobe CC Bridge ACR and enhancing them, I lost all of the edits after moving the files (note: the xmp files are still there). I didn’t even move them out of the folder, I just sorted the folder by “Type” so that all of the newly created HDR files would be put in one place and easily grabbed to move to a “selected folder” for image processing. I’ve deleted Adobe Bridge and Photoshop and re-installed. I did a “Ctrl+Alt+Shift” to reset the preferences for Bridge and that didn’t do anything. I’m at a loss. This has been happening to the last 6 projects I’ve edited and then I have to re-edit and not move them in anyway in order to process into jpegs. Once I move them, the edits go away, but not all the edits. On some of the images, some remain. Sometimes it happens to only part of the images that are edited. There is no rhyme or reason. I don’t know what else to do?

photo editing – what size image does virtual photography produce?

Concerning ownership and usage of the image, that’s a question that is better asked of a lawyer in your jurisdiction. The IANAL version is a pretty firm “yes” under (most) western copyright law, but with the caveat that under that law, whether you can display, sell, or otherwise distribute the image falls somewhere between “no” and “maybe” depending on many factors including, but not limited to, the specific laws for producing derivative works in your jurisdiction, fair use law, all that EULA text you agree to by playing the game (on a per-game basis), and a few hundred other considerations.

Capture limits

Your resolution limit will be what the graphics card is set to render, so I’ll assume 4k rendering: 3840 × 2160 image (8.2mp) at a 16×9 ratio. Of course, if you’re dealing with 1920 x 1080, divide all the final numbers by 2 below. Also, this assumes the games allow you to take the images at the full screen resolution.

Texture limits

The biggest limiting factor will actually be the resolution of the art assets in the game.

You might be able to crank the resolution up to 8k on some games, but it’s entirely possible the textures used will not hold up at that resolution. You want to essentially shoot landscapes, so a lot will depend on if they are accomplishing the appearance of distance by using ray tracing to render atmospheric effects on a distant object, or if they are simulating it by having a closer object with those effects pre-rendered on the texture.

Basic Print Size Math

Generally speaking, the human eye has an angular resolution of about .0003 radians, so for any distance, the smallest object the eye can perceive as a unit is 0.0003d for any distance d in any unit you care to use.

So we can plug in a viewing distance of 1 meter and get a resulting maximum pixel size of 0.03cm or about ≈33dpcm(≈84dpi). Because our visual acuity won’t always line up perfectly with a grid the same size as our eye can see, this will generally look “soft” or “jagged” to us (depending on how clean the pixel edges are printed), so the general rule of thumb is based on rounding up and doubling these numbers, so 70dpcm or 180dpi at 1 meter viewing distance. (This is also why you can “get away” with using a slightly lower resolution if you use a medium that has a softer edge than an inkjet printer might have, like an optical printer on silver halide paper.)

So at a 1m viewing distance, a 4k image can be reasonably be printed on an ink jet printer about 30.8 x 54.9cm or 12 x 21.3in. You might be able to get away with a 20×30 if you use a silver halide process, but it will likely be a bit soft.

All of this scales linearly, so if a print that size is smaller than you’d like at a distance of 1 meter, you may not be entirely happy with the results.

photo editing – Why doesn’t my Gimp perspective transform apply to the entire image?

You say:

When I select the Perspective tool and click anywhere in the canvas, the grid appears, already scaled to just the subject

Emphasis added, because that’s important. This is not the normal behavior of the perspective tool. Normally, if you just click, the grid will cover the entire image. It sounds like you have your subject pre-selected. You don’t describe having done that (and I don’t see the “ants” in your screenshots), but perhaps you have “show selection” off (ctrl-t), and previously selected the subject area and forgot it.

The behavior when working with a selection of part of the image is exactly what you describe.

replication – Editing file /etc/mysql/my.cnf for Master-slave repllication

here is my “my.cnf” file:

# The MySQL database server configuration file.
# You can copy this to one of:
# - "/etc/mysql/my.cnf" to set global options,
# - "~/.my.cnf" to set user-specific options.
# One can use all long options that the program supports.
# Run program with --help to get a list of available options and with
# --print-defaults to see which it would actually understand and use.
# For explanations see

# * IMPORTANT: Additional settings that can override those from this file!
#   The files must end with '.cnf', otherwise, they'll be ignored.

!includedir /etc/mysql/conf.d/
!includedir /etc/mysql/mysql.conf.d/

I followed this tutorial to configure Master-slave replication

but after writing this on the file MySQL do not restart

!includedir /etc/mysql/conf.d/
!includedir /etc/mysql/mysql.conf.d/

anybody have an idea, please?

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Hex editing question – Android Enthusiasts Stack Exchange

My question is I am trying to do some hex editing for an Android game that I play (increasing the amount of coins/cash in my inventory), but I’m not sure exactly which file to open up.

I will attach a screenshot of what I get when I open a file with my hex editor (the program I use is Hex Editor Free).

Thank you very much.enter image description here