I used to use Source a lot, but it’s been a long time. Now I want to look up some Left 4 Dead 2 textures for reference (Hard Rain’s water particles, mainly), but the tools I used to use don’t seem to have the same functionality as they used to, are broken or are new and seemingly broken.
I literally just want to look at VTFs I’ve exported from VPK’s with GCFScape in the manner of a normal image viewer, as if they were .pngs instead of VTFs.
This seems like the best candidate, but I couldn’t get it to open a viewer. Perhaps you can provide some documentation? Hammer might have been a useful texture inspector for me, except its thumbnails are restricted to 512×512 or lower viewing size.
Can anybody help me view these images in a vaguely straight-forward non-console GUI-ish manner? Like I used to be able to? Thank you in advance. =)
On May 15th we asked our users to tell us which virtualization engine they most preferred as the basis of their cheap VPS hosting plans. After 9 days of voting and 327 unique votes, the answer is in, and the community has decidedly voted in favor of KVM virtualization.
While voting will remain open we grabbed the results as of May 24th (after 9 days of voting and 327 votes).
Recently we’ve published a number of guides about different virtualization technologies, including KVM, Xen and OpenVZ. If you are not familiar with the differences you can start by reading a broad description of the three and then continue to learn more about KVM Virtualization followed by OpenVZ Virtualization.
Check out the results below:
While it is not surprising that KVM Virtualization was the preferred hypervisor engine according to our users, what is surprising is the extent to which it led other options, including OpenVZ and Xen. Both VMWare and Hyper-V tend to be more on the enterprise side of the game, but even still, they both beat Xen. While the whole “low end box” era of cheap VPS hosting started with OpenVZ it is clear that the transition to dedicated resources and enhanced security/neighbor protections offered by KVM is well under way. A few year ago a 2GB RAM OpenVZ VPS was very exciting — even though it would have likely been RAM oversold many times over. Today, there are no shortage of great deals available on inexpensive KVM based VPS options, many of which now offer RAM allocations in excess of 2GB for less than $10/month.
If you are shopping for a cheap KVM based VPS, check out the latest offers on LowEndBox.
There are plenty of great OpenVZ VPS offers still available, too, should you prefer it.
Thanks to everyone who took a moment to vote and share their opinion on our Preferred Virtualization Engine Poll!
Poll: OpenVZ VPS, KVM VPS, Xen VPS or Other?
Poll: What do you use your VPS for?
I’m Jon Biloh and I own LowEndBox and LowEndTalk. I’ve spent my nearly 20 year career in IT building companies and now I’m excited to focus on building and enhancing the community at LowEndBox and LowEndTalk.
“The rendering engine generates animated 3D graphics by any of a number of methods (rasterization, ray-tracing etc.).
Instead of being programmed and compiled to be executed on the CPU or GPU directly, most often rendering engines are built upon one or multiple rendering application programming interfaces (APIs), such as Direct3D, OpenGL, or Vulkan which provide a software abstraction of the graphics processing unit (GPU). Low-level libraries such as DirectX, Simple DirectMedia Layer (SDL), and OpenGL are also commonly used in games as they provide hardware-independent access to other computer hardware such as input devices (mouse, keyboard, and joystick), network cards, and sound cards.” – Game Engine
“A geometric modeling kernel is a 3D solid modeling software component used in computer-aided design packages” Geometric Modeling Kernel
I am struggling to understand an underlying architecture of a geometric modeling kernels compared to the game engines and physics engines.
1) Am I understand it correctly, that the geometric modeling kernels, are actually the low-level APIs, more specifically, a kernel loadable extensions, used specifically to handle the rendering of a geometric operations, like creating a boundary representation of an objects on the screen?
2) Am I understand correctly, that the geometric modeling kernels, like ACIS, Parasolid are continuing to use it’s own low-level modules, instead of OpenCL/OpenGL, or they are kind of mixed?
3) What is the architecture of the Physics Engine, in terms of an APIs. Is it using the OpenGL or other derived low-level graphics APIs? Let’s say, Havoc, is it relying on other low-level API, say Direct3D?
A regular search engine retrieves a number of results matching a single query. I need one that does the opposite: enables to input a number of queries and displays a single match to each of them. If there is no match, I need to know it too. An implementation of this approach exists, but its application is limited to the database embedding it (PubMed). Batch Citation Matcher enables a user to identify unique content in databases covering material also present in PubMed. A user can submit a text file and the engine transforms the content of the file separated in a required way into a number of queries, then displays a table with queries in one column and the information on whether the text of the queries was found in a database being compared to PubMed in another column. Is there an analogues application which can be applied to any website?