javascript – Exactly the same code, but there is an error?

I watched this video: https://www.youtube.com/watch? V = YXZX_6RfHjk

For some reason my code for the javascript part is as follows:

Function myMove () {
var elem = document.getElementByID ("myAnimation");
var pos = 0;
var id = setInterval (frame, 10);
Function frame () {
if (pos == 350) {
clearInterval (id);
} else {
pos ++;
elem.style.top = pos + & # 39; px & # 39 ;;
elem.style.left = pos + & # 39; px & # 39 ;;
}
}
}

His is that:

Function myMove () {
var elem = document.getElementById ("myAnimation");
var pos = 0;
var id = setInterval (frame, 10);
Function frame () {
if (pos == 350) {
clearInterval (id);
} else {
pos ++;
elem.style.top = pos + & # 39; px & # 39 ;;
elem.style.left = pos + & # 39; px & # 39 ;;
}
}
}

I can not find where I am wrong. My code does not work with codepen.

Nginx error setting the SSL certificate (SSL: error: 02001002)

background

I used the Zulip chat client running on Django and provided by Nginx.

The SSL parts of the file ZULIP-enterprise in the Websites available looks like that.

hear 443;

ssl on;
ssl_certificate /etc/ssl/certs/cert2018.crt;
ssl_certificate_key /etc/ssl/private/cert2018.key;

And the ls -la Output of these files (with lines before and after for the context).

lrwxrwxrwx 1 root root 49 Nov 5 2018 PSCProcert.pem -> /usr/share/ca-certificates/mozilla/PSCProcert.crt
-rwxrwxrwx 1 root root 2159 July 18 15:07 cert2018.cer
lrwxrwxrwx 1 root root 60 Nov 5 2018 QuoVadis_Root_CA_1_G3.pem -> /usr/share/ca-certificates/mozilla/QuoVadis_Root_CA_1_G3.crt

-

-rw-r - r-- 1 root ssl-cert 1916 Jul 18 15:06 cert2018.key
-rw-r ----- 1 root ssl-cert 1704 Nov 5 2018 ssl-cert-snakeoil.key

problem

When I try to set it up by reloading nginx or running Nginx-t I get this mistake.

The job for nginx.service failed because the control process ended with error code. For more information, see "systemctl status nginx.service" and "journalctl -xe".

To run System Status nginx.service I get this edition.

● nginx.service - A powerful web server and reverse proxy server
Loaded: loaded (/lib/systemd/system/nginx.service; enabled; vendor preference: enabled)
Active: active (running) (result: exit code) since Mo 17.06.2019 10:44:32 BST; 1 month 0 days ago
Process: 30769 ExecReload = / usr / sbin / nginx -g daemon on; master_process on; reload -s (code = stopped, status = 1 / ERROR)
Main PID: 1025 (Nginx)
Group: /system.slice/nginx.service
~ 1025 nginx: master process / usr / sbin / nginx -g daemon on; master_process on
~ 1026 nginx: work process
~ 1027 nginx: work process

July 18 15:23:08 zulip-VirtualBox systemd[1]: nginx.service: Control Process Terminated, Code = Completed Status = 1
July 18 15:23:08 zulip-VirtualBox systemd[1]: Reload Failed for a High Performance Web Server and a Reverse Proxy Server.
July 18 15:26:39 zulip-VirtualBox systemd[1]Reloading A high performance web server and a reverse proxy server.
July 18 15:26:39 zulip-VirtualBox nginx[29149]: nginx: [emerg] BIO_new_file ("/etc/ssl/certs/cert2018.crt") failed (SSL: error: 02001002: sys
July 18 15:26:39 zulip-VirtualBox systemd[1]: nginx.service: Control Process Terminated, Code = Completed Status = 1
July 18 15:26:39 zulip-VirtualBox systemd[1]: Reload Failed for a High Performance Web Server and a Reverse Proxy Server.
July 18 15:32:26 zulip-VirtualBox systemd[1]Reloading A high performance web server and a reverse proxy server.
July 18 15:32:26 zulip-VirtualBox nginx[30769]: nginx: [emerg] BIO_new_file ("/etc/ssl/certs/cert2018.crt") failed (SSL: error: 02001002: sys
July 18 15:32:26 zulip-VirtualBox systemd[1]: nginx.service: Control Process Terminated, Code = Completed Status = 1
July 18 15:32:26 zulip-VirtualBox systemd[1]: Reload Failed for a High Performance Web Server and a Reverse Proxy Server.

And running journalctl -xe,

July 18 15:42:01 zulip-VirtualBox su[470]: pam_unix (su: session): session for user rabbitmq opened from (uid = 0)
July 18 15:42:01 zulip-VirtualBox systemd[1]: Session 96938 of the rabbitmq user started.
- Subject: Unit session-96938.scope has started up
- Defined by: systemd
- Support: http://lists.freedesktop.org/mailman/listinfo/systemd-devel
-
- The device session-96938.scope has been started.
-
- The start result is ready.
July 18 15:42:01 zulip-VirtualBox systemd-logind[690]: New session 96938 from user rabbitmq.
- Subject: A new session 96938 was created for the user rabbitmq
- Defined by: systemd
- Support: http://lists.freedesktop.org/mailman/listinfo/systemd-devel
- Documentation: http://www.freedesktop.org/wiki/Software/systemd/multiseat
-
- A new session with the ID 96938 has been created for the user rabbitmq.
-
- The leading process of the session is 470.
July 18 15:42:01 zulip-VirtualBox epmd[996]: epmd: Node name already assigned epmd-starter-443584618
July 18 15:42:01 zulip-VirtualBox su[454]: pam_unix (su: session): Session closed for user rabbitmq
July 18 15:42:01 zulip-VirtualBox systemd-logind[690]: Session 96937 removed.
- Subject: Session 96937 has ended
- Defined by: systemd
- Support: http://lists.freedesktop.org/mailman/listinfo/systemd-devel
- Documentation: http://www.freedesktop.org/wiki/Software/systemd/multiseat
-
- A session with ID 96937 has ended.
July 18 15:42:01 zulip-VirtualBox CRON[441]: pam_unix (cron: session): Session closed for user root
July 18 15:42:02 zulip-VirtualBox su[470]: pam_unix (su: session): Session closed for user rabbitmq
July 18 15:42:02 zulip-VirtualBox systemd-logind[690]: Session 96938 removed.
- Subject: Session 96938 has ended
- Defined by: systemd
- Support: http://lists.freedesktop.org/mailman/listinfo/systemd-devel
- Documentation: http://www.freedesktop.org/wiki/Software/systemd/multiseat
-
- A session with ID 96938 has ended.
July 18 15:42:02 zulip-VirtualBox CRON[442]: pam_unix (cron: session): Session closed for user root

question

Any ideas, what could go wrong?

git – Error getting the wine source

I try to compile wine and get a mistake.

git clone git: //source.winehq.org/git/wine.git ~ / wine-dirs / wine-source
Cloning in & # 39; / home / dextop / wine-dirs / wine-source & # 39; ...
remote: objects count: 973997, done.
remote: compress objects: 100% (161722/161722), done.
fatal: Read error: Software caused connection abort | 22.00 KiB / s
deadly: early EOF
fatal: index pack failed

unity – Error throwing a Rigidbody script CS0246: The type or namespace name "MouseLook" was not found. Are you missing an assembly reference?

I'm stuck in the last 3 days and need urgent help.

Now I have two scripts that worry me: RigidbodyFirstPersonController.cs and MouseLook.cs. On my player model, I have a custom script for the controls, and I finally got down to work, so I switched to the camera (because they turn outward and cause a "screen out of sight" error and crash the game would) and was after this tutorial:

And I just tracked the side of the tutorial's camera (since I already had my script and only needed help with the camera) and I follow the tutorial and get an error for the TargetRotation (and you can see that others get stuck Again) and after searching for definitions and trying to find replacement code for that line and doing whatever I can, I'm frustrated, make a copy of the file, disable and remove it, and then paste the MouseLook.cs File (which I think is the default asset shipped with Unity's package), at which point the error started.

I keep checking between the two scripts (I did not drag the RigidbodyFirstPersonController script there and put it there, I clicked Add Component and selected it from the list) and I still can not get it to work. So I try to paste the script of the rigid head there, this time by dragging and dropping. I think I can fix it in the Inspector by assigning the main camera and the MouseLook, unless I can not select the MouseLook script.

I then disable the MouseLook file and remove the component just to let RigidBody's script fire the same error again. I remove the MouseLook script from the camera and the Rigidbody script (I reset it and brought it to a standstill when it worked), but it still showed this bug.

I will make a copy of both the RigidbodyFirstPersonController and MouseLook scripts, as there has never been this problem and I'm really stuck here πŸ™

RigidbodyFirstPersonController.cs:

    using system;
with UnityEngine;
using UnityStandardAssets.CrossPlatformInput;

Namespace UnityStandardAssets.Characters.FirstPerson
{
     [RequireComponent(typeof (Rigidbody))]
     [RequireComponent(typeof (CapsuleCollider))]
     
     
     
     public class RigidbodyFirstPersonController: MonoBehaviour
{
         [Serializable]
         public class MovementSettings
{
public float ForwardSpeed ​​= 8.0f; // speed when going forward
public float BackwardSpeed ​​= 4.0f; // Speed ​​when going backwards
public float penalty speed = 4.0f; // speed when walking sideways
public float RunMultiplier = 2.0f; // Sprint speed
public KeyCode RunKey = KeyCode.LeftShift;
public float JumpForce = 30f;
public AnimationCurve SlopeCurveModifier = new AnimationCurve (new keyframe (-90.0f, 1.0f), new keyframe (0.0f, 1.0f), new keyframe (90.0f, 0.0f));
             [HideInInspector] public float CurrentTargetSpeed ​​= 8f;

#if! MOBILE_INPUT
private bool m_Running;
#endif

public void UpdateDesiredTargetSpeed ​​(Vector2 input)
{
if (input == Vector2.zero) return;
if (input.x> 0 || input.x <0)
{
// punishment
CurrentTargetSpeed ​​= penaltySpeed;
}
if (input.y < 0)
                 {
                     //backwards
                     CurrentTargetSpeed = BackwardSpeed;
                 }
                 if (input.y > 0)
{
//forward
// Finally treated as if the punishment and the forward movement should have priority with simultaneous forward speed
CurrentTargetSpeed ​​= ForwardSpeed;
}
#if! MOBILE_INPUT
if (Input.GetKey (RunKey))
{
CurrentTargetSpeed ​​* = RunMultiplier;
m_Running = true;
}
otherwise
{
m_Running = false;
}
#endif
}

#if! MOBILE_INPUT
public bool running
{
get {return m_Running; }
}
#endif
}


         [Serializable]
         public class AdvancedSettings
{
public float groundCheckDistance = 0.01f; // distance to check if the controller is grounded (0.01f seems to work best)
public float stickToGroundHelperDistance = 0.5f; // stops the sign
public float slowDownRate = 20f; // Rate at which the controller stops when no input is made
public bool airControl; // the user can control the direction in which air is moved
             [Tooltip("set it to 0.1 or more if you get stuck in wall")]
             public float shellOffset; // Reduce the radius by this ratio to avoid getting stuck in the wall (a value of 0.1f is nice)
}


public camera camera;
public MovementSettings movementSettings = new MovementSettings ();
public MouseLook mouseLook = new MouseLook ();
public AdvancedSettings advancedSettings = new AdvancedSettings ();


private Rigidbody m_RigidBody;
private CapsuleCollider m_Capsule;
private float m_YRotation;
private Vector3 m_GroundContactNormal;
private bool m_Jump, m_PreviouslyGrounded, m_Jumping, m_IsGrounded;

public RigidbodyFirstPersonController (MouseLook mouseLook)
{
this.mouseLook = mouseLook;
}

public vector3 speed
{
get {return m_RigidBody.velocity; }
}

public bool Grounded
{
get {return m_IsGrounded; }
}

public bool jumping
{
get {return m_Jumping; }
}

public bool running
{
receive
{
#if! MOBILE_INPUT
return movementSettings.Running;
#otherwise
return it incorrectly;
#endif
}
}


private void startup ()
{
m_RigidBody = GetComponent();
m_Capsule = GetComponent();
mouseLook.Init (transform, cam.transform);
}


private void update ()
{
Rotate view ();

if (CrossPlatformInputManager.GetButtonDown ("Jump") &&! m_Jump)
{
m_Jump = true;
}
}


private void FixedUpdate ()
{
GroundCheck ();
Vector2 input = GetInput ();

if ((Mathf.Abs (input.x)> float.Epsilon || Mathf.Abs (input.y)> float.Epsilon) && (advancedSettings.airControl || m_IsGrounded))
{
// Always move forward along the camera as this is the direction in which it is directed
Vector3 wantedMove = cam.transform.forward * input.y + cam.transform.right * input.x;
wantedMove = Vector3.ProjectOnPlane (wantedMove, m_GroundContactNormal) .normalized;

wantedMove.x = wantedMove.x * movementSettings.CurrentTargetSpeed;
wantedMove.z = wantedMove.z * movementSettings.CurrentTargetSpeed;
wantedMove.y = wantedMove.y * movementSettings.CurrentTargetSpeed;
if (m_RigidBody.velocity.sqrMagnitude <
(movementSettings.CurrentTargetSpeed ​​* movementSettings.CurrentTargetSpeed))
{
m_RigidBody.AddForce (wantedMove * SlopeMultiplier (), ForceMode.Impulse);
}
}

if (m_IsGrounded)
{
m_RigidBody.drag = 5f;

if (m_Jump)
{
m_RigidBody.drag = 0f;
m_RigidBody.velocity = new vector3 (m_RigidBody.velocity.x, 0f, m_RigidBody.velocity.z);
m_RigidBody.AddForce (new Vector3 (0f, movementSettings.JumpForce, 0f), ForceMode.Impulse);
m_Jumping = true;
}

if (! m_Jumping && Mathf.Abs (input.x) <float.Epsilon && Mathf.Abs (input.y) <float.Epsilon && m_RigidBody.velocity.magnitude <1f)
{
m_RigidBody.Sleep ();
}
}
otherwise
{
m_RigidBody.drag = 0f;
if (m_PreviouslyGrounded &&! m_Jumping)
{
StickToGroundHelper ();
}
}
m_Jump = false;
}


Private pose SlopeMultiplier ()
{
float angle = Vector3.Angle (m_GroundContactNormal, Vector3.up);
return movementSettings.SlopeCurveModifier.Evaluate (angle);
}


private void StickToGroundHelper ()
{
RaycastHit hitInfo;
if (Physics.SphereCast (transform.position, m_Capsule.radius * (1.0f - advancedSettings.shellOffset)), Vector3.down, out hitInfo,
((m_Capsule.height / 2f) - m_Capsule.radius) +
advancedSettings.stickToGroundHelperDistance, Physics.AllLayers, QueryTriggerInteraction.Ignore))
{
if (Mathf.Abs (Vector3.Angle (hitInfo.normal, Vector3.up)) <85f)
{
m_RigidBody.velocity = Vector3.ProjectOnPlane (m_RigidBody.velocity, hitInfo.normal);
}
}
}


private Vector2 GetInput ()
{

Vector2 input = new Vector2
{
x = CrossPlatformInputManager.GetAxis ("Horizontal"),
y = CrossPlatformInputManager.GetAxis ("Vertical")
};
movementSettings.UpdateDesiredTargetSpeed ​​(input);
Return input;
}


private void RotateView ()
{
// prevents the mouse from seeing if the game was actually stopped
if (Mathf.Abs (Time.timeScale) <float.Epsilon) return;

// Get the rotation before it gets changed
float oldYRotation = transform.eulerAngles.y;

mouseLook.LookRotation (transform, cam.transform);

if (m_IsGrounded || advancedSettings.airControl)
{
// Rotate the rigid body speed to match the new direction the character is looking
Quaternion velRotation = Quaternion.AngleAxis (transform.eulerAngles.y - oldYRotation, Vector3.up);
m_RigidBody.velocity = velRotation * m_RigidBody.velocity;
}
}

/// Throw the ball directly over the bottom of the capsule to see if the capsule collides around the bottom
private void GroundCheck ()
{
m_PreviouslyGrounded = m_IsGrounded;
RaycastHit hitInfo;
if (Physics.SphereCast (transform.position, m_Capsule.radius * (1.0f - advancedSettings.shellOffset)), Vector3.down, out hitInfo,
((m_Capsule.height / 2f) - m_Capsule.radius) + advancedSettings.groundCheckDistance, Physics.AllLayers, QueryTriggerInteraction.Ignore))
{
m_IsGrounded = true;
m_GroundContactNormal = hitInfo.normal;
}
otherwise
{
m_IsGrounded = false;
m_GroundContactNormal = Vector3.up;
}
if (! m_PreviouslyGrounded && m_IsGrounded && m_Jumping)
{
m_Jumping = false;
}
}
}
}

MouseLook.cs:

    using system;
with UnityEngine;
using UnityStandardAssets.CrossPlatformInput;

Namespace UnityStandardAssets.Characters.FirstPerson
{
     [Serializable]
     public class MouseLook: MonoBehaviour
{
public float XSensitivity = 2f;
public float YSensitivity = 2f;
public bool clampVerticalRotation = true;
public float MinimumX = -90F;
public float MaximumX = 90F;
public jerk-off smooth;
public float smoothTime = 5f;
public bool lockCursor = true;


private quaternion m_CharacterTargetRot;
private quaternion m_CameraTargetRot;
private bool m_cursorIsLocked = true;

public void Init (transform character, transform camera)
{
m_CharacterTargetRot = character.localRotation;
m_CameraTargetRot = camera.localRotation;
}


public void LookRotation (transform character, transform camera)
{
float yRot = CrossPlatformInputManager.GetAxis ("Mouse X") * XSensitivity;
float xRot = CrossPlatformInputManager.GetAxis ("Mouse Y") * YSensitivity;

m_CharacterTargetRot * = Quaternion.Euler (0f, yRot, 0f);
m_CameraTargetRot * = Quaternion.Euler (-xRot, 0f, 0f);

if (clampVerticalRotation)
m_CameraTargetRot = ClampRotationAroundXAxis (m_CameraTargetRot);

if (smooth)
{
character.localRotation = Quaternion.Slerp (character.localRotation, m_CharacterTargetRot,
smoothTime * Time.deltaTime);
camera.localRotation = Quaternion.Slerp (camera.localRotation, m_CameraTargetRot,
smoothTime * Time.deltaTime);
}
otherwise
{
character.localRotation = m_CharacterTargetRot;
camera.localRotation = m_CameraTargetRot;
}

UpdateCursorLock ();
}

public void SetCursorLock (bool value)
{
lockCursor = value;
if (! lockCursor)
{// We force the cursor to unlock when the user deactivates the cursor lock
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
}

public void UpdateCursorLock ()
{
// If the user has set "lockCursor" we will check and lock the cursor properly
if (lockCursor)
InternalLockUpdate ();
}

private void InternalLockUpdate ()
{
if (Input.GetKeyUp (KeyCode.Escape))
{
m_cursorIsLocked = false;
}
otherwise if (Input.GetMouseButtonUp (0))
{
m_cursorIsLocked = true;
}

if (m_cursorIsLocked)
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
otherwise if (! m_cursorIsLocked)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
}

Quaternion ClampRotationAroundXAxis (Quaternion q)
{
q.x / = q.w;
q.y / = q.w;
q.z / = q.w;
q.w = 1.0f;

float angleX = 2.0f * Mathf.Rad2Deg * Mathf.Atan (q.x);

angleX = Mathf.Clamp (angleX, MinimumX, MaximumX);

q.x = Math.Tan (0.5f * Mathf.Deg2Rad * angleX);

return q;
}

}
}

I also use Unity 2018.10f1 because every time I try to use newer versions, the project is completely ruined.

SQL Server – An intermediate error while deploying the Azure ARM template for the SQL backup

A temporary error occurs when trying to deploy a backup solution during deployment. The mistake I sometimes get is:

Provision failed. Correlation ID: bb100978-3c7b-46f4-bcca-8b9abb490a98. {
"Error": {
"code": "GuestAgentStatusUnavailableUserError",
"message": "The Azure Backup service uses the Azure VM Guest Agent for backup, but the Guest Agent is not available on the destination server. r nGuest Agent is a prerequisite for the Azure Workload Backup extension. Please install the guest agent. " .
"Goal": zero,
"Details": zero,
"innerError": zero
}
}

I wrote the dependency to depend on the IAAS extension:

{
"type": "Microsoft.RecoveryServices / vaults / backupFabrics / protectionContainers",
"apiVersion": "2016-06-01",
"Surname": "[concat(parameters('vaultName'), '/', parameters('fabricName'), '/',parameters('protectionContainers')[copyIndex()])]"
"Properties": {
"backupManagementType": "[parameters('backupManagementType')]"
"workloadType": "[parameters('workloadType')]"
"Container Type": "[parameters('protectionContainerTypes')[copyIndex()]]"
"sourceResourceId": "[parameters('sourceResourceIds')[copyIndex()]]"
"operationType": "[parameters('operationType')]"
"depends on": [
                    "[concat('Microsoft.SqlVirtualMachine/SqlVirtualMachines/',parameters('sqlVmNamePrefix'),'-', copyIndex())]"
]},
"Copy": {
"name": "protectionContainersCopy",
"Number": "[length(parameters('protectionContainers'))]"
}




{
"apiVersion": "2017-05-10",
"type": "Microsoft.Resources / deployments",
"Surname": "[concat(parameters('sqlVmNamePrefix'),'-', copyIndex(),'-SQLIaaSLoop')]"
"Copy": {
"name": "nestedSQLLoop",
"Number": "[parameters('sqlNumberOfInstances')]"
"mode": "Serial"
},
"depends on": [
                "nestedChefloop"
            ].
"Properties": {
"mode": "Incremental",
"Template": {
"$ schema": "https://schema.management.azure.com/schemas/2015-01-01/deploymentTemplate.json#",
"contentVersion": "1.0.0.0",
"Resources": [
                        {
                            "name": "[concat(parameters('sqlVmNamePrefix'),'-', copyIndex())]"
"type": "Microsoft.SqlVirtualMachine / SqlVirtualMachines",
"apiVersion": "01.03.2017 preview",
"Location": "[parameters('location')]"
"Properties": {
"virtualMachineResourceId": "[resourceId('Microsoft.Compute/virtualMachines', concat(parameters('sqlVmNamePrefix'),'-', copyIndex()))]"
"SqlServerLicenseType": "AHUB",
AutoPatchingSettings: {
"Activate": true,
"Weekday": "[parameters('sqlAutopatchingDayOfWeek')]"
"MaintenanceWindowStartingHour":[parameters('sqlAutopatchingStartHour')]"
"MaintenanceWindowDuration":[parameters('sqlAutopatchingWindowDuration')]"
},
"KeyVaultCredentialSettings": {
"Activate": false,
"CredentialName": ""
},
"ServerConfigurationManagementSettings": {
"SQLConnectivityUpdateSettings": {
"Connectivity Type": "[parameters('sqlConnectivityType')]"
"Port": "[parameters('sqlPortNumber')]"
"SQLAuthUpdateUserName": "[parameters('sqlAuthenticationLogin')]"
SQLAuthUpdatePassword: "[parameters('sqlAuthenticationPassword')]"
},
SQLWorkloadTypeUpdateSettings: {
"SQLWorkloadType": "[parameters('sqlStorageWorkloadType')]"
},
SQLStorageUpdateSettings: {
"DiskCount": "[parameters('sqlStorageDisksCount')]"
"DiskConfigurationType": "[parameters('sqlStorageDisksConfigurationType')]"
StartingDeviceID: "[parameters('sqlStorageStartingDeviceId')]"
},
"AdditionalFeaturesServerConfigurations": {
"IsRServicesEnabled": "[parameters('rServicesEnabled')]"
}

The error occurs about 1/4 of the time, I do not think that I can make it dependent on anything later than it already is. Is this GuestAgent installed at some point? From what I read, it happens when the image is dropped, so the dependency should be okay, but it still fails again and again.

Identity Management – Sailpoint IdentityIQ error message

I follow the following article to install identityIQ on my lab device.

https://ravikumarghr.blogspot.com/2018/12/sailpoint-installation-steps-windows.html

I get the following error in the last command: iiq console

  • 2019-07-17 21: 03: 10,806 WARN main
    springframework.context.support.ClassPathXmlApplicationContext: 551 –
    Exception during context initialization – abort
    Update attempt:
    org.springframework.beans.factory.BeanCreationException: Error
    Create a bean named & # 39; versionChecker & # 39 ;, which is defined in the classpath
    resource [configBeans.xml]: Call of method init failed; interleaved
    Exception is java.lang.RuntimeException: IdentityIQ can not be verified
    Database version: PoolableConnectionFactory can not be created (could not be created
    Connect to the database server.)
    org.springframework.beans.factory.BeanCreationException: Error
    Create a bean named & # 39; versionChecker & # 39 ;, which is defined in the classpath
    resource [configBeans.xml]: Call of init method failed; interleaved
    Exception is java.lang.RuntimeException: IdentityIQ can not be verified
    Database version: PoolableConnectionFactory can not be created (could not be created
    Connect to the database server.)

php – coupon code is not set, no error

I've created a system for automatically creating coupon codes based on specific criteria for a user. The code generation works fine and I can test this by passing the coupon code through the URL (as follows? Code = 34o77134iy3). By copying and pasting this code and then pressing Apply Discount (34o77134iy3 in this case), the code will be applied correctly, but the following code will not be applied automatically.

$ coupon = "34o77134iy3";

Mage :: getSingleton (? Checkout / cart?) -> getQuote () -> getShippingAddress () -> setCollectShippingRates (true);
Mage :: getSingleton (# 39; checkout / cart #) -> getQuote () -> setCouponCode ($ coupon) -> collectTotals () -> save ();
Mage :: getSingleton ("checkout / session") -> setCartCouponCode ($ coupon);

How to fix Gmail Temporary Error 500?

  1. The temporary Gmail error 500 is a very common error that frequently occurs on your system. The user is faced with the problem due to the system configuration. And when that kind of error occurs, you get a message. We're sorry, but your Gmail account is temporarily down. Apart from these errors, Gmail offers you the best of its services.
    Gmail is a very popular social media platform that offers free e-mail services. It has many users worldwide. If you want to fix bug 500, follow the link below to find out how to fix bug 500 in Gmail if you want to solve other technical issues. Contact us at + 1-866-535-7333.
    We offer you the best technical service
    We give you 24 * 7 phone number for technical customer service
    We'll show you how to fix Gmail Error 102.
    We'll show you how to fix the temporary Gmail error 500.
    Source: Temporary Gmail error 500

Error while attempting to open SL in CMD in Windows 7

I have a Java JDK package installed on my computer. However, I need to run OpenSSL through CMD, but I can not register the two environment variables for this to happen.

Properties:

& # 39; # 39 & OPENSSL; is not recognized as an internal command
or externally, an executable program, or a batch file.

I want to know if it's possible to use more than one environment variable in Windows 7 because only the first one is recognized.
I tried setting it down and even creating a Path2, but it does not run OpenSSL in cmd.

How can I do that?

C: Program Files Java jdk1.8.0_181 bin; C: OPENSSL

C: Program Files Java jdk1.8.0_181 bin; C: OPENSSL

Docker for Windows – CDAP error with sink file in pipeline; Mkdirs could not create

I have a problem creating a batch pipeline in CDAP. I want to use the file as a sink, but if I let it run, I have a problem creating the directory.
here the error:
Source: "org.apache.hadoop.mapreduce.lib.output.FileOutputCommitter # 344 thread 491"
message: "Mkdirs could not create file / home / dati / 2019-07-17-14-42 / _temporary / 0"

The pipeline consists of a source file, a wrangler, and a sink file.

I'm using Windows 10 with Docker Kitematic to run a CDAP image.
Should it be an authorization problem?
Thanks and sorry for my bad English