Does such a thing exist ?

I have a small list of criteria but a search of the “offers” probably means I’m looking for the wrong thing…

I’m after a reseller hosti… | Read the rest of https://www.webhostingtalk.com/showthread.php?t=1823509&goto=newpost

Small suitcase with top-loading? Does it exist?

I usually just use carry-ons because I can take out and put stuff in without having to lay it down horizontally but due a recent physical issue I need a suitcase that can be loaded and unloaded from the top…are there any companies that make such a thing? I’m absolutely not looking for backpack/trekking type bags but more wheeled luggage or not…

Edit:Yes, like a pilot style bag that’s carry on size or larger is fine. So, are there suitcases that can be fully functional standing upright with no need lay it horizontal or must I buy bags catered to pilots? Cause the pilot ones are so low profile you REALLY have to bend though it is top loading…

Edit 2.0: I’m looking for suitcase/bags (even with no wheels) such as the Briggs U116… it opens up top but a bit too tiny for a week of travel stuff, yes? 🙂 Those cases made for computer storage are too tiny as well…so it doesn’t exist? A bag with structure would be awesome.

dnd 5e – What explicit player-side rules exist for reflavoring races/classes?

The whole principle behind “reskinning/flavoring” is to allow individuality to a character. You can call your darts “throwing stars” but they still only do 1d4 damage and have the same range and restrictions of darts. You can say your long sword was forged from crystal, but it still does the same damage and it is still somehow affected by a rust monster.

A public example is a wizard that doesn’t cast spells, but uses potions, perfumes, and tinctures that have the same result as spells. So you can’t throw a potion that is a touch spell.

But with all that said, it all boils down to the DM as to what is allowed. While appreciate the potion/perfume reskin is, I would not allow it in my game as there would be too many questions about “where does he keep them safe?”, “how does he refill?”, and “how can you switch the spells you have prepared mid-adventure?”

There are no “rules”, just soft suggestions.

And that also means, especially with Adventure League, that what can be allowed can change from table to table.

Consider, there is not even a “rule” stating that all races are required to be allowed. Per the PHB

Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf, as well as the less widespread races of dragonborn, gnomes, half-elves, half-orcs, and tieflings.

It does not say that it must be one of races listed in the PHB (or any other WotC book). Only that they are one of the intelligent humanoid species in the D&D world. So if my world doesn’t have dwarves, you can’t be a dwarf in my world.

So there are no rules for what reskinning/reflavoring is allowed, because once you leave the core mechanics of d20, it’s all flavor.

magento2 – Class NewRelicMonologEnricherHandler does not exist

I just reinstalled magento using composer install

Then I tried to run this command php bin/magento setup:upgrade and also tried running other setup commands.
I got the following error:

Class NewRelicMonologEnricherHandler does not exist#0 /vagrant/www/vendor/magento/framework/Code/Reader/ClassReader.php(26): ReflectionClass->__construct('NewRelic\Monolo...')
#1 /vagrant/www/vendor/magento/framework/ObjectManager/Definition/Runtime.php(54): MagentoFrameworkCodeReaderClassReader->getConstructor('NewRelic\Monolo...')
#2 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/Dynamic/Developer.php(48): MagentoFrameworkObjectManagerDefinitionRuntime->getParameters('NewRelic\Monolo...')
#3 /vagrant/www/vendor/magento/framework/ObjectManager/ObjectManager.php(70): MagentoFrameworkObjectManagerFactoryDynamicDeveloper->create('NewRelic\Monolo...')
#4 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(203): MagentoFrameworkObjectManagerObjectManager->get('NewRelic\Monolo...')
#5 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(179): MagentoFrameworkObjectManagerFactoryAbstractFactory->parseArray(Array)
#6 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(273): MagentoFrameworkObjectManagerFactoryAbstractFactory->resolveArgument(Array, NULL, Array, 'handlers', 'Magento\CloudCo...')
#7 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(236): MagentoFrameworkObjectManagerFactoryAbstractFactory->getResolvedArgument('Magento\CloudCo...', Array, Array)
#8 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/Dynamic/Developer.php(34): MagentoFrameworkObjectManagerFactoryAbstractFactory->resolveArgumentsInRuntime('Magento\CloudCo...', Array, Array)
#9 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/Dynamic/Developer.php(59): MagentoFrameworkObjectManagerFactoryDynamicDeveloper->_resolveArguments('Magento\CloudCo...', Array, Array)
#10 /vagrant/www/vendor/magento/framework/ObjectManager/ObjectManager.php(70): MagentoFrameworkObjectManagerFactoryDynamicDeveloper->create('Magento\CloudCo...')
#11 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(167): MagentoFrameworkObjectManagerObjectManager->get('Magento\CloudCo...')
#12 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(273): MagentoFrameworkObjectManagerFactoryAbstractFactory->resolveArgument(Array, 'Psr\Log\LoggerI...', NULL, 'logger', 'Magento\CloudCo...')
#13 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(236): MagentoFrameworkObjectManagerFactoryAbstractFactory->getResolvedArgument('Magento\CloudCo...', Array, Array)
#14 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/Dynamic/Developer.php(34): MagentoFrameworkObjectManagerFactoryAbstractFactory->resolveArgumentsInRuntime('Magento\CloudCo...', Array, Array)
#15 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/Dynamic/Developer.php(59): MagentoFrameworkObjectManagerFactoryDynamicDeveloper->_resolveArguments('Magento\CloudCo...', Array, Array)
#16 /vagrant/www/vendor/magento/framework/ObjectManager/ObjectManager.php(70): MagentoFrameworkObjectManagerFactoryDynamicDeveloper->create('Magento\CloudCo...')
#17 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(167): MagentoFrameworkObjectManagerObjectManager->get('Magento\CloudCo...')
#18 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(273): MagentoFrameworkObjectManagerFactoryAbstractFactory->resolveArgument(Array, 'Magento\Framewo...', NULL, 'logger', 'Magento\Framewo...')
#19 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(236): MagentoFrameworkObjectManagerFactoryAbstractFactory->getResolvedArgument('Magento\Framewo...', Array, Array)
#20 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/Dynamic/Developer.php(34): MagentoFrameworkObjectManagerFactoryAbstractFactory->resolveArgumentsInRuntime('Magento\Framewo...', Array, Array)
#21 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/Dynamic/Developer.php(59): MagentoFrameworkObjectManagerFactoryDynamicDeveloper->_resolveArguments('Magento\Framewo...', Array, Array)
#22 /vagrant/www/vendor/magento/framework/ObjectManager/ObjectManager.php(56): MagentoFrameworkObjectManagerFactoryDynamicDeveloper->create('Magento\Framewo...', Array)
#23 /vagrant/www/vendor/magento/framework/App/Cache/Frontend/Factory.php(197): MagentoFrameworkObjectManagerObjectManager->create('Magento\Framewo...', Array)
#24 /vagrant/www/vendor/magento/framework/App/Cache/Frontend/Factory.php(161): MagentoFrameworkAppCacheFrontendFactory->_applyDecorators(Object(MagentoFrameworkCacheFrontendDecoratorTagScope))
#25 /vagrant/www/vendor/magento/framework/App/Cache/Frontend/Pool.php(69): MagentoFrameworkAppCacheFrontendFactory->create(Array)
#26 /vagrant/www/vendor/magento/framework/App/Cache/Frontend/Pool.php(151): MagentoFrameworkAppCacheFrontendPool->_initialize()
#27 /vagrant/www/vendor/magento/framework/App/Cache.php(38): MagentoFrameworkAppCacheFrontendPool->get('default')
#28 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php(121): MagentoFrameworkAppCache->__construct(Object(MagentoFrameworkAppCacheFrontendPool))
#29 /vagrant/www/vendor/magento/framework/ObjectManager/Factory/Dynamic/Developer.php(66): MagentoFrameworkObjectManagerFactoryAbstractFactory->createObject('Magento\Framewo...', Array)
#30 /vagrant/www/vendor/magento/framework/ObjectManager/ObjectManager.php(70): MagentoFrameworkObjectManagerFactoryDynamicDeveloper->create('Magento\Framewo...')
#31 /vagrant/www/vendor/magento/framework/App/Cache/Proxy.php(44): MagentoFrameworkObjectManagerObjectManager->get('Magento\Framewo...')
#32 /vagrant/www/vendor/magento/framework/App/Cache/Proxy.php(67): MagentoFrameworkAppCacheProxy->_getCache()
#33 /vagrant/www/vendor/magento/framework/App/ProductMetadata.php(80): MagentoFrameworkAppCacheProxy->load('mage-version')
#34 /vagrant/www/vendor/magento/framework/Console/Cli.php(98): MagentoFrameworkAppProductMetadata->getVersion()
#35 /vagrant/www/bin/magento(22): MagentoFrameworkConsoleCli->__construct('Magento CLI')
#36 {main}

Anyone has any idea on how to fix this? Thank you.

dungeons and dragons – Do pocket watches exist and how much do they cost in d&d in the worlds of classic fantasy?

Well, the only official item I know of that has a listed price and is also some sort of intricate internal mechanical stuff would be the Gold Music Box Found on page 135 of the DMG for 5e. this item is a treasure so it unfortunately doesn’t have a listed weight, but we do know the price which is a hefty 2,500gp.

The price for gold as a trade good in 5e is 50gp for a 1 pound bar of gold. (Pg.157 of the PHB)

Now, these prices are what you as a character could generally buy these items for, so now we just have to decide how big and heavy a golden music box would be.

In the real world, early music boxes tended to be smaller, small enough to fit inside a pocket watch actually as they were invented in similar time periods.
Even today, most music boxes are very small, especially ones made from or plated in gold as it is a very soft metal so a larger volume just means it is easier to damage.

Looking online, some of the largest golden music boxes I could find (With a quick google search mind you) Were only 3 inches by 2 inches by 2 inches. If this were a solid chunk of gold, it would only weigh 0.5111 pounds, so it tells me that a majority of the price of this item is from the internal clockwork to make the music when it opens, not the gold.

I would honestly say with this that watches would be very expensive, probably not going for less than 1000gp. Which makes sense for wealthy merchants and nobles to be some of only a handful who can afford this item. For the warehouse owners, I don’t really know, maybe the company invests in a heavy duty steel one that is ugly but could probably take a swing from a sword and come out alright and it just stays in the company for a few generations until it breaks down.

complexity theory – $L_2$ = {a,k | is a 3DNF (disjunctive normal form) and exist z such that safifies exactly k clauses in a} Validity of reduction $VC leq_p L_2$

I have the following question :

$L_2$ = {$a,k$ | $a$ is a 3DNF (disjunctive normal form) and exist $z$ such that satisfies exactly $k$ clauses in $a$}

I know that $L_2 in NPC$.

Show that $L_2 in NP$ is relatively easy, I’ll skip that part.

I try to show that $L_2 in NPC$ using a reduction from $VC leq_p L_2$ (VC is vertex cover which we know in its $NPC$)

I defined the following function $f$ :

$$f(G,k)=(a,k)$$

I thought of something like that for each node $i$ in $G$ will define a literal $x_i$, and make it in $3DNF$ format, $a=bigvee(x_i wedge x_i wedge x_i)$ where $1 leq i leq n$ where $n$ is the number of nodes in $G$.
We can define that following $z$ such that $z$ safifies exactly $k$ clauses, just give $’1’$ literal $x_i$ such that the node $i$ is in the VC, and $’0’$ otherwise, so such $z$ exists.

So easy to see that $(G,k) in VC implies (a,k) in L_2$ since we showed explicitly such $z$ that safifies exactly $k$ clauses.

But I’m not sure the other side holds $(G,k) notin VC implies (a,k)notin L_2$ we given a graph that doesn’t have VC in size $k$ but I think due to my building of a ($a=bigvee(x_i wedge x_i wedge x_i)$) we can find $z$ that safifies exactly $k$ clauses (actually we can find $z$ that safifies $x$ clauses where $1 leq x leq n$ where $n$ is number of nodes in G.

So my reduction doesn’t hold?

Thanks.