dnd 5e – Can the spell Knock open the doors of the Temple of the Gods?

The Knock spell does not open magical locks other than Arcane Lock

The first part of the description of the spell specifies that you choose an object. It makes absolutely no statement about the object you choose being guaranteed to be unlocked by the Knock spell.

It then specifies conditions for if your target is a mundane lock.

Finally, it specifies conditions for the object is held shut with Arcane Lock.

If neither of those applies, the spell is silent with regards to opening the lock.

When choosing an object, you don’t need to know what bars it shut

The fact that the spell mentions a “magical means that prevents access” doesn’t imply that it can open all magical locks. It just means that your character can look at it and say “Hey, this object is locked/barred/stuck! I might be able to open it, and I can certainly select it as a valid target!”

Whether it works or not depends totally on the type of lock, with only mundane locks or things locked with Arcane Lock being affected by the spell.

(Although it appears any target will make a loud noise, as the spell doesn’t specify that it had to be successful to make the knock sound.)

dnd 5e – Are there any gods or godlike entities in D&D associated primarily with fear?

I have been looking through the list of deities in the 5e Player’s Handbook, as well as some of the big nasties in Mordenkainen’s Tome of Foes, but there don’t appear to be any deities that are associated specifically and primarily with fear.

Tharizdun is associated with darkness and madness, and Demogorgon is pure gibbering madness; indeed, all of the Demon Princess are obviously terrifying to behold. Star Spawn and Elder Evils are similar, in that they are undeniably terrifying, but they aren’t driven by the desire to cause fear. For all of these creatures, fear is a natural secondary response to the other horrors that they want to bring to pass. It isn’t their driving force or domain.

I’m looking for something that is primarily associated with pure fear. For example, a god of violent conquest will cause fear on accident as its followers rampage through a peaceful countryside with the goal of claiming the land for themselves; I’m searching some something that would have its followers rampage through the countryside for no other reason than causing fear.

Does such a thing exist in any edition of D&D? Any setting is fine, since this is for a Planescape campaign, using Sigil as the primary hub for the players; all the deities are equally relevant! I’m perfectly happy to homebrew my own fear-based deity, but if something already exists, I’d love to be able to make use of it.

dnd 5e – Are there any gods or godlike entities in D&D associated with fear?

I have been looking through the list of deities in the 5e Player’s Handbook, as well as some of the big nasties in Mordenkainen’s Tome of Foes, but there don’t appear to be any deities that are associated specifically and primarily with fear.

Tharizdun is associated with darkness and madness, and Demogorgon is pure gibbering madness; indeed, all of the Demon Princess are obviously terrifying to behold. Star Spawn and Elder Evils are similar, in that they are undeniably terrifying, but they aren’t driven by the desire to cause fear. For all of these creatures, fear is a natural secondary response to the other horrors that they want to bring to pass. It isn’t their driving force or domain.

I’m looking for something that is primarily associated with pure fear. Does such a thing exist in any edition of D&D? Any setting is fine, since this is for a Planescape campaign. I’m perfectly happy to homebrew my own fear-based deity, but if something already exists, I’d love to be able to make use of it.

algorithms – Searching for similar character traits form different texts (Searching for similar gods in different mythologies) NLP Text classification

I am looking for some help with finding methods to implement finding similar gods in different mythologies. For example, I need to find someone like Zeus in Ancient Roman mythology. I start with analyzing Greek myths text, finding most common attributes(words) in paragraphs where Zeus is mentioned. Then I need to analyze Ancient Roman myths and find there a person, very similar by his attributes to Zeus (it should be Jupiter). Currently I am looking towards LSA, but maybe you can give some ideas of how to implement this thing? Any algorithms you could recommend?

dnd 5e – How should rests be handled inside the Tomb of of the Nine Gods?

Well, first of all, a long rest is only interrupted by an hour or more of activity, so it’s pretty difficult to deny the party their long rests:

If the rest is interrupted by a period of strenuous activity – at least 1 hour of walking, fighting, casting spells, or similar adventuring activity – the characters must begin the rest again to gain any benefit from it.

Short rests, however, are more easily interrupted and denied, so that’s where the DM really needs to decide how to handle them, and what to allow the party to take:

A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.

This is also where some spells can be very helpful (or completely useless if the party never needs them), such as Catnap (take a short rest in 10 minutes instead of an hour), or Rope Trick to rest in, and so on.

dnd 5e – What is your spell attack modifier when casting a spell from the Helm of the Gods?

The Helm of the Gods is a magic item that, among other benefits, lets you select a spell from a list and cast it a few times a day. Unlike other items that do similar things, the Helm does not specify a spell attack modifier, and does not require attunement by a spellcaster (meaning you can’t just default to your normal spell attack). Is there anything stating what, if anything, you’re meant to add to the roll when casting spells from the Helm?

Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in the helm, replacing any spell that is already stored there. The save DC for the spell is 13. (Mythic Odysseys of Theros, page 196).

dnd 5e – Are there any good-aligned tempest gods with a portfolio focused on lightning?

In the Forgotten Realms pantheon, no.

None of the gods in the forgotten realms pantheon fit what you are looking for. Finding something closer to what you are after requires drawing from a different pantheon, or stepping into another setting entirely and allowing Neutrally aligned deities.

Norse Pantheon: Thor, Chaotic Good

Thor is the god of thunder having a chaotic-good alignment. It will be up to your DM, but the PHB has the following guidance concerning real-world pantheons:

The Celtic, Egyptian, Greek, and Norse pantheons are fantasy interpretations of historical religions from our world’s ancient times. They include deities that are most appropriate for use in a D&D game, divorced from their historical context in the real world and united into pantheons that serve the needs of the game.

Exandrian and Greyhawk Pantheons: Kord, the Storm Lord, Chaotic Neutral (Good in Greyhawk)

The Storm Lord of Exandria gives an option that is at least not evil.

Where thunder booms and conflict rises, prayers to the Storm Lord are shouted into the maelstrom. Reveling in all tests of strength, Kord blesses those who prove themselves on the battlefield. Worshiped by athletes and warriors all across Exandria, he exalts those whose force of spirit and desire for victory call his attention. He brings tumultuous storms over land and sea, and those who wish for clearer skies offer their praises and prayers to appease him.

Notably, Kord is also a part of the Greyhawk pantheon where he is considered Chaotic Good, though little details about him are given for that setting as D&D 5e does not have a Greyhawk campaign book yet.

Theros Pantheon: Keranos, God of Storms, Chaotic Neutral

Keranos is described:

Keranos is the god of storms and wisdom. Merciless and impatient, Keranos is equally likely to strike out at mortals with a bolt of inspiration or a blast of lightning. To revere Keranos is to exult in the power of wisdom, clarity of purpose, and the fury of the storm. He is favored by tinkerers, inventors, and sailors as well as those seeking solutions to intractable problems. He doesn’t tolerate the company (or the worship) of fools, and he despises vapidity and indecision.

Gods Trigger O.M.G Edition-GOG

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sorcerer – Does Favored by the Gods work with counterspell rolls?

Favored by the Gods states: “If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.”

Counterspell states “If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability”

Since Counterspell requires an ability check, not a saving throw or attack roll, Favored by the Gods cannot be used.

dungeons and dragons – In Forgotten Realms lore, can gods use spells above 9th level?

According to the AD&D book, Secrets of the Magister, 10th level spells are still possible

In the Forbidden Magic section of the Magisterial Magic chapter of the AD&D book * Secrets of the Magister* (published in 2000):

After the Folly of Karsus (…) , the newly ascended Mystra stripped mortals of the ability to handle specific 10th level spells.

(…)

History incorrectly records this as changing humans to make the use of such magic beyond their grasp, or changing the nature of magic to make spells of greater than 9th level unintelligible to humans, because that is what the goddess wanted mortals to believe(…).

It is possible, in the realms today, to research True Dweomers, and even new 9th level spells to achieve specific, severely limited ends that resemble parts of what a 10th level spell could achieve. (…)

(…)

The information related in this section is largely secret, but the points about the possibility of researching powerful magic, and the restrictions on the casting of found 10th level spells, will be slowly and partially shared (through visions shared by Mystra) to any player character who prays to Azuth, Mystra, Oghma, or Savras for answers on this topic – or by high ranking clergy of Azuth, Mystra or Savras who are directly asked about such things by any mage (such is Mystra’s commandment).

There are pretty severe restrictions on mortals attempting to cast found 10th level spells which I’m not going to reproduce here, but those restrictions apply only to those specific banned forms of the spells that existed at the time of the ban.

Since it is possible for mages “today” to research (and cast) True Dweomers, it follows that it is possible for gods to do the same.

It is unclear of whether or not Mystra would be able to place restrictions on the magics other gods can effect.


Note: it is unclear whose voice this book is written in (many of the books written have an in universe voice as the writer), it was written by Ed Greenwood (creator of the Forgotten Realms). As such, unless directly contradicted by a later source, I believe this to be the authoritative lore on 10th level spells as they pertain to the Forgotten Realms.