[Vn5socks.net] Car Update 24/7 – Good Socks 7h40 PM

LIFE ~ 133.167.100.251:9050 | 0.07 | Unknown | Unknown | Unknown | Japan | Checked for vn5socks.net
LIFE ~ 42.112.20.116:7200 | 0,002 | Hanoi | 44 | Unknown | Vietnam | Checked for vn5socks.net
LIFE ~ 220.79.34.109:2018 | 0,128 | Seoul | 11 | Unknown | Korea, Republic of | Checked for vn5socks.net
LIFE ~ 139.162.76.176:9050 | 0.064 | Rotterdam | 11 | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 95.170.77.200:2010 | 0.26 | Unknown | Unknown | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 95.170.77.200:2009 | 0.27 | Unknown | Unknown | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 31.210.170.206:1337 | 0.294 | Unknown | Unknown | Unknown | Russian Federation | Checked for vn5socks.net
LIFE ~ 119.28.215.215:2282 | 0.053 | Peking | 22 | Unknown | China | Checked for vn5socks.net
LIFE ~ 24.249.199.14:57335 | 0.352 | Unknown | Unknown | Unknown | United States | Checked for vn5socks.net
LIFE ~ 192.169.218.22:12309 | 0.245 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 113.123.28.44:7891 | 0.283 | Peking | 22 | Unknown | China | Checked for vn5socks.net
LIFE ~ 166.62.85.224:57589 | 0.287 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 116.196.87.86:20183 | 0.281 | Unknown | Unknown | Unknown | China | Checked for vn5socks.net
LIFE ~ 34.84.57.254:22080 | 0.091 | Houston | TX | 77072 | United States | Checked for vn5socks.net
LIFE ~ 70.168.93.218:17026 | 0.326 | Santa Barbara | CA. | Unknown | United States | Checked for vn5socks.net
LIFE ~ 178.159.36.10:9050 | 0.317 | Unknown | Unknown | Unknown | Ukraine | Checked for vn5socks.net
LIFE ~ 192.169.202.106:42319 | 0.249 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 119.28.222.222:2282 | 0.05 | Peking | 22 | Unknown | China | Checked for vn5socks.net

Feuerhimmel
Reviewed by Feuerhimmel on
,
[Vn5socks.net] Auto Update 24/7 – Good Socks 7h40 PM
LIVE ~ 133.167.100.251:9050 | 0.07 | Unknown | Unknown | Unknown | Japan | Checked at vn5socks.net
LIVE ~ 42.112.20.116:7200 | 0.002 | Hanoi | 44 | Unknown | Vietnam | Checked at vn5socks.net
LIVE ~ 220.79.34.109:2018 | 0.128 | Seoul | 11 | Unknown | Korea, Republic of | Checked at vn5socks.net
LIVE ~ 139.162.76.176:9050 | 0.064 | Rotterdam | 11 | Unknown | Netherlands | Checked at vn5socks.net
LIVE ~ 95.170.77.200:2010 | 0.26 | Unknown | Unknown | Unknown |

Rating: 5

,

[Vn5socks.net] Car Update 24/7 – Good Socks 4h40 PM

LIFE ~ 139.162.76.176:9050 | 0.063 | Rotterdam | 11 | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 24.249.199.14:57335 | 0.326 | Unknown | Unknown | Unknown | United States | Checked for vn5socks.net
LIFE ~ 31.210.170.206:1337 | 0,298 | Unknown | Unknown | Unknown | Russian Federation | Checked for vn5socks.net
LIFE ~ 80.211.71.44:7008 | 0.206 | Unknown | Unknown | Unknown | Denmark | Checked for vn5socks.net
LIFE ~ 95.170.77.200:2009 | 0.268 | Unknown | Unknown | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 95.170.77.200:2010 | 0,269 | Unknown | Unknown | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 192.169.218.22:12309 | 0.285 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 82.165.137.115:7061 | 0.281 | Unknown | Unknown | Unknown | Germany | Checked for vn5socks.net
LIFE ~ 178.159.36.10:9050 | 0.291 | Unknown | Unknown | Unknown | Ukraine | Checked for vn5socks.net
LIFE ~ 166.62.85.224:57589 | 0.246 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 178.62.193.217:3130 | 0.268 | Unknown | Unknown | Unknown | Russian Federation | Checked for vn5socks.net
LIFE ~ 70.168.93.201:17009 | 0.312 | Santa Barbara | CA. | Unknown | United States | Checked for vn5socks.net
LIFE ~ 192.169.202.106:42319 | 0.4 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 166.62.120.13:60486 | 0,267 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 163.172.181.33:7788 | 0.253 | Southend | M5 | Unknown | Great Britain | Checked for vn5socks.net
LIFE ~ 34.84.57.254:22080 | 0.083 | Houston | TX | 77072 | United States | Checked for vn5socks.net
LIFE ~ 91.221.70.248:9100 | 0,288 | Unknown | Unknown | Unknown | Russian Federation | Checked for vn5socks.net
LIFE ~ 167.71.146.116:9050 | 0.266 | new York | NY | 10020 | United States | Checked for vn5socks.net

Feuerhimmel
Reviewed by Feuerhimmel on
,
[Vn5socks.net] Auto Update 24/7 – Good Socks 4h40 PM
LIVE ~ 139.162.76.176:9050 | 0.063 | Rotterdam | 11 | Unknown | Netherlands | Checked at vn5socks.net
LIVE ~ 24.249.199.14:57335 | 0,326 | Unknown | Unknown | Unknown | United States | Checked at vn5socks.net
LIVE ~ 31.210.170.206:1337 | 0,298 | Unknown | Unknown | Unknown | Russian Federation | Checked at vn5socks.net
LIVE ~ 80.211.71.44:7008 | 0,206 | Unknown | Unknown | Unknown | Denmark | Checked at vn5socks.net
LIVE ~ 95.170.77.2002009 | 0,268 | Unknown |

Rating: 5

,

[Vn5socks.net] Car Update 24/7 – Good Socks 11h25 o'clock

LIFE ~ 139.162.76.176:9050 | 0.064 | Rotterdam | 11 | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 220.79.34.109:2018 | 0.143 | Seoul | 11 | Unknown | Korea, Republic of | Checked for vn5socks.net
LIFE ~ 167.99.68.43:9000 | 0,045 | Fort Worth | TX | 76104 | United States | Checked for vn5socks.net
LIFE ~ 80.211.71.44:7008 | 0.206 | Unknown | Unknown | Unknown | Denmark | Checked for vn5socks.net
LIFE ~ 91.185.236.251:7779 | 0,324 | Yakutsk | 63 | Unknown | Russian Federation | Checked for vn5socks.net
LIFE ~ 24.249.199.14:57335 | 0.326 | Unknown | Unknown | Unknown | United States | Checked for vn5socks.net
LIFE ~ 42.112.20.116:7200 | 0.005 | Hanoi | 44 | Unknown | Vietnam | Checked for vn5socks.net
LIFE ~ 119.28.215.215:2282 | 0,042 | Peking | 22 | Unknown | China | Checked for vn5socks.net
LIFE ~ 31.210.170.206:1337 | 0,275 | Unknown | Unknown | Unknown | Russian Federation | Checked for vn5socks.net
LIFE ~ 184.176.166.8:17864 | 0.317 | Unknown | Unknown | Unknown | United States | Checked for vn5socks.net
LIFE ~ 95.170.77.200:2010 | 0,267 | Unknown | Unknown | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 95.170.77.200:2009 | 0.283 | Unknown | Unknown | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 113.123.28.44:7891 | 0.319 | Peking | 22 | Unknown | China | Checked for vn5socks.net
LIFE ~ 94.103.81.13:9050 | 0,298 | Unknown | Unknown | Unknown | Russian Federation | Checked for vn5socks.net
LIFE ~ 192.169.218.22:12309 | 0,278 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 166.62.85.224:57589 | 0.253 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 34.84.57.254:22080 | 0.098 | Houston | TX | 77072 | United States | Checked for vn5socks.net
LIFE ~ 116.196.87.86:20183 | 0.276 | Unknown | Unknown | Unknown | China | Checked for vn5socks.net

Feuerhimmel
Reviewed by Feuerhimmel on
,
[Vn5socks.net] Auto Update 24/7 – Good Socks 11h25 o'clock
LIVE ~ 139.162.76.176:9050 | 0.064 | Rotterdam | 11 | Unknown | Netherlands | Checked at vn5socks.net
LIVE ~ 220.79.34.109:2018 | 0.143 | Seoul | 11 | Unknown | Korea, Republic of | Checked at vn5socks.net
LIVE ~ 167.99.68.43:9000 | 0.045 | Fort Worth | TX | 76104 | United States | Checked at vn5socks.net
LIVE ~ 80.211.71.44:7008 | 0,206 | Unknown | Unknown | Unknown | Denmark | Checked at vn5socks.net
LIVE ~ 91.185.236.251:7779 | 0,324 | Yakutsk | 63 | Unknown

Rating: 5

,

Pagination – What is a good way to see the user progress of a dynamic questionnaire with a different number of questions?

What are the best practices for displaying the length and phase of a questionnaire, changing the length of the questionnaire and branching dynamically based on the answers? I will create a questionnaire where the user sees one question at a time. I want the user to get a sense of how much time he has and what space he takes without misleading him. I do not want them to believe that a single questionnaire could answer 50 questions. But to give you a concrete number, you might have to answer 7 questions, or you might have 15 questions to go through depending on your answers.

Good Mocking Attack Design – Game Development Stack Exchange

I'm doing a turn-based RPG, and in an attack, a group member can target an enemy for a set number of turns. I think that an attack that attacks all enemy attacks is very strong, so I'm not sure how to balance it.

Should derided enemies receive bonus attack statistics to offset the temporary loss of their AI and the ability to attack weaker party members? Or is a party member at the center of attacks something that should be rewarded, and the party member should be temporarily healed or defended to compensate for the risk taken?

[Vn5socks.net] Car Update 24/7 – Good Socks 10h50 PM

LIFE ~ 133.167.100.251:9050 | 0.07 | Unknown | Unknown | Unknown | Japan | Checked for vn5socks.net
LIFE ~ 220.79.34.109:2018 | 0.14 | Seoul | 11 | Unknown | Korea, Republic of | Checked for vn5socks.net
LIFE ~ 139.162.76.176:9050 | 0,065 | Rotterdam | 11 | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 47.99.72.21:7004 | 0.053 | Ottawa | ON | k1y4h7 | Canada | Checked for vn5socks.net
LIFE ~ 167.99.68.43:9000 | 0.058 | Fort Worth | TX | 76104 | United States | Checked for vn5socks.net
LIFE ~ 80.211.71.44:7008 | 0,203 | Unknown | Unknown | Unknown | Denmark | Checked for vn5socks.net
LIFE ~ 31.210.170.206:1337 | 0.282 | Unknown | Unknown | Unknown | Russian Federation | Checked for vn5socks.net
LIFE ~ 119.28.222.222:3300 | 0,045 | Peking | 22 | Unknown | China | Checked for vn5socks.net
LIFE ~ 24.249.199.14:57335 | 0,347 | Unknown | Unknown | Unknown | United States | Checked for vn5socks.net
LIFE ~ 42.112.20.116:7200 | 0,006 | Hanoi | 44 | Unknown | Vietnam | Checked for vn5socks.net
LIFE ~ 95.170.77.200:2010 | 0,339 | Unknown | Unknown | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 95.170.77.200:2009 | 0.283 | Unknown | Unknown | Unknown | Netherlands | Checked for vn5socks.net
LIFE ~ 192.169.218.22:12309 | 0,254 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 166.62.85.224:57589 | 0,255 | Unknown | Unknown | Unknown | Unknown | Checked for vn5socks.net
LIFE ~ 178.62.193.217:3130 | 0,314 | Unknown | Unknown | Unknown | Russian Federation | Checked for vn5socks.net
LIFE ~ 70.168.93.218:17026 | 0.319 | Santa Barbara | CA. | Unknown | United States | Checked for vn5socks.net
LIFE ~ 91.185.236.251:7779 | 0,318 | Yakutsk | 63 | Unknown | Russian Federation | Checked for vn5socks.net
LIFE ~ 184.176.166.8:17864 | 0,397 | Unknown | Unknown | Unknown | United States | Checked for vn5socks.net

Feuerhimmel
Reviewed by Feuerhimmel on
,
[Vn5socks.net] Auto Update 24/7 – Good Socks 10h50 PM
LIVE ~ 133.167.100.251:9050 | 0.07 | Unknown | Unknown | Unknown | Japan | Checked at vn5socks.net
LIVE ~ 220.79.34.109:2018 | 0.14 | Seoul | 11 | Unknown | Korea, Republic of | Checked at vn5socks.net
LIVE ~ 139.162.76.176:9050 | 0.065 | Rotterdam | 11 | Unknown | Netherlands | Checked at vn5socks.net
LIVE ~ 47.99.72.21:7004 | 0.053 | Ottawa | ON | k1y4h7 | Canada | Checked at vn5socks.net
LIVE ~ 167.99.68.43:9000 | 0.058 | Fort Worth | TX | 76104 | United

Rating: 5

[Vn5socks.net] Car Update 24/7 – Good Socks 8h15 PM

LIVE ~ 167.99.68.43:9000 | 0.04 | Fort Worth | TX | 76104 | United States | Checked under vn5socks.netLIVE ~ 80.211.71.44:7008 | 0.197 | Unknown | Unknown | Unknown | Denmark | Checked under vn5socks.netLIVE ~ 95.170.77.200:2010 | 0,269 | Unknown | Unknown | Unknown | Netherlands | Checked under vn5socks.netLIVE ~ 119.28.222.222:3300 | 0.035 | Beijing | 22 | Unknown | China | Checked under vn5socks.netLIVE ~ 192.169.218.22:12309 | 0,244 | Unknown | Unknown | Unknown | Unknown | Checked under vn5socks.netLIVE ~ 178.62.193.217:3130 | 0.297 | Unknown | Unknown | Unknown | Russian Federation | Checked under vn5socks.netLIVE ~ 95.170.77.200:2009 | 0.258 | Unknown | Unknown | Unknown | Netherlands | Checked under vn5socks.netLIVE ~ 82.165.137.115:7061 | 0,273 | Unknown | Unknown | Unknown | Germany | Checked under vn5socks.netLIVE ~ 70.168.93.218:17026 | 0,339 | Santa Barbara | CA | Unknown | United States | Checked under vn5socks.netLIVE ~ 184.176.166.8:17864 | 0,324 | Unknown | Unknown | Unknown | United States | Checked under vn5socks.netLIVE ~ 221.226.193.189:1086 | 0,275 | Beijing | 22 | Unknown | China | Checked under vn5socks.netLIVE ~ 192.169.202.106:42319 | 0,262 | Unknown | Unknown | Unknown | Unknown | Checked under vn5socks.netLIVE ~ 163.172.181.33:7788 | 0,244 | Southend | M5 | Unknown | United Kingdom | Checked under vn5socks.netLIVE ~ 91.185.236.251:7779 | 0,332 | Yakutsk | 63 | Unknown | Russian Federation | Checked under vn5socks.netLIVE ~ 91.221.70.248:9100 | 0,291 | Unknown | Unknown | Unknown | Russian Federation | Checked under vn5socks.netLIVE ~ 167.71.146.116:9050 | 0,268 | New York | NY | 10020 | United States | Checked at vn5socks.net

Feuerhimmel
Reviewed by Feuerhimmel on
,
[Vn5socks.net] Auto Update 24/7 – Good Socks 8h15 PM
LIVE ~ 167.99.68.43:9000 | 0.04 | Fort Worth | TX | 76104 | United States | Checked under vn5socks.netLIVE ~ 80.211.71.44:7008 | 0.197 | Unknown | Unknown | Unknown | Denmark | Checked under vn5socks.netLIVE ~ 95.170.77.200:2010 | 0,269 | Unknown | Unknown | Unknown | Netherlands | Checked under vn5socks.netLIVE ~ 119.28.222.222:3300 | 0.035 | Beijing | 22 | Unknown | China | Checked under vn5socks.netLIVE ~ 192.169.218.22:12309 | 0,244 | Unknown | Unknown | Unknown | Unknown | Checked at vn5socks.netLIVE
Rating: 5

,

Architecture – Is it a good idea to use high-level APIs to develop game engines?

I've looked around the internet and found articles that describe what you should learn to develop a game engine. What I hear in many articles over and over again is that you should learn low-level graphics APIs like OpenGL or D3D11 (great article for example: https://www.haroldserrano.com/blog/how-to-become- a-game-engine-developer), for example for the rendering of graphics.

NOTE: For my question, I use graphic rendering as an example, as this makes the most sense for me here.

That made me think. Is it really necessary to reinvent the wheel by creating your own framework to render only graphics? Is not it enough to learn a library like babylon.js for rendering graphics on the web? If the main goal in creating a game engine is to create a software framework for creating video games, it should not be a problem to spend time developing a complete framework for graphics when others are experiencing the problem of using their graphics libraries for video games You have solved.

Can I make good macro photos with Sigma 50mm 1.4 with extension tubes?

Extension tubes, as long as they are electrically connected, only affect the amount of light that actually reaches the camera sensor. They have no influence on anything other than the focusing distance.

For that reason, with 68mm extension tube on a 50mm lens, you can actually get very close. In fact, it has been found that 50 mm for 68 mm tubes is about the break point.
You may need to remove the 12mm, as at 68mm, the far point for focusing could actually be Within the lens or so close that you keep falling on things.

The fact that it claims to carry the AF information you are about to discover is more of a theory than a fact. It tries to AF, but will almost never work. It is much better if you use a complete guide to macro work. They also need a lot of light.

If you're outdoors, you may need to rely on a ring flash and a bit of guesswork to concentrate. Indoors, I use a constant video lighting so I can easily see my focus through the viewfinder.
60-odd mm on a 50mm lens and your DoF is measured in millimeters or less, even set to 1: 5.6 or 1: 8, where most of this lens type is the sharpest tripod & either a macro rail or manual Focusing to create focus stacks.
If you are outdoors or trying to capture something that is moving, you may need to sacrifice some of the expansion so that you can get a deeper DoF and photograph from a distance to bring your subject into the picture.

Normally, I focus on a stack to find the right path, but in this single shot, I've only captured one element in focus so you can see how flat each section of a focus pile is. This happened on a Nikon 50mm 1.4 with 1: 4 and a 56 or 68 mm extension [I did not document it at the time]
I actually made this handheld and made only a few dozen shots when I adjusted my lighting properly until I got one with the focus on the "happy accident" I liked the most

Enter image description here