dnd 5e – Are there any rules for digging out of a grave?

Depends on the tools

25 cubic feet of soil is about 2.5m3 and weighs between 3 and 4 metric tonnes. A shovel full of soil is about 10kg of material so we’re looking at 300-400 shovel fulls.

From a loose stockpile, I can move that with a shovel in about 3-4 hours and I’m a middle-aged office worker. A fit, young adventurer could do it in say 1-2 hours.

Of course, this isn’t a loose stockpile – this is digging a hole and that’s much harder; particularly the deeper you go. So double that. If it was hard-packed and needed to be mattocked first it would take about double it again. This is, of course, working at a sensible pace – working flat out in a life and death situation – you could shave 10-15% off, maybe more if you worked in shifts.

5 feet deep is approaching the point where the excavation is at risk of not being stable – most excavation codes require protection once you start to hit those depths. In clayey soils it might hold up a little better – in sand, you are going to need to batter that sucker so you need to remove about twice as much material.

Of course, with a 30-tonne excavator, I could move it in about 3 minutes. If I didn’t have a shovel, we’re talking days.

dnd 5e – Can the Grave Domain Cleric’s “Sentinel at deaths door” cancel the autocrit from hitting an unconscious person?

Yes, the PC protected by Sentinel at Death’s Door will take a single death saving throw failure

It’s pretty straightforward if we look at all the pieces in sequence, and most of the citations are already in the question.

A creature at 0 hit points is, generally, subject to the Unconscious condition, which transforms any hit into a critical as long as the attacker is within 5 feet:

Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. (PHB, Appendix A: Conditions, Unconscious)

When it applies, the Sentinel at Death’s Door feature transforms a critical hit into a normal hit:

As a reaction when you or an ally that you can see within 30 feet of you suffers a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled. (Xanathar’s Guide to Everything, Chapter 1: Subclasses, Cleric, Grave Domain, Grave Domain Features)

So a critical hit becomes a normal hit when this feature is activated. The remaining question is what happens on a regular hit to a creature at 0 HP:

If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death. (PHB, Chapter 9: Combat, Damage and Healing, Dropping to 0 Hit Points, Death Saving Throws, Damage at 0 Hit Points)

So in summary:

  • The two death saving throw failures are a result of the creature at 0
    HP taking a critical hit, but only one failure would be imposed on a
    non-critical hit
  • A critical hit is automatic (under some circumstances) for an
    unconscious creature target, but this class feature converts a
    critical hit to a normal hit
  • And so if the feature is used then the critical hit becomes a normal
    hit, and the creature at 0 HP suffers the effects of the normal hit
  • That effect is a single, automatic failure on a death saving throw

public transport – How can I get to Mike Brant’s grave?

Mike Brant is buried in the Sde Yehoshua Jewish Cemetery in Haifa, also called Mahane (camp) David or Neve David after the neighborhood it located next to it. The Cemetery can be seen on Google Maps. There are two bus stations, one beneath it and one above it, different buses go to each station, so you should decide what entrance you need before. The location of the stations is:

The location of the stations

The red circle is the above station and the blue, the below.

To find out what buses go there you can check the Egged site. The station in the German colony is called German Colony: Kiryat Eliyahu, Sderot Ben Gu… (the main street) or German Colony: Yitskhak Sadeh.

The station above (red) the cemetery is called Kfar Samir Cemetery: Military Cemetery, as can be seen from the picture, there are several stations there, and you don’t need the military cemetery, but the civilian cemetery, which is the next station after the military cemetery, you can ask the driver to tell you what station you need.

The station below (blue) the cemetery is called The Old Cemetery: Sderot ha-Hagana, there is only one station there.

I could find the exact location of the grave in the cemetery however, only a picture of the grave:



There are more pictures of the grave online. Sadly I couldn’t find the exact location of the grave, only that it’s located near a wall, but it isn’t clear what wall it is, and if it’s a wall separating the different cemeteries, or a bounding wall.

dnd 5e – Is a Circle of Stars Druid’s Chalice form affected by Grave Cleric’s Circle of Mortality?

If a Stars Druid/Grave Cleric multiclass were to use a Cure Wounds on an unconscious creature at 0 hp, and they designate that creature as a target of their Chalice form’s healing ability, does that mean they receive 16+double wisdom mod healing, or 8+1d8+double wisdom mod healing?

Circle of Mortality

At 1st level, you gain the ability to manipulate the line between life
and death. When you would normally roll one or more dice to restore
hit points with a spell to a creature at 0 hit points, you instead use
the highest number possible for each die.

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

dnd 5e – How do Bolts From the Grave and a Rakshasa’s Limited Magical Immunity interact?

We recently included an UA Revived Rogue subclass in the group and the players had to face off against a Rakshasa. The question is, Bolt From the Grave says it’s a Ranged Spell Attack, but doesn’t get cast with a spell slot.

Bolts from the Grave. At 3rd level, you have learned to unleash bolts of necrotic energy from within your revived body. Immediately after you use your Cunning Action, you can make a ranged spell attack against a creature within 30 feet of you, provided you haven’t used your Sneak Attack this turn. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. This uses your Sneak Attack for the turn.

While the Rakshasa has the following:

Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Previously I had decided that the Paladin ability to detect fiends, undead etc would work to find the Rakshasa (he has an amulet to hide his aura), so I feel like Bolts from the Grave should be effective. I was just wondering what the general thoughts would be on a ruling.

gnome – problem with the global abbreviation for Super + Grave

My goal: Open the Yakuake or Tilda terminal with the acronym Super + Grave in Gnome.
What I could achieve is holding Super + pressing Grave only twice.

A little background. By default, Super + Grave is an abbreviation for / org / gnome / desktop / wm / keyboard shortcuts / switch group
So I disabled it in the DConf editor.

If I just hit Super + Grave (`), I just see the symbol in Tilda, while Yakuake shows" s ""Somehow (yes, with an additional letter) but pressing twice, Grave works (though in addition Symbol is entered, that is annoying.

What is interesting when I install? Drop-down terminal Gnome extension and set Super + grave Abbreviation it works flawlessly. But Drop-down terminal is too easy for me.

I'm using Ubuntu 19.10 with Gnome 3.32 with international English layout + Russian keyboard. I also had the same problem in Linux Mint 19.1 with the latest Cinnamon.