dnd 5e – Does a Fighter’s Action Surge stack with the Haste action?

A fighter, once per rest, can use Action Surge to gain an additional action on his turn.

The target of a Haste spell also gains an additional action on his turns (until the spell ends).

If a fighter is Hasted by a fellow mage and then uses his Action Surge, does he gain two additional actions on his turn (for a total of 3 actions, plus the eventual bonus action & reaction) ?

dnd 5e – How does haste interact with the heavy armor penalty?

For a character that is wearing heavy armor, but does not have the prerequisite strength, there is a 10ft speed penalty.

If the Armor table shows “Str 13” or “Str 15” in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.

Haste doubles the speed of the person it was cast on.

Until the spell ends, the target’s speed is doubled

Since the movement speed of heavy armor is a fixed amount, does the doubling apply to the base speed or the current speed?
Eg. A human with a base speed of 30. They put on heavy armor and have their speed reduced to 20. Haste is cast on them, does their speed become 30×2 – 10 = 50 or (30-10)×2=40?

development approach – When porting something large and disorganized from .NET Framework to .NET Standard with haste, when should you “slow down” and reinvent the wheel?

I’m working at a new-ish job with a higher rank than I’ve had previously in my career (so I’m green at this place), and I’ve developed the backbone of a new piece of software we’re going to use for our infrastructure. Let’s call this ABC. Some time ago, my boss asked me and one other guy to use it to build a prototype for an actual upcoming use case for this infrastructure.

I’ve personally had competing priority(ies), and I’m also having to make meaningful changes to ABC, primarily on my own. This involves taking some preexisting libraries and integrating them with ABC.

The problem is this: The libraries are stuffed into a huge .NET Framework project, they aren’t organized or self-describing (there are circular references and such), documentation is basically non-existent, it’s hard for multiple reasons to get anybody to spend a lot of time walking me through these libraries, etc. However I basically need to port this to .NET Standard (ABC is in .NET Core, and .NET Framework doesn’t play nice when making containerized microservices in a Linux-ish deployment), and I need to kind of hurry.

Originally I tried sticking about as close to copy-and-paste as possible, porting probably 80-90% of the original project and just not actually needing or using the rest for now. Some of this stuff is dealing with Azure, and things that work at compile-time do not work at run-time. So I’ve been going through and trying to migrate incompatible LOC one-by-one, sticking as close to the original as possible.

But I just keep wondering . . . Do I just need to take the original apart to some extent, then put it back together in a somewehat new way? This will cost time, but the original has had several people make many changes, without a consistent design, documentation, or anything. Again, this thing has circular class dependencies and so on. It’s hard to follow, and it’s hard to get good information on.

So where does the line need to be drawn? On the one side, you have the approach of just continuing to bludgeon through something that you don’t understand and still won’t completely understand, just to get a prototypical port in place before the “real thing” is perfected by a different person or people. On the other side of the ring, you have the possibility of – not really rewriting the whole project, because it’s just way too big – but completely reengineering more relevant components and effectively reinventing the wheel.

This port is not the primary objective; it is a means to an end, and the “real” port will be done by somebody else later. But it still needs to work for now, to produce the prototype that depends on it. So where do you draw the line, when this kind of needs to hurry up and get done?

Act Without Haste and Hurry – General Forex Questions and Help

In English, it always means that Slow and Steady wins the race. So it is correct that hurry cannot achieve the appropriate goal and can also make us more relaxed. In the first phase, I opened a micro account with OctaFX Broker and deposited only $ 50. Now my total balance is around $ 2000. The main thing is that I didn't hurry, just followed my personal managerial path.

dnd 3.5e – Do you get the additional attack from a haste spell that you cast on yourself with a duration of 1 round?

A rogue PC in my campaign just picked up the Trapsmith Prestige class and got spells this way. He chose Hurry as one of his first spells. Now I wonder: His current magic level is 1. If he hurries, how long does it take? Just the round in which he casts the spell? Then he would only benefit from increased speed (+30 feet or double, whichever is lower), and would dodge reflex and AC until his next move. Or could he transfer the advantage to the next round by first performing his move action and then casting the spell with the standard action?

dnd 5e – Can my confidante use the additional haste spell action to attack?

No – it's still an attack

By the find familiar Spell description:

Your confidant acts independently of you, but he always obeys your orders. In combat, it rolls its own initiative and acts on its own. A confidant cannot attack, but it can take other actions as usual.

If it cannot attack as the first action, it cannot attack an action caused by haste.

Now confidants of warlocks can attack with the "Pact of the Chain" function:

when You carry out the attack actionyou can forego one of your own attacks so that your confidant can use his or her response to launch your own attack.

But even if you were in a hurry and got two attacks per round, the confidante would still get only one attack because he only has one reaction per round.

dnd 5e – How is the Haste spell action different from other actions?

I asked a similar question, "How do the Haste spells and the Turn Undead interact?" and maybe I am wrong, but it seems that the answer there even says so Hurry is Action is limited by Turn Undead that Turn Undead not only controls your action, but also Hurry is Action as it is still an action

I then wonder how this works with other functions, for example the witches bolts Spell that says:

(…) The magic ends when you Use your action to do everything else (…)

Since Turn Undead has control over Hurry is Action, does witches bolts also have control over what that means witches bolts would end if you use Hurry is Action?

Or there are the Charger feat states:

If you Use your action to fallYou can use a bonus action to attack a melee weapon or knock a creature …

Would the dash action with Hurry is Qualify action and this grant you the bonus action?

And Turn Undead, which has already been explicitly asked, says:

A twisted creature (…) can not react. For his action, it can only use the Dash action or try to escape an effect that prevents it from moving. If nothing moves, the creature can use the evasive action.

Makes it even to drive Undead Hurry is Action be restricted? (The answer seems to be "yes").

It should also be noted that the above features use a different wording than eg anxiety Spell that says:

(…) A creature must Perform the Dash action (…)

As in the question, "Can you do anything other than Dashing while being scared?" this formulation does allow you to use Hurry is Action instead of your "standard" action. How does the difference in formulation affect these types of things?

How does the action of the Hurry Spells interact with these types of features?

dnd 5e – Is this combination of Quiver Palm and Haste RAW?

I've found a combination that seems pretty broken to me, and I can not find anything that says the combination itself is not RAW, though it definitely looks like it's not RAI. However, the combination seems to be much too OP to be RAW, and I wanted to confirm that this is a really acceptable use of Haste and Quivering Palm in a combination. There is a second part of the question, provided the first one is correct.

To make this simple, we'll say there's a 17-way open hand monk (with a trembling palm) and a level 17 wizard in the group. The magician throws a hurry at the monk. The monk now has 2 actions (normal action + speed action). The monk uses his haste action to make an unarmed strike against an opponent and spends 3 ki points to build up the vibrations of the trembling palm in the enemy. The monk then uses his regular action to trigger the aforementioned vibrations and either drop the enemy to 0 HP if the Con-Save is unsuccessful, or 10d10 if he succeeds.

Assuming the hurry persists, the monk can complete these five rounds in a row before he runs out of ki points. Think of high-level enemies, unless they have crazy good con parades, even with legendary resistance, they have a decent failure rate, and this seems to be an abuse.

If a 17th-level Open Hand Monk has a hurry, can they set up and trigger Quivering Palm the same turn?

Suppose the answer to this question is yes
If the same monk in Fighter also had two levels, could not they also use their bonus action and action boost for an additional quivering palm setup and trigger it in the same round?

pathfinder – How does Haste work in case of natural attacks?

How does it work Hurry work with Natural Attacks?

I would play a Master Chemist in my game, but I encountered a problem. For those unfamiliar with the Master Chemist, it is a prestige class that relies on overuse of the alchemist's mutagens, creating a split personality.

The strategy on which this is based is the discovery of Feral Mutagen, which gives you 1 bite (1W8) and 2 claws (1W6 each). Master's requirements include third-level extracts, and those that caught my eye were Hurry, I thought, "Hey, would not a super fast claw scratches be great?" but after some reading I realized that I could not find how Hurry interacting with natural attacks …

Assuming you have 2 claws and a bite, if you are precipitous you will get an additional attack with your choice of natural attack. If so, do you get both claws?

The RAW for Hurry is:

School transmutation; Level Alchemist 3, Bard 3, Bloodrager 3, Magus 3, Medium 2, Occultist 3, Psychic 3, Wizard / Sorcerer 3,
Spiritist 3, Summoner 2, Disenchant Summoner 3

CASTING

Casting Time 1 Standard Action Components V, S, M (a shave of
Licorice root)

EFFECT

Melee (25 feet + 5 feet / 2 levels) Aim a creature / level, no
Two of them can be more than 30 feet apart. Duration 1 lap / level
Saving Throw strength of soul negates (harmless); Magic resistance yes
(harmless)

DESCRIPTION

The transformed creatures move faster and act faster than normal. These
additional speed has several effects.

When a full attack action is taken, a hasted creature can make an additional one
Attack with a natural or manufactured weapon. The attack is done
Use the creature's full base attack bonus and all modifiers
appropriate to the situation. (This effect is not cumulative
similar effects as a speed weapon does not do either
actually grant an extra action so that you can not perform a second action
spell or otherwise perform an additional action in the round.)

A hasty creature gets a +1 bonus to attack rolls and a +1 dodge
Bonus on AC and reflexes. Any condition that brings you, your
Skill bonus for the armor class (if any) also lets you dodge
Bonuses.

All movement types of the hasty creature (including land)
Moving, digging, climbing, flying and swimming) by 30 feet
at most twice as fast as the normal subject speed
Move. This increase is considered an improvement bonus and affects it
The jump distance of the creature is normal to increase the speed.
Several haste effects do not pile up. Haste dissipates and counters slowly.

As you can see, this does not say anything about natural attacks. Can someone help me with this info?