Distributed Databases – SQL Server Horizontal Partition on DDB

Hello, I need three databases each on a SQL Server connected over a network. The main concern is that we need to have a horizontal partition for a table through the ID,

How do we do that in SQL Server?

I am already looking for tutorials, but I only find horizontal partitions with filegroups and this is not possible in Distributed Database

Field of View – How do I find a horizontal and vertical FOV at image sensor resolution and focal length?

I have a camera with an image sensor of 1280 pixels x 1024 pixels with a physical resolution of 15 pixels / mm and a focal length of 50 mm. If I wanted to find the horizontal and vertical field of view in degrees, would that be the right method?

1280 pixels / (15 pixels / mm) = 85.33 mm

1024 pixels / (15 pixels / mm) = 68.27 mm

horizontal FOV grades = 2 * arctan * (h / (2 * f))

vertical FOV grades = 2 * arctan * (v / (2 * f))

80.9 ° = 2 * arctane * (85.33 / (2 * 50))

68.7 ° = 2 * arctane * (68.27 / (2 * 50))

I also heard that it was similar to use similar triangles with physical resolution and sensor size.

kubuntu – Enable unlimited horizontal scrolling in eyepiece

Is there a way to enable infinite horizontal scrolling (or DragScroll) for Okular in Kubuntu?

Eyepiece has the ability to scroll (left click and drag) indefinitely in a vertical direction. In the horizontal direction, however, it is stopped at the edge of the screen (not on the eyepiece window, but on the monitor screen) to activate the indefinite horizontal scroll bar?

  • Eyepiece Version 1.3.3
  • KDE plasma version 5.12.7
  • Qt version 5.9.5
  • Kubuntu 18.04 64-bit

graph – Vertical and horizontal headings with Graphviz

I have to use Graphviz to create a vertical and horizontal header, but I do not know how the two subgraphs should have a different orientation. I tried rankdir, but apparently it does not work with subgraphs. I have no idea how to proceed. I am happy about any help.

Digrap table {
node[shape=box style=filled fillcolor=olivedrab2]
    // rankdir = TB
Subgraph lines {
rankdir = TB
ON[label="A"]
     B[label="B"]
     C[label="C"]
     D[label="D"]
     e[label="E"]
     F[label="F"]       
     A-> B
B-> A
B-> C
C-> B
C-> D
D-> C
D-> E
E-> D
E-> F
F-> E
{rank = equal to A B C D E F}
}
Subgraph column {
rankdir = LR
M[label="M"]
    N[label="N"]
    O[label="O"]
    P[label="P"]
    Q[label="Q"]
    R[label="R"]        
    M-> N
// N-> M
N → O
// O-> N
O-> P
// P-> O
P-> Q
// Q-> P
Q-> R
// R-> Q
{rank = equal to M N O P Q R}
}

}

Something like that

c # – Unity – Play animations based on the horizontal drag position

So what I want to do is something that has turned out to be complicated, but I will try to explain it to the best of my ability. I'm using Unity EventSystems events to detect a pull. If the user draws the object horizontally, I want to render the animation relative to the object's position.

For example: If the user moves the item to position 0.5, I want the animation to play only at time 0.5, and if the user is retired to 0.2, the animation should be played at time 0.2

Currently I do not have any code because I do not know where to start.

Scanning – What caused these horizontal white line scans from a movie developed in a local store?

Considering that the brand is exactly in the same position, I would presume the camera in the first place (I assume that the marks are present in your negatives). I experienced a similar problem with my father Zeiss Ikon when I started filming. In my case, this was a light leak that I discovered after checking all joints and slots for strong light. I would recommend checking the camera for possible parts with this type of light loss.
Licking of light can also occur in the roll of film under extreme conditions or in cases where it has been manually reloaded.