I'm building a homespun world where my PCs can play scout In. Instead of living on a high fantasy, it is located in a future environment after the disaster. Several thousand years have passed since the disaster, and old world remnants are still there: remnants of technology, for example … books in ancient languages that contained forgotten knowledge … and somehow magic has reached the world.
I would like to play in this environment and I would like to use everything scout Rules to which I have access – but I want to reshape them to make sense in this world. I want to focus on building the world and using the world scout Rules that I already have access to and invested in, minimizing the effort required. Any advice?