unreal 4 – How can I add these bones to my meta human? Or is there a way I can make virtual bones count when retargetting?

Paid for animations thinking they would be fine and they mostly are but… the hands are using these IK bones that I do not have. Is there a way I can add the bones to my meta skeleton within unreal? I tried creating virtual bones but they dont seem to come up in the retarget manager 🙁 Also, I can only seem to add one virtual bone to the root whereas both the foot and hand IK root bones are parented to the root bone here.

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Any help would be massively appreciated!

dnd 5e – Is this Human Rebuild balanced?

I gave this a quick check with Detect Balance, which usually gives a good estimation for these things.

Based on what you have, it’d probably be listed as “decently balanced, maybe a little weak”.

You get pretty good ability scores (worth at least 18 points, probably 1 or 2 more for getting to pick all of them) and an extra 5 points for the bonus skills. That puts you at 23 points. Then you can add Jack of All Trades as a 1-point ribbon, and you end up at 24-26 points. 25 is on par with many solid, but not overly powerful, PHB options for races.

So in terms of power I’d say this is fine. However, I do think that this is

A) very bland, because most of your power just comes from ability increases and skills, which aren’t that interesting

B) stepping on the toes of the Half-Elf, by mostly copying what they do

C) has only one unique ability, which is very underwhelming. What makes Jack of all Trades fun on a Bard is that they get to use it all the time. Having 2 uses per day is just… meh.

As such, I’d be very unlikely to play it, just because it doesn’t bring anything interesting to the table over just being a regular Human or regular Variant Human.

while a Feat is easy to abuse, it also gives your average Human something cool that the rest of the party can’t replicate. This one? Not so much.

If I wanted to play a rebuilt Human based on the idea of flexibility, I’d rather have something cool that really showcases it to show for it, and the idea of “picks up special training 3 levels early” does it better imho.

GM Considerations for a Human Barbarian Toddler PC

A player wants to join our campaign and I asked them if they had a character ready to go. They said yes, and I asked them what the character was.

“He’s a human barbarian, level 1.”

Me, “Ok, cool, that should work out well.”

Player, “Oh, and he’s 2 and a half years old.”

At first I was all, “No.” But then we talked about it and two things came to light:

  1. I’m already running a lighthearted and somewhat silly campaign and this PC would add hilarity on so many levels it would be hard to pass up.

  2. There’s nothing in RAW in D&D 5e that says you can’t be a 2 and a half year old Barbarian, or any class for that matter. Toddlers, children and even babies are not mentioned in the rulebooks.

The player had rolled fixed ability scores and got:

STR 16, DEX 7, CON 17, INT 9, WIS 6, CHA 15

So which race is kinda below average smart (in game play), has very little wisdom but a solid personality, and can leverage this personality to get what they want, and has such low dexterity they practically tumble over themselves? A human toddler of course! (at least according to this player.) From there, the class was an easy choice: a raging barbarian.

I’m not changing the stats to account for age or applying any disadvantages based on age alone. I think the rolled stats are already a good match for this character choice and reflect the deficiencies of the toddler (a really strong toddler).

My question is not “should I allow this?” I am. How can I resist? (Especially considering this player is a new parent.)

What I’m mostly looking for are role playing considerations. Mechanically I’m just going to treat them as any other character, albeit one that can’t speak very well and has a hard time grasping concepts

My question is, have you ever allowed a PC at a ridiculously young age and what are some aspects I will have to consider as GM?
(and is there a diaper changing mechanic?)

What additional processes and skills are involved in “Human Experience Design”?

It seems that the nature progression of the scope that is being covered by the HCI/UX design discipline has extended to “Human Experience Design”, which appears to be encompassing not just experiences for users of an application or customer of a company’s products and services but for all of humanity (as the term seems to imply).

The popularization of Service Design as a specialization involved broadening the lens of the UX scope from users interacting with an application to customers engaging with all of the company’s products and services. It also involves understanding the underlying support processes and systems and requires putting on the business analyst’s hat.

My guess is that Human Experience Design would involve investigating some of experiences that are not confined to the commercial or organisational environment, as suggested by some of the definitions provided.

Human experience looks beyond commercial needs to understand and meet
human desires such as freedom, identity and creation.

From:
https://www.ama.org/publications/MarketingNews/Pages/are-you-designing-for-human-experience.aspx

However, this does not feel like it would involve new skills or processes, but may require more focus on issues such as inclusiveness and diversity in design, accessibility, AI, IoT and other emergent technologies.

What are the skills and processes (and artifacts?) associated with Human Experience Design specifically and not found in SD, CX or UX design?

unity – Overlay the human model for virtual fit-on

I am doing a project based on virtual fit-on so, using o3n_male_female assets in unity. In the project first developing an avatar by using DNA controllers after that the 3D dress in the system have to overlay according to the body measurements and dress measurements. Ex: If user select a Medium size T-shirt if that user is an adult when he wear it that avatar should show that is tied. Any suggestions to develop it

How to convert an array of hashes to a human readable srting in Ruby

I have the following output:

=> [{"name"=>"Content-Security-Policy", "value"=>"block-all-mixed-content", "decreasesSecurity"=>false, "increasesSecurity"=>true},
 {"name"=>"Strict-Transport-Security", "value"=>"max-age=31536000", "decreasesSecurity"=>false, "increasesSecurity"=>true},
 {"name"=>"X-Content-Type-Options", "value"=>"nosniff", "decreasesSecurity"=>false, "increasesSecurity"=>true},
 {"name"=>"X-Frame-Options", "value"=>"DENY", "decreasesSecurity"=>false, "increasesSecurity"=>true},
 {"name"=>"Content-Length", "value"=>"258", "decreasesSecurity"=>false, "increasesSecurity"=>false},
 {"name"=>"Retry-Count", "value"=>"0", "decreasesSecurity"=>false, "increasesSecurity"=>false},
 {"name"=>"Date", "value"=>"Sun, 28 Mar 2021 17:10:37 GMT", "decreasesSecurity"=>false, "increasesSecurity"=>false},
 {"name"=>"Content-Type", "value"=>"text/html", "decreasesSecurity"=>false, "increasesSecurity"=>false},
 {"name"=>"X-Xss-Protection", "value"=>"1", "decreasesSecurity"=>false, "increasesSecurity"=>true}]

These are headers from an HTTP response, and I just want to convert it into a “human readable” format, such as:

Content-Security-Policy: block-all-mixed-content
Strict-Transport-Security: max-age=xxxx

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dnd 5e – Is there a spell or item that can detect Lycanthropes while they are in their human form?

Since purchasing the Troll Skull Tavern in Waterdeep, Ichabod the Inscrutable has run afoul of the Shard Shunner wererat gang. He believes their leader to be none other than the Fellowship of Innkeeper’s guildmaster, Mister Fairkettle.

Obviously, Ichabod can’t just run to the Watch, some of them are likely on Fairkettle’s payroll! What magical means are available to him that would help him identify and prove who the wererats are?

Ichabod has access to any published, core (non-UA) item or spell that is not an artifact or 9th level.

Is there a spell or item that can detect Lycanthropes while they are in their human form?


This question is purely hypothetical. Any resemblance to characters, living or dead, actual or fictional, is purely coincidental and is in no way intended to be a spoiler.

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