Include Javascript component in componentWillUnmount?

Here is my excerpt:

    // modal component's lifecycle functions

I simply update the status of my context to provide the layout when a modal is closed. Here is the function of updateContextState:

    // in context.js
    updateContextState=(statePropertyObject, pursuingFunction)=>this.setState(
            () =>{
                if(pursuingFunction) pursuingFunction()

Is it okay to mount a component in componentWillUnmount () to avoid the user experience – avoid specifically overlapping UI elements – and status management – the status can perform its functions relevantly?

Licensing – How can I include open source library licenses on a website written with Dart (converted to JS) and hosted with Nginx?

If I have a website that is written in HTML / CSS / JS as usual, but the JS codes are fully compiled from dart codes (with dart2js) and also contain dart libraries (that use MIT licenses and others) .

The website is also hosted on Nginx with Docker (and there is a Nginx module that is also licensed).

  1. Should I put all licenses on a separate "Confirmation / License" page on the website?
  2. Do I have to specify the programming language license (Dart or Go as backend), the Docker license and the Nginx license?

To summarize these questions, I just want to ask how users include technology licenses in a website / web app they create and what things must be included?

Boy Scouts 1e – What exactly does the thoughtless trait include?

The term "thoughtless" corresponds to "int -" or "intelligence inability", as D & D 3.5e put it (Pathfinder does not seem to use this or any other term to describe the lack of an ability value). The creature has no intelligence at all. This differs from Int 0. In this case, the creature should have intelligence, but have lost it due to ability damage, runoff, or punishment. Such a creature passes out because its body relies on its intelligence to function.

Mindless is exactly analogous to "not alive" for creatures with a constitutional inability, usually constructs or undead.

In contrast, a thoughtless creature is said to have no intelligence and therefore continues to function normally without. This has some explicit consequences:

  • No skills and no accomplishments. Without an intelligence score, a creature gets no skill points, cannot reach skill levels, and receives no talents (a thoughtless creature can have bonus talents that are only part of that creature's basic makeup and stats).

  • Can't speak or understand languages. Languages ​​require Int 3 or higher. Some thoughtless creatures (especially constructs and undead) can be "programmed" with certain command words that may match words in a particular language, and even send verbal warnings to certain triggers that match some actual words, but this is not per se "Understanding" .

  • Probably cannot reach grade levels. There are no really explicit rules for it – senseless creatures are never playable and GMs can do more or less what they want when designing monsters – but several classes require knowledge and understanding of the language, for example, which is what Int 3 requires. So that seems to be the minimum intelligence required to reach grade levels.

  • Immunity to mental effects – there is no mind that can be influenced.

  • Treated with a score of 10 and a modifier of +0 when necessary to perform calculations. Note that this is far superior to the -5 modifier that a creature with Int 0 has.

And that's pretty much all about explicit statements, but of course we expect far more from senselessness than just this – we expect the creature to behave in such a way that it doesn't reflect any intelligence or critical thinking. Computers are a common metaphor for thoughtless creatures – thoughtless creatures should behave extremely simply, predictably, and consistently, which is equivalent to a series of "if … then …" triggers, or they should simply do nothing at all by default, be it because this was expressly ordered.

How exactly that works, however, is and must be the responsibility of the GM. There's no great way to write rules for it, and Paizo hasn't tried it (and neither have Wizards of the Coast or any other RPG developer to my knowledge). Therefore, the thread you linked to where a player's ideas about how a senseless creature should behave does not match the GM's ideas. However, this is only a reality here – as in all these situations in which I know when I see it, people are rarely completely in agreement about what they see, and we simply have to reach a workable compromise. The game is full of such situations – the direction is huge – and part of the tacit social contract when sitting together is to compromise on these issues.

php – How do I complete this code to include a delete function that deletes both the directory and the files in it?

So I looked through certain files and excluded them from the directory, displayed files that were numbered with a delete key, and had to enter a delete function to delete the directory and the files contained in it. I'm not sure how that is written, someone can give an answer.

        echo "";
        echo $count;
        echo "";
        echo "";
        echo $file;
        echo "";            
        echo "";
        echo "
"; if(isset($_POST($v_delete))) { // Your php delete code here echo "delete file : ".$file; } echo ""; } $count++; }


dnd 5e – Can a viewer include himself in his antimagic cone?

The viewer exudes an Antimagic Cone:

The viewer's central eye creates an area of
anti-magic, like in the anti-magic field magic, in a 150-foot cone. In the
At the beginning of each round, the viewer decides in which direction the cone goes
Faces and whether the cone is active. The area works against that
Eyes of the beholder.

According to the basic rule, Chap. 10, cone:

A cone extends in a direction that you select from its point
Origin. The width of a cone at a given point along its length is the same
the distance of this point from the point of origin. A cone area of
Effect indicates the maximum length.

The point of origin of a cone is not included in the scope of the cone.
unless you decide otherwise.

Can a viewer decide to include himself in his Antimagic Cone? Would it effectively make it immune to harmful spells such as blindness / deafness?

How do I rewrite a product permalink in WordPress / Woocommerce to include the author's name?

I know how to change a permalink from the wp admin panel. However, the Womal products for Woocommerce products do not include an author name option, and I don't know where to do this in PHP.

By default, the product URL is:


I try to rewrite it like this:


How can I include permanent links in the "Item Link" section of an approval process?

I have an existing process that includes several document approval steps. Depending on the result, the document in question is moved to different folders within the same library.

I am currently using the Link to the article dynamic piece of content in the "Item Link" section of the Start and wait for approval Step.

The first approval step is easy because the document is in the original folder. However, the document will be moved after the first approval. As soon as the flow rate reaches the second approval step, the Link to the article still points to the original location, which results in a 404 when the approver clicks the link to the document.

I've been thinking about turning that on Document ID service on the site collection (we use Sharepoint online;; The site collection is part of one hub), but I don't seem to be able to find any information on whether Flow is processing permanent / permanent / permanent links or whether this is the best way to do it at all.

How can I get a link that always points to the document in an approval process, regardless of where the document is at that time?

C # – Include a legacy project in a test framework

I'm working on putting an old project written in C # into a test framework.

The biggest problem I have is that I have a number of classes that are all VERY closely related to other classes. All of these classes also call the database itself, and many classes instantiate others directly within their methods.

I think I've found a good solution to the problem, but I want to do a quick mental health check. I was thinking of moving the instantiation of all objects to an abstract factory. Instead of instantiating adapters that speak to the database within the class, I use Dependency Inversion to pass the adapter to the object when instantiating within the factory.

I will then be able to create a test factory that will pass on mocked adapters to the objects, rather than those that call the database directly.

If objects instantiate other objects within their own methods, they must use the same type of factory that instantiated itself. I was thinking of passing the factory that created the object to its constructor to save it as a property if you want to create other objects. Would that be a good idea?

Excuse the hike, let me know if people need more information.