unity – Change item rotation axis in inventory item visualization

I’m learning unity and i’m trying now make an inventory, i made a simple interface, and now i’m trying to make a item visualization. I look for some codes from web and i found this one:

using UnityEngine;

public class TurnObject : MonoBehaviour
    protected Vector3 posLastFame;
    public Camera UICam;

    // Update is called once per frame
    void Update()
        if(Input.GetMouseButtonDown(0)) {
            posLastFame = Input.mousePosition;

        if (Input.GetMouseButton(0)) {
            var delta = Input.mousePosition - posLastFame;
            posLastFame = Input.mousePosition;

            var axis = Quaternion.AngleAxis(-90f, Vector3.forward) * delta;
            transform.rotation = Quaternion.AngleAxis(delta.magnitude * 0.1f, axis) * transform.rotation;

I know some code, but I’m not good with geometrics. In this code when I move my mouse horizontal way, my object turn in the Y axis. And that’s good. But when I move my mouse vertical the object move in the X axis instead of Z axis.

Is there a way in this code for change this? I really have difficulty to understanding geometrics in Unity.

Remove Magento 1.9 inventory status from the order confirmation email

I can't seem to figure out how to remove inventory status from the order confirmation (which goes to the customer). We want to remove it because we don't want to inform the customer about it. I have already checked the inventory status settings in the backend (System -> Catalog -> Inventory -> Backorders = Accept under inventory from 0 (not the one that informs the customer). Can someone please send me in the right direction? You can also find information about removal in the attached image. I also tried to check the email template for items (under order) but I don't seem to be able to find the exact rule that this is pasted into. It also seems that an attempt is being made to add it & # 39; it to the product name?

Thanks in advance! PS. I'm not a Magento professional, haha.

Diploma in logistics and inventory management

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Configuration management – create the inventory of the server owner

My request is not very technical. We run about a thousand servers in my company, but for most of them we cannot directly identify the server owner. I am a security advisor and security vulnerability monitoring is part of my job. Therefore, solving the problems is a key element to solving the problems.

The only document I have is a 2 year old list of project owners (which is quite out of date and most owners are not technical and do not know who runs the servers).

Because of my position, I do not have sufficient authority to request a "forced" inventory from the server owner to help address the vulnerabilities.

Have you already experienced a similar situation? What approach should I use to solve the problem?

Unit – Problems with the inventory system and article references

I'm trying to get a simple inventory system up and running, but I'm having big problems.

This is not the exact code I have, but it is a shorter version that I am pretty sure would work the same way:

public struct ItemSlot {
    public Item item;

    public ItemSlot(Item item) {
        this.item = item;

public class Item : MonoBehaviour {
    public string itemName;

public class Accessory : Item {


public class Inventory : MonoBehaviour {
    public ItemSlot() itemSlots = new ItemSlot(1);

    public void AddItem(ItemSlot slot) {
        ItemSlot(0) = slot;

public class Player : MonoBehaviour {
    public Inventory inventory;

    private void Update() {
        if (Input.GetKeyDown(KeyCode.E)) {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hitInfo;

            if (Physics.Raycast(ray, out hitInfo, 20)) {
                GameObject target = hitInfo.collider.gameObject;


        if (Input.GetKeyDown(KeyCode.G)) {

For a little more foreword I have a capsule object with that Player Script on it, an empty one with the Inventory Script on it, which is then attached to the Player Script (I'm not sure if I want to make the inventory a scriptable object, which is why I did it), and finally I have a cube object with that Accessory Script on it.

So if I press E and pick up the item, it will be added to the player's inventory and then destroyed by the scene. Then when I press G to display this item in inventory, the console just says null. Not Nullwhat is what an actual zero as, but the string would appear "null". When I use the Visual Studio debugger and look at the base of the accessories, it says zero. Then if I try to print the name of the accessory for some reason, it works fine, although this variable is defined in the Item Great.

If I do that instead Inventory Great:

public void AddItem(ItemSlot slot) {
    ItemSlot(0) = slot;

It works well and prints Item (Accessory) in the console. Even if I print it right after the destruction target by doing Player Class that prints too Item (Accessory)So I have no idea why it won't work with the next block of code.

Sorry, it's so long and maybe an easy solution, but I'm lost.

Failed to update inventory REST API? if the SKU contains a "#"

I am trying to update the inventory of our products from our ERP using the rest of the API. I ran into a problem if the SKU contains a pound "#".

A URL like:


works fine, but a URL from:


Returns the error:

(message) => "% fieldName" is required. Enter and try again.
(Parameter) => stdClass object
(Field name) => product


I tried encoding the SKU via URL but it didn't work. Any ideas?

Amazon Web Services – AWS Config resource inventory is not updated

I created a service link role configuration and activated the configuration recorder. Then a rule managed by AWS was created – "s3-bucket-server-side-encryption-enabled".

There are 5 buckets in the region, some of which have bucket guidelines attached, but there is no explicit denial. 4 of them are encrypted and one is not – I created it to test the rule. Whenever I run the rule, it only recognizes 2 out of 5 buckets and says that the rule is compliant while it is not. When I check the resource inventory under S3 buckets, only two are shown. However, the configuration history shows that it was successfully delivered today.

I've waited a few days to see if it updates, but it's not. In Cloudtrail, I can only see two events called "PutEvaluations"What checks the two buckets. What could be the reason? And how can I fix errors?

magento2 – Frontend updates the inventory not only for the mobile Safari browser

We use Magento 2.3.3. and we have a strange problem.
We have updated some stocks in the backend and the changes affect the frontend for all browsers, with the exception of the Safari from iOS.
There is no way to see the product in stock from Safari. We have all been re-indexed, cleared the cache, tried using a private browser, etc.
Some ideas?

Arrange your data center with inventory tags in EasyDCIM v1.6.6

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The main motto behind EasyDCIM – maximum functionality, ultimate simplicity – best describes the most important key feature that the 1.6.6 update supported. System tags, Because they relate to, they are the most appropriate tool to organize your inventory accurately. This gives you the opportunity to freely design, attach and remove tags with the relevant details of most entities in your system. In addition, to speed up the process somewhat Mass actions can run on tags, including their assignment and removal from multiple elements at the same time.

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Inventory – Sellable Quantity of 0, but Still in Stock?

I have a big problem with Magento 2.3.2. When products reach a salable quantity of 0, they are still in stock. These products still have a physical quantity greater than zero since they have not yet been shipped. However, they can still be selected in the frontend, even though they are not added to the shopping cart. As a result, customers feel that the website is not working properly. (What I think it is not). Why should my products still be selectable in the frontend when the salable stock is zero? Can someone please shed some light on the dark?

I do have the & # 39; inventar_stock_1 & # 39; database view, but products with a salable quantity of zero are still shown as & # 39; is_salable = 1 & # 39; listed.

The product is only "sold out" when "quantity" reaches zero (all are shipped). Something is wrong.