Google Has Changed Cumulative Layout Shift Metric

The CLS metrics have been updated to reflect a more accurate representation of layout shifts on the page. You might see changes in your page CLS statuses (mostly positive) reflecting this change.

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unity – How to create a re-usable layout of text fields that can be bound to in world space?

Current tools:

  • Unity 2020.3.2f1 (Win10)
  • UI Builder preview package

My end-goal is to do the following:

  1. At varying intervals, change values for many data objects in the background, such as prices, resources, demand, supply, etc.
  2. Display those values in a flat table/list (as they change) in world space to the player, e.g. on a TV screen (or a transparent panel hovering above it, etc.)
  3. Have the ability to apply that layout (and its bindings) to another world space object of a different size, e.g. on a smaller or wider TV screen

Imagine an office with 15 desks, all with 3 monitors showing the same data feeds and changing statistics, except the monitors were all different shapes and sizes. How could you avoid building all 45 monitor layouts individually, and binding to each field separately? So my question is:

What is the “right” way to build a re-usable UI (ideally with UXML/USS), display it in world space, and have the ability to update the text in that layout?

I thought that UI Builder + UXML/USS would be the answer, but I am having trouble parsing how my end goal would be accomplished using that (or if that is even an appropriate use case for UI Builder). Fields that are displayed using UIDocuments are not exposed in the Hierarchy, and can’t be dragged onto a script’s input in the Inspector, for example. I’m able to project a UXML/USS layout onto a texture => material => object, but I’m not sure how to bind to the fields within the layout:

Panel Test

The screenshot above is my latest attempt, a POC of a live timer (on the right) manually being updated (using a TextMeshPro field, works great), and the yellow panel to the left is a UXML/USS layout pasted onto a texture/material that’s applied to a panel (in a canvas). On the far left is that same layout being used as a HUD, just to confirm it works the same as the floating panel. In-game, this data will not be part of the HUD, it will only be in world space. As a POC, I have been trying unsuccessfully to get the timer value from the gray panel to bind to the “should be time” text in the UXML.

So, should I just bite the bullet and build each layout by hand using game objects (such as in the gray panel)? Or am I halfway there with the UXML and just misunderstanding how UIDocuments work? Or is there a new smarter way of doing this I haven’t heard of yet? Not looking for a full code example or anything, just a push in the right direction.

mobile – Which button layout is the best?

mobile – Which button layout is the best? – User Experience Stack Exchange

sharepoint server – Can we convert SP2016 master page / page layout to modern communication site style?

We are using SP2016 on-premise. Our plan is to upgrade to SharePoint online by next year. At the moment we want to convert out existing sites & home pages to modern communication site style. Just like below screenshot.

enter image description here

I have tried to created some master page and page layout. However since modern view do not have Master page I have no idea how to start.

Is there any resource I can refer to?

Magento 2 which of the elements automatically render their children in layout Xml?

Which two elements automatically render their children in Xml?

  1. <block class=”MagentoFrameworkViewElementAbstractBlock” name=”shop.info.details”/>
  2. <block class=”MagentoFrameworkViewElementTemplate” name=”shop.info.details”/>
  3. <container name=”shop.info.details”/>
  4. <block class=”MagentoFrameworkViewElementTextListText” name=”shop.info.details”/>

macos – US International layout doesn’t input ‘ç’ with Alt+C on Chrome only

I’m using the US International keyboard layout to be able to write letters with accents. Everything works fine but for a reason I don’t understand, Chrome doesn’t seem to like the Alt+C combination that should display a ‘ç’.

Every other key works. I can also display the ‘ç’ in every other program including Safari but on Chrome nor on Firefox (the shortcut works fine in MS Word, Safari, TextEdit, VSCode, …

Any idea on what to look for here? I didn’t see anything on the Chrome settings but maybe I’m wrong…

I’m using 10.15.7 and the latest version of Chrome (90)

magento2.3 – Magento 2 Cross Sell products layout are breaking in shopping cart page even in default Theme

We are facing a issue with the Cross Sell products layout in shopping cart page.

The product items that are rendered are not loading in proper HTML structure and resulting the items layout to beak.

The product Items are rendered from the below file path, and the same will load in PDP page as well. But in PDP page it loads perfectly fine. Only in cart part we are facing this issue.

  • vendor/magento/module-catalog/view/frontend/templates/product/list/items.phtml

We have custom theme but to confirm we switched to Luma and Blank theme. Even in Magento default theme we are facing this issue.

Please help !

I have attached a few screenshots that can explain the issue better.

1. HTML Inspect
enter image description here

2. Frontend
enter image description here

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