dnd 5e – Does the Freedom of Movement spell counteract some of the Haste spell’s lethargy?

The freedom of movement spell states:

For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained. […]

Meanwhile, the haste spell states:

[…] When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it. […]

Does freedom of movement prevent haste from preventing you from moving?

dnd 5e – If you start casting a new concentration spell while concentrating on Haste, does the wave of lethargy interrupt the casting of the new spell?

Otherwise, we’re caught in a loop of cast → lethargy → didn’t cast → no lethargy, etc.

If the same character were to move and take an action, then drop concentration, the lethargy doesn’t undo actions they started/started. I’ll even give a concrete example:

Let us use a sufficiently high level Eldritch Knight to caste Haste (and also have multiple attacks), with Haste already active. They move up to an enemy and take the Attack Action. Through some means, after the first attack, they drop concentration (let’s say Hellish Rebuke and they fail their save). What happens to the Fighter’s remaining available attacks? They’re not taking an additional action, but simply finishing an action that was already begun.

What if you wanted to Ready a spell (any spell)? Would you begin to take the Ready action and prepare the spell, but the lethargy undoes your Ready and the next spell? Or perhaps, you CAN Ready spells, which would just bypass this entire problem.

There are too many logical loopholes, pit-falls, and catch-22s for the answer to be anything other than “you may finish casting after you start, even if it breaks concentration”.

dnd 5e – does a warlock’s repelling blast stack with lance of lethargy?

Lane of Lethargy states:

Lance of Lethargy Prerequisite: eldritch blast cantrip

Once on each of your turns when you hit a creature with your eldritch
blast, you can reduce that creature’s speed by 10 feet until the end
of your next turn.

Repelling blast states:

Repelling Blast Prerequisite: eldritch blast cantrip

When you hit a creature with eldritch blast, you can push the creature
up to 10 feet away from you in a straight line.

If a warlock hits a creature with a single beam can that character stack both affects of being pushed back 10′ and having their movement reduced by 10′?

dnd 5e – Can lethargy be eliminated from the end of the spell cast?

This effect is not magical at this point, as the dictionary definition puts it,

a lack of energy and enthusiasm.

As this is only an equivalent of fatigue, the "Scattering Magic" and "Anti-Magic" field can not eliminate this effect. If used for the duration of the spell, the spell will simply stop and exhaustion will appear faster

However, there is still a way to eliminate fatigue, although you would have to talk about it with your DM. The text about the Magic & # 39; Great Recovery & # 39; is:

You can reduce the exhaustion of the target by one …

Since this is a form of exhaustion, one could argue that this lethargy equates to fatigue. However, due to the wording of the spell "Hurry," this solution can not be considered RAW. If your DM does not allow it, there is no other way to get rid of these effects.