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No more in SEO, so have no sense for it.
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I still had a Cpanel license … | Read the rest of https://www.webhostingtalk.com/showthread.php?t=1788058&goto=newpost
I bought a GSA license a few weeks ago.
Today I saw the message "Update Available" in the software.
I contacted the e-mail firstname.lastname@example.org without an answer,
Title says it all, I want to release my game under a Creative Commons license. Which licenses can I possibly use for a game?
we use Ubuntu 16.04 for our packaging of java application in grab, We've developed a Java facial recognition application using a third-party SDK. The application requires a license from a third-party SDK to run. The license should be run as a separate instance on the installed computer.
After our application has been packaged with the dependencies and licenses with snap, our Java application does not recognize the license instance being executed.
The license file is executed through the SDK-provided shell script, which runs locally on the port 5000,
Do we need to take other steps when packaging the application specifically for this type of licensing?
I have attached my snapcraft.yaml file below
name: facecheck # you probably want to 'snapcraft register
' base: core18 # the base snap is the execution environment for this snap version: '1.0' # just for humans, typically '1.2+git' or '1.3.2' summary: Face recognition # 79 char long summary description: | This application is used to recognise and detect the persons face with the enrolled data from database. grade: devel # must be 'stable' to release into candidate/stable channels confinement: devmode # use 'strict' once you have the right plugs and slots apps: facecheck: command: usr/lib/jvm/java-8-openjdk-amd64/jre/bin/java -jar $SNAP/Bin/Java/simple-surveillance-application.jar environment: JAVA_HOME: $SNAP/usr/lib/jvm/java-1.8.0-openjdk-amd64 PATH: $JAVA_HOME/bin:$JAVA_HOME/jre/bin:$PATH LD_LIBRARY_PATH: $SNAP/Lib/Linux_x86_64 plugs: [desktop, home, camera, x11, desktop-legacy, opengl, alsa, pulseaudio, network-bind] autostart: Facecheck-surveillance.desktop parts: facecheck: source: . plugin: dump build-packages: - nvidia-384-dev - libgtk-3-dev - gstreamer1.0-vaapi - vainfo - openjdk-8-jre - openjdk-8-demo - libgdk-pixbuf2.0-dev - alsa-utils - libasound2-data - libasound2-plugins - libasound2 - libopus-dev - libortp-dev - gcc - g++ - make - libgudev-1.0-0 - libgudev-1.0-dev - libgstreamer1.0-0 - gstreamer1.0-plugins-base - gstreamer1.0-plugins-good - gstreamer1.0-plugins-bad - gstreamer1.0-plugins-ugly - gstreamer1.0-libav - gstreamer1.0-doc - gstreamer1.0-tools - gstreamer1.0-x - gstreamer1.0-alsa - gstreamer1.0-gl - gstreamer1.0-gtk3 - gstreamer1.0-qt5 - gstreamer1.0-pulseaudio - libfontconfig1-dev - libfreetype6-dev - libpng-dev - libcairo2-dev - libjpeg-dev - libgif-dev - libgstreamer-plugins-base1.0-dev - python-gst-1.0 - python3-gst-1.0 - postgresql - postgresql-contrib - odbc-postgresql - unixodbc - unixodbc-dev - build-essential - manpages-dev stage-packages: - libgpm2 - libslang2 - libnvidia-compute-390 - openjdk-8-jre - openjdk-8-demo - nvidia-384-dev - libgtk-3-dev - gstreamer1.0-vaapi - vainfo - libgdk-pixbuf2.0-dev - alsa-utils - libasound2-data - libasound2 - libasound2-plugins - gcc - g++ - make - libgudev-1.0-0 - libgudev-1.0-dev - libgstreamer1.0-0 - gstreamer1.0-plugins-base - gstreamer1.0-plugins-good - gstreamer1.0-plugins-bad - gstreamer1.0-plugins-ugly - gstreamer1.0-libav - gstreamer1.0-doc - gstreamer1.0-tools - gstreamer1.0-x - gstreamer1.0-alsa - gstreamer1.0-gl - gstreamer1.0-gtk3 - gstreamer1.0-qt5 - gstreamer1.0-pulseaudio - libfontconfig1-dev - libfreetype6-dev - libpng-dev - libcairo2-dev - libjpeg-dev - libgif-dev - libgstreamer-plugins-base1.0-dev - python-gst-1.0 - python3-gst-1.0 - postgresql - postgresql-contrib - odbc-postgresql - unixodbc - unixodbc-dev - build-essential - manpages-dev
I'm currently working on in-house monitoring for our server legacy and wanted to see if we could get away with putting it on a separate box with Developer Edition. I also tried to do the same with a server to restore backups, run CheckDB, and check backups.
I've found the following information on the Microsoft licensing page for 2017, so I'm assuming the monitoring is not OK, but the other is okay. However, I thought it would be good to ask the question anyway
Note: A production environment is an environment that end users access to an application (such as an Internet Web site) that is not only used to collect feedback or test acceptance of that application. Other scenarios that represent production environments include:
Microsoft SQL Server 2017 Licensing Guide 32
* Environments that are used at least temporarily for production, eg. For example, a server that is put into production at peak times of activity
I'm thinking about selling a GUI application that I wrote with PySide2 in Python 3.7. The application targets (currently) Windows as the operating system. I would like to have an executable program / installer that can be sent to a customer to simplify the installation process and prevent the customer from having to install a Python interpreter / dependencies first. So I started using pyinstaller.
My application uses the following external libraries (license in parentheses):
I also use a number of libraries from the Python Standard Library (PSF license).
My plan would be to list every library name I use in the "About" section and include the license text and copyright notice. I also do not change any of the libraries above, I only have function calls to them.
I understand that I need to dynamically link the LGPL library so that in the future (when new versions of the library are released) a user can replace an old library version with a new version and continue to use my application. In my understanding, dynamic linking in this case would mean that pyinstaller may not package the LGPL libraries into an executable file, but (at least) keep the LGPL library files in separate .pyd files (which in my understanding are essentially DLLs). Files are).
A number of questions come to my mind:
Given the above libraries (including LPGL libraries), it is permissible for pyinstaller to package all of them with the command into an executable file
pyinstaller --onefile Dispute? When the executable file starts, it seems to me that many files, including the external library pyd files, are being extracted to a temporary folder. A user could replace the .pyd files of the LGPL library in the temporary folder. However, since the files are automatically extracted to a different temporary folder each time the application starts, and the application launches immediately after the files are extracted, there is no way for a user to replace and use a new library. Would this violate the license of the external LGPL libraries?
Considering the above libraries (including LPGL libraries), pyinstaller is allowed to put all files in a directory with the command
pyinstaller --onedir Dispute? This creates a folder that contains the executable of my application and a number of other files, including external (including LGPL) .pyd libraries. When my application executable in this folder is started, the .pyd files in that folder are now considered dynamically linked. And they can be replaced by the user at will by new versions. Does this comply with LGPL licensing requirements?
In the Info section, do I need to provide additional instructions for compiling a new .pyd library file (for LGPL) by a user? My idea would be to mention the version of python and pyinstaller that was used to compile. Is this information sufficient for a user to compile a new library and satisfy the LGPL requirement (remember that the user does not have access to my application source code)?
pyinstaller --onedir The argument causes many files to be added to the application directory. Is there a way to know which files are needed and which ones can be removed (I deleted some and the application still worked fine, so pyinstaller seems to put libraries in the folder that are not actually needed)? Below is a screenshot of the folder contents:
Referring to the above screenshot of the folder contents (result of
pyinstaller --onedir Command), may I distribute all files with my commercial application? It seems that additional libraries have been added to the folder than just the ones I've imported into my application. For example, I see many dll files, of which I do not even know the license. How do I know if I can distribute it with my application?
Do I have to pay attention? That means I use the Pyinstaller
--key Command (using Pycrypto), must I also consider Pycrypto as part of my application? Is there anything else I need to know about pyinstaller?
I'm sorry for the long post, that's new territory for me. Please let me know if something is not clear or should be changed. P.S. Unfortunately, pyinstaller could not be tagged, because it requires 300 reputation.
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